Character Sheet Reference

Displaying feats 141 - 160 of 534 in total
Feat Type / Location Description Created / Updated
Faceless III Granted Default Feat

A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s minimal concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the Faceless power.

Related Skills/Powers: Illusion

Prerequisites: Discipline: Shadow and Rank Tier: Elder

2013/08/10 / 2021/12/21
On The Trail I Granted Default Feat

When tracking or on the trail of a quarry The character will pick up on clues to a target's whereabouts or direction that others might miss. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Hunter

2016/08/02 / 2021/12/21
Force Interrogation III Granted Default Feat

The character can break even the strongest of wills. Given time alone with a subject, their power of suggestion is powerful enough to manipulate any of the subjects six-senses, as well as their strongest emotions: morality and loyalty. The character’s intrusions can be so subtle that the subject would never even know they had given away information. Or they can be much more violent and obtrusive, leaving the subject’s mind a mess. Not only is The character's Mind Trick usable at +2 Skill Level above it's current level (maximum of +5) to extract information, they may choose to instill such strong emotions that it may leave their target completely helpless for a time after the interrogation.

Related Skills/Powers: Mind Trick

Prerequisites: Rank Tier: Elder and Discipline: Seeker

2013/08/14 / 2021/12/21
Chiss: Sore Thumbs Granted Default Feat

As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. The character’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, The character finds increased difficulty with blending into crowds.

Prerequisites: Species: Chiss

2013/08/13 / 2021/12/16
Barabel: Defensive Measures Granted Default Feat

Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that The character is able to shrug off the attacks while the projectiles reflect off their scales.

Related Skills/Powers: Resolve

Prerequisites: Species: Barabel

2013/08/13 / 2021/12/16
Iktotchi: No Trace of A Sound Granted Default Feat

Iktotchi possess a natural affinity for telepathy, allowing The character to communicate telepathically with another being, however they must maintain direct eye contact in order to do so unless they has been properly trained in the ways of the Force.

Prerequisites: Species: Iktotchi

2015/08/08 / 2021/12/16
Pantoran: The Cold Never Bothered Me Anyway Granted Default Feat

Pantorans possess a greater resilience to lower temperatures than Humans, allowing The character to remain comfortable in extreme cold weather conditions, even in a light wardrobe.

Prerequisites: Species: Pantoran

2015/08/08 / 2021/12/16
Zygerrian: Victory or Death Granted Default Feat

Zygerrians are raised in a warlike culture that holds strength — both physical and mental — in great esteem, viewing it as a means to gain power and authority, and thus seeing any weakness in contempt. The character is better at hiding insecurities and projecting confidence with steady Resolve during tenuous situations like negotiations or deals.

Related Skills/Powers: Resolve

Prerequisites: Species: Zygerrian

2019/07/18 / 2021/12/16
Ewok: Pint Size Granted Default Feat

Due to their small form, The character is able to fit or stow away into smaller areas and confined spaces. However, this also means that their body mass makes them subject to the harsh realities of physics when utilizing their Might against non-small form Species. This also holds true for utilizing their Stamina to cover the same distances as a non-small Species, or when carrying out tasks that require physical stamina.

Prerequisites: Species: Ewok

2017/05/18 / 2021/12/16
Mechu-deru I Granted Default Feat

As a Journeyman, The character can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, The character must actively maintain partial concentration for proper control.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: Discipline: Techweaver and Rank Tier: Journeyman (exact)

2015/08/09 / 2021/12/21
Rattataki: Gladiator Granted Default Feat

Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, The character possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience.

Prerequisites: Species: Rattataki

2013/08/13 / 2021/12/16
Synergy II Granted Default Feat

The character can more readily extend the effects of their defensive Force powers to a small team of allies within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: Discipline: Defender and Rank Tier: Equite (exact)

2015/08/09 / 2021/12/21
Primed II Granted Default Feat

With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis

Prerequisites: Discipline: Sorcerer and Rank Tier: Equite (exact)

2021/12/16 / 2024/01/30
Snap Judgement Granted Default Feat

The character's experience in Combat Center judgments has honed their their ability to notice a persons' tells. This gives The character one chance per combat to not be surprised or caught off guard by an opponent's actions/tactics.

Prerequisites: Trophy: Pays to Critique, level 12

2023/04/19 / 2023/05/07
Primed III Granted Default Feat

An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis

Prerequisites: Discipline: Sorcerer and Rank Tier: Elder

2021/12/16 / 2024/01/30
Togorian: For Honor Granted Default Feat

Togorians have a reputation for being stubborn and having an unwavering sense of honor. The character feels an ingrained pull to oppose acts or courses of action which violate his personal moral code even in the face of fierce opposition.

Prerequisites: Species: Togorian

2019/03/05 / 2021/12/16
Gand: This One Gand Granted Default Feat

Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, The character finds the first-person form of address to be arrogant, and often downplays their personal achievements.

Prerequisites: Species: Gand

2013/12/01 / 2021/12/16
Gamorrean: Credits Pay Granted Default Feat

A species famous for their work in the criminal underworld, Gamorreans have a naturally easy time finding work as hired muscle. This however means many assume The character is part of some under-the-table dealings.

Prerequisites: Species: Gamorrean

2023/05/16 / 2023/05/16
Human: Eye Of The Tiger Granted Default Feat

As a Human, The character can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, The character is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveler.

Prerequisites: Species: Human

2015/08/08 / 2021/12/16
Battle Haste II Granted Default Feat

The frenzy of battle drives The character into a willing fury that they has learned to harness. Their rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. Their emotions fuse seamlessly with the Force, allowing them to strike more swiftly and more accurately.

Related Skills/Powers: Athletics

Prerequisites: Rank Tier: Equite (exact) and Discipline: Marauder

2013/08/10 / 2021/12/21