Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Unrelenting Offensive | Chosen Skill Feat |
The character knows its best to strike while the iron is hot, and life has taught them one thing; the best defense is a good offense. They know how to probe a foe’s fortifications, target the gaps in an enemy fleet, and, of course, that overwhelming numbers is the key to every victory. When planning an offensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5). Related Skills/Powers: Tactics Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Unyielding Defense | Chosen Skill Feat |
The character knows that often the best offense is a good defense. They know where to dig their trenches, where to hide their capitol vessels, and know how to dismantle the most ferocious offensive. When planning a defensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5). Related Skills/Powers: Tactics Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Walk Like An Ewok | Chosen Skill Feat |
The character has trained to stay alive in the wilderness, to live off the land, utilize nature's bounteous gifts. When utilizing items found in nature to use makeshift weaponry, The character can use their Survival Skill in place of their Miscellaneous Weapons Skill. Related Skills/Powers: Miscellaneous Weapons and Survival Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
War Hero | Chosen Skill Feat |
The character is a veteran of well known wars or conflicts and can leverage their name, alias, or title alone to convince doubters to follow their vision or strategy. The character gets a +1 Skill Point bonus their Leadership Skill when motivating new or doubtful troops to follow orders (to a maximum of +5). Related Skills/Powers: Leadership Prerequisites: Rank: Equite 2 |
2015/08/09 / 2021/12/16 |
We Are Legion I | Chosen Force Feat |
The character can spread his Creature Control power to two creatures with scaled focus and concentration respective to the type of creatures. Related Skills/Powers: Creature Control Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 (exact) |
2013/08/17 / 2021/12/16 |
We Are Legion II | Chosen Force Feat |
The character can spread his Creature Control power to two or more creatures with scaled focus and concentration respective to the type of creatures. Related Skills/Powers: Creature Control Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
Whizz-Bang | Chosen Force Feat |
The character has learned to "throw" their Blinding Force Power away from their body to a point they can see within 10 feet. This thrown bright light comes with the exact same effects as a normal usage of the power. Related Skills/Powers: Blinding Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Woodland Ranger | Chosen Skill Feat |
The character’s in-depth experience with survival in the wilds has granted them an intimate familiarity with the natural patterns of a variety of untamed environments. Broken twigs, twisted foliage, disturbed wildlife; they know the signs of traversed wilderness, and may use their Survival Skill in place of their Perception Skill for the purpose of tracking another sentient through untamed land. Related Skills/Powers: Perception and Survival Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Yes, I Said Closer | Chosen Skill Feat |
The character has earned a reputation for their brilliant naval tactics, and can leverage that reputation when issuing orders to ships under their command. To that end, The character can use their Tactics Skill in place of their Leadership Skill to instill a sense of loyalty and obedience in the crews of their ships. Related Skills/Powers: Leadership and Tactics Prerequisites: Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
You Can't Stop The Signal | Chosen Skill Feat |
When hacking into communications systems or relays specifically, The character gets a +1 Skill Point boost to their Slicing Skill (to a maximum of +5). Related Skills/Powers: Slicing Prerequisites: Rank Tier: Novitiate |
2013/08/21 / 2021/12/16 |
You Got a Bogey On Your Tail | Chosen Skill Feat |
The character has a knack for instinctively detecting, without the Force, when an enemy starfighter is trying to target or draw a bead on them from behind. Related Skills/Powers: Piloting Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2021/12/16 |
You May Have Heard Of Me | Chosen Skill Feat |
The character’s name, alias, or title carries a heavy weight of its own. The stories surrounding the deeds and actions of their history grants The character a +1 Skill Point bonus to their Intimidation Skill when leveraging their name, alias, or title (to a maximum of +5). Related Skills/Powers: Intimidation Prerequisites: Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
Your Weapons... You Will Not Need Them | Chosen Force Feat |
Prior to conflict, and so long as The character has no weapon drawn and no weapon visible, they may use their Mind Trick to disarm an opponent who has yet to attack. Related Skills/Powers: Mind Trick Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman |
2013/08/13 / 2021/12/16 |
Fed Troops Happy Troops | Chosen Skill Feat |
The character understands that leadership is not all about rousing speeches on the front line, and has excellent attention to detail when it comes to commanding military units. As a result, they gets a +1 Skill Point bonus to their Leadership Skill when managing logistics such as supply lines, communication channels and recruitment (to a maximum of +5). Related Skills/Powers: Leadership Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
Blood Carver: Sculptor | Granted Default Feat |
Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While The character has the innate skill used to carve statues from trees in this manner, they tends to bring an added level of detail and perfectionism to anything they creates using their Crafting skill. Related Skills/Powers: Crafting Prerequisites: Species: Blood Carver |
2013/08/13 / 2021/12/16 |
Won't Attract The Worm | Chosen Skill Feat |
The character has learned how to move silently as a shadow even when wearing medium to heavy armor that would otherwise be a dead giveaway to any attempt at stealth. They are able to balance their weight in just the right manner to mask and conceal clinking or creaking of plate or reinforced hide. Related Skills/Powers: Athletics Prerequisites: Society Rank: INQ: X: Chief Inquisitor |
2015/09/24 / 2021/12/16 |
You Killed My Father, Prepare To Die | Chosen Skill Feat |
The character is able to overcome a crippling injury through sheer willpower and toughness to complete their fight or mission. When focused on the task, their will is locked into finishing the conflict, ignoring their pain from injury conditions without any aid from the Force until success or failure. Even if The character is successful, they will collapse from exhaustion and need medical attention. Related Skills/Powers: Resolve Prerequisites: Rank Tier: Equite |
2013/08/17 / 2021/12/16 |
Memory Meld | Chosen Force Feat |
The character's deep study of telepathy has granted them insight on new manners of conveying information. With uninterrupted concentration, they gets a +1 Skill Point bonus to their Telepathy Skill when attempting to share personal memories (to a maximum of +5). Related Skills/Powers: Telepathy Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Telekinetic Combat II | Chosen Force Feat |
A master of the Force, The character can control weaponry with their Telekinesis alone, without the need for hand gestures or concentrated focus. This allows The character to fight while maintaining control over the telekinetic combat. The effectiveness of the controlled weapons is still dependant on The character's skill level in that weapons' type. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank: Elder 2 |
2015/08/09 / 2021/12/16 |
Singularity | Chosen Force Feat |
Rather than focusing on a single individual, The character has learned to project the effects of Slow over a small area of effect, slowing the movement and responses of multiple targets at a time. This requires The character's full concentration, regardless of Force Power level. Related Skills/Powers: Slow Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 |
2015/08/09 / 2021/12/16 |