Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Cragmoloid: Away From The Herd | Chosen Default Feat |
Cragmoloid society was organized into clans, with a tight bond between family, such that they were prone to depression when separated. The character is prone to bouts of sadness when separated from their "people", be them other Cragmoloids or close friends. Prerequisites: Species: Cragmoloid |
2024/07/15 / 2024/07/15 |
Cragmoloid: Pachyderm's Promise | Granted Default Feat |
Being a proud, honorable people, Cragmoloids have an innate dislike of deception with a high value placed upon keeping their word. As such, The character has a strong inclination to honor their promises once made, to the best of their ability. Prerequisites: Species: Cragmoloid |
2024/07/15 / 2024/07/15 |
Knuckle Fists | Chosen Skill Feat |
Adept at the martial arts, The character has trained to enhance their blows with fist based weapons. The character can swap their Martial Arts Skill in place of their Miscellaneous Weapons Skill when fighting with knuckler weapons. Related Skills/Powers: Martial Arts and Miscellaneous Weapons Prerequisites: Rank: Journeyman 4 |
2024/07/07 / 2024/07/08 |
Kyuzo: Respiratory | Granted Default Feat |
Kyuzo have sensitive respiratory systems, The character needs a filter mask, bandages, or some other kind of covering to protect them while in uncomfortable climates, like in the galactic standard habitable environments, otherwise they will become ill. Prerequisites: Species: Kyuzo |
2024/07/06 / 2024/07/07 |
Kyuzo: Gravity Power Level | Granted Default Feat |
Hailing from a planet with heavy gravity, Kyuzo evolved dense muscle fibers. As such, The character has superior reflexes on planets with standard gravity or less. Prerequisites: Species: Kyuzo |
2024/07/06 / 2024/07/06 |
Silvertongue | Granted Default Feat |
Through long experience using words to advance the Brotherhood’s agenda, The character has come to understand that the lines between persuasion and coercion or truth and falsehoods are artificial constructs. In any situation requiring the use of Charm, Deception, or Intimidation for persuasive purposes, The character may freely substitute any of those skills for each other. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 10 |
2024/04/14 / 2024/04/14 |
You Know Who I Represent | Chosen Skill Feat |
Now known as a public representative of the Brotherhood, The character may gain an advantage when using Charm or Deception to convince others that their actions are officially sanctioned by Brotherhood leadership. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 8 |
2024/04/14 / 2024/04/14 |
I Know a Guy | Chosen Skill Feat |
Drawing on the Brotherhood's vast network of contacts throughout the galaxy, The character may meet with one of these capable contacts and attempt to barter with them in exchange for an item or service needed to help overcome a specific challenge that The character is trying to handle. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 5 |
2024/04/14 / 2024/04/14 |
It’s A “Job Creation Station” | Chosen Skill Feat |
Having learned from their experiences representing the Brotherhood to skeptical audiences, The character may gain an advantage when using Charm or Deception to put a creative spin on a situation. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 2 |
2024/04/14 / 2024/04/14 |
Lonto: Save The Trees Or Break Your Knees | Granted Default Feat |
Lonto believe in protecting nature at all costs. While many try to stay in the light in these efforts, many can be prone to more darker methods. The characteris prone to an instinctual need to defend nature, and should it ignore that, may find themselves shunned by other Lonto. Prerequisites: Species: Lonto |
2024/04/02 / 2024/04/02 |
Lonto: It’s Not A Drug | Granted Default Feat |
With a deep connection to the natural world, and part plant themselves, The character is able to grow and utilize tragia leaves for the purpose of healing others. The character can use their Medicine skill at +1 Skill Point higher when using these leaves to heal themselves and others. Prerequisites: Species: Lonto |
2024/04/02 / 2024/04/02 |
Lightning Deflection III | Chosen Force Feat |
The character has a mastered defensive tactics against the might of Force Lightning. Not only can they dissipate the energy but they can accurately bounce that lightning towards any target of their choice. This ability is taxing and requires focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank: Elder 2 |
2024/02/16 / 2024/02/16 |
Lightning Deflection II | Chosen Force Feat |
The character has a deeper understanding of the Force Lightning power, and can now both dissipate an incoming short burst, but also bounce the power away from them. Unable to properly target a location, this chaotic reflection of Force Lightning is very taxing and requires intense focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank: Elder 1 (exact) |
2024/02/16 / 2024/02/16 |
Lightning Deflection I | Chosen Force Feat |
The character has learned how to ground themselves against the might of Force Lightning. This incredibly taxing and high-focus defensive measure lets him dissipate an incoming short burst of Force Lightning harmlessly into the ground, rather than suffer its painful effects. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2024/02/16 / 2024/02/16 |
Fosh: Mockingbird | Granted Default Feat |
The Fosh are known to have an air of superiority about them. Between the love of wordplay and their secretive nature, The character has an increased capability of using their Charm and Deception against other species. Related Skills/Powers: Charm and Deception Prerequisites: Species: Fosh |
2024/01/08 / 2024/01/08 |
Fosh: Allegorical Conundra | Granted Default Feat |
The Fosh are naturally secretive, to the point it is culturally important that The character speaks in riddles to protect the flock when being asked sensitive information. The cultural significance has led to an intrinsic love of wordplay among the Fosh. Prerequisites: Species: Fosh |
2024/01/08 / 2024/01/08 |
Grab Them By The Horns | Chosen Skill Feat |
A life of wrangling creatures builds a unique kind of muscle and resilience. When subduing or grappling a target, The character can use their their Creature Handling skill in place of their Martial Arts. Related Skills/Powers: Creature Handling and Martial Arts Prerequisites: Rank Tier: Journeyman |
2023/12/29 / 2023/12/29 |
Plasma Manipulation II | Chosen Force Feat |
With further training, The character has moved beyond the ability to merely hold a blaster bolt in place with Telekinesis. Now, they can deflect and bounce blaster bolts that come towards them with a simple handle gesture. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2023/12/22 / 2023/12/22 |
Dug: Quadrupedalism | Granted Default Feat |
The Dug are an inverted species, walking on their upper limbs while using their lower limbs as hands. All four limbs end in very dexterous appendages, giving The characterthe ability to use any of them as a hand as needed. However, this unique appearance makes them easily stand out in a crowd and can be off-putting to those not familiar with Dug biology. Prerequisites: Species: Dug |
2023/12/17 / 2023/12/17 |
Dug: Mating Call | Granted Default Feat |
The character can inflate their loose folds of skin to help amplify their cries and yells. This traditional mating call of the species can be used to startle and intimidate those of other species. Prerequisites: Species: Dug |
2023/12/17 / 2023/12/17 |