Character Sheet Reference

Displaying feats 1 - 20 of 578 in total
Feat Type / Location Description Created / Updated
Deflection Specialist I Granted Default Feat

The character has begun the ultimate test in training their reflexes - deflecting blaster bolts without the use of the Force. The character can use bladed or blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy) to deflect blaster weaponry, but this is limited to single shots from low-power weapons.

Related Skills/Powers: Bladed Weapons and Blunt Weapons

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/10/22
Deflection Specialist II Granted Default Feat

The character has furthered their training in deflecting blaster weapons. The character can deflect short flurries of blaster fire with their bladed or blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).

Related Skills/Powers: Bladed Weapons and Blunt Weapons

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/10/22
Deflection Specialist III Granted Default Feat

The character has mastered the art of deflecting blaster weapons. The character can deflect long torrents of fire from rapid-fire blaster weapons with their bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).

Related Skills/Powers: Bladed Weapons and Blunt Weapons

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/09/25 / 2024/10/22
Arcane Shield III Granted Default Feat

The character can wrap the Force around them like a shroud and use it to absorb or redirect energy attacks that strike them from either Force Lightning, Stun, explosives, or blaster fire without losing concentration.

Related Skills/Powers: Force Lightning

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Force Lord) or (Rank Tier: Elder and Discipline: Deathsworn) or (Rank Tier: Elder and Discipline: The Chronarch) or (Rank Tier: Elder and Discipline: Jedi Peacemaker)

2024/09/25 / 2024/10/22
Mad Scientist II Granted Default Feat

A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine and Mechanics Skills (up to a maximum of +5).

Related Skills/Powers: Mechanics and Medicine

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Presentiment III Granted Default Feat

The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and little concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit them to glean substantial bits of information with very little mental or emotional toll.

Related Skills/Powers: Farsight

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Soothsayer)

2024/10/01 / 2024/10/01
Presentiment I Granted Default Feat

The character’s sympathetic connection with all things linked within the Living Foce has opened their mind to the past and future. Through maintained skin-to-skin contact and intense concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are disjointed and not so easily deciphered though small bits of useful information may be deciphered with considerable mental and emotional strain.

Related Skills/Powers: Farsight

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Soothsayer)

2024/10/01 / 2024/10/01
Presentiment II Granted Default Feat

The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and a few moment’s concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit them to glean bits of information resulting in some mental and emotional strain.

Related Skills/Powers: Farsight

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Soothsayer)

2024/10/01 / 2024/10/01
Mad Scientist III Granted Default Feat

A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +2 Skill Point bonus to their Medicine Skill and +1 Skill Point bonus to their Mechanics Skill (up to a maximum of +5).

Related Skills/Powers: Mechanics and Medicine

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Mad Scientist I Granted Default Feat

A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine Skill (up to a maximum of +4).

Related Skills/Powers: Medicine

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Masquerade III Granted Default Feat

Using regular and technological means, The character can cosmetically alter the perceived image of any facial features to sentient and technological eyes like droids and cameras including the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +2 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes or technological sensors with their masquerade (up to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Masquerade II Granted Default Feat

Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient and technological eyes like droids and cameras including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when trying to deceive sentient eyes or technological sensors with their masquerade(up to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Masquerade I Granted Default Feat

Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient eyes including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes with their masquerade (up to a maximum of +4).

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Arcane Shield II Granted Default Feat

The character can wrap the Force around them like a shroud and use it to absorb damage taken from energy attacks that strike them from Force Lightning or weapons inflicting shock, stun, or elemental damage with a temporary disruption to concentration.

Related Skills/Powers: Force Lightning

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Force Lord) or (Discipline: Deathsworn and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: The Chronarch) or (Rank Tier: Equite (exact) and Discipline: Jedi Peacemaker)

2024/09/25 / 2024/10/01
Arcane Shield I Granted Default Feat

The character can wrap the Force around them like a shroud and use it to lessen the damage taken from energy attacks that strike them from Force Lightning or weapons inflicting shock, stun, or elemental damage while taking a hit to concentration.

Related Skills/Powers: Force Lightning

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Force Lord) or (Rank Tier: Journeyman (exact) and Discipline: Deathsworn) or (Rank Tier: Journeyman (exact) and Discipline: The Chronarch) or (Rank Tier: Journeyman (exact) and Discipline: Jedi Peacemaker)

2024/09/25 / 2024/10/01
Clairvoyance III Granted Default Feat

The character’s connection to the Living Force makes them aware of the branching futures before them. With little to no concentration, even in combat, they open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Both sides of time are revealed to them and understanding of the branching timelines comes rapidly and easily. At this level, the mental strain of perceiving these diverging paths is negligible.

Related Skills/Powers: Farsight

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Oracle) or (Rank Tier: Elder and Discipline: Librarian)

2024/09/29 / 2024/09/29
Clairvoyance II Granted Default Feat

The character’s connection to the Living Force makes them aware of the branching futures before them. With significant concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Information comes more rapidly at this level, and the fatigue The character experiences with extended use is diminished.

Related Skills/Powers: Farsight

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Oracle) or (Rank Tier: Equite (exact) and Discipline: Librarian)

2024/09/29 / 2024/09/29
Clairvoyance I Granted Default Feat

The character’s connection to the Living Force makes them aware of the branching futures before them. Requiring full concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. The longer concentration is maintained, the more information is gleaned, but at this level, The character experiences significant mental fatigue with extended use.

Related Skills/Powers: Farsight

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Oracle) or (Rank Tier: Journeyman (exact) and Discipline: Librarian)

2024/09/29 / 2024/09/29
Duelist III Granted Default Feat

The character is a master of one-on-one duels. Beyond their advanced technique, they also have an acute awareness of their opponent. They gain +1 Skill Points to Athletics, Might, and Perception Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Secret Order) or (Rank Tier: Elder and Discipline: Inquisitor) or (Rank Tier: Elder and Discipline: The Ronin) or (Rank Tier: Elder and Discipline: Taldryan Obelisk)

2024/09/25 / 2024/09/25
Duelist II Granted Default Feat

The character's continued development in one-on-one duels has deepened to an increased understanding of how to control the opponent's weapon. They gains +1 Skill Points to Athletics and Might Skills during a one-on-one duel (up to a maximum of +5) using a Lightsaber, Bladed, or Blunt weapon.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Secret Order) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: The Ronin) or (Rank Tier: Equite (exact) and Discipline: Taldryan Obelisk)

2024/09/25 / 2024/09/25