Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Shi'ido: Who Am I? | Granted Default Feat |
Shi’ido, like most shapeshifters, are not trusted throughout the Galaxy. The character often has a difficult time assimilating with other species of the Galaxy when in their natural form. The reliance on assuming other sentient identities often leaves The character to question their own. Prerequisites: Species: Shi'ido |
2015/08/08 / 2021/12/16 |
Crystal Ascendant: Can't Touch This | Granted Default Feat |
Crystal Ascendants are glass canons. The crystalline growths on their body, while providing great Force capabilities, leave them very susceptible to various physical combat. To counter this, they constantly utilize Amplification to boost their speed and movements. Related Skills/Powers: Amplification and Athletics Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2021/12/16 |
Crystal Ascendant: Unstoppable Force | Granted Default Feat |
Crystal Ascendants have an unnatural conduit to the Force, the crystals that grow in their very body. The conduit leaves an open unending supply of Force energy for them to utilize. As such they never exhaust their Force capabilities. Related Skills/Powers: Stamina Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2021/12/16 |
Restoration Trooper: Immovable Object | Granted Default Feat |
Restoration Troopers exist beyond the limits of traditional organic life. With a never-ending stamina and arms that hit like a mudhorn at full speed, Restoration Troopers hit hard and continually, if abeit slow. Related Skills/Powers: Might and Stamina Prerequisites: Species: Restoration Trooper |
2021/05/24 / 2021/12/16 |
Restoration Trooper: Can't Stop The Flood | Granted Default Feat |
Fully corrupted by their crystal transformation, Restoration Troopers have developed a thick outer crystalline shell for armor. This armor is nearly impenetrable and what little organic tissue can be seen, if injured, heals over with this same crystalline structure. Prerequisites: Species: Restoration Trooper |
2021/05/24 / 2021/12/16 |
Zygerrian: Victory or Death | Granted Default Feat |
Zygerrians are raised in a warlike culture that holds strength — both physical and mental — in great esteem, viewing it as a means to gain power and authority, and thus seeing any weakness in contempt. The character is better at hiding insecurities and projecting confidence with steady Resolve during tenuous situations like negotiations or deals. Related Skills/Powers: Resolve Prerequisites: Species: Zygerrian |
2019/07/18 / 2021/12/16 |
Zygerrian: The Master's Whip | Granted Default Feat |
Zygerrians are known for their species' reputation for slavery, and being deceitful, amoral, and ruthless in business. Just about any Zygerrian is likely to be mistrusted on sight. The character is often victim of these stereotypes of his species, finding unfriendly reception from strangers, especially those with views rooted against slavers, and familiarity from criminal types that profit from it. Prerequisites: Species: Zygerrian |
2019/07/18 / 2021/12/16 |
Zeltron: Turn Down For What? | Granted Default Feat |
A Zeltron’s second liver grants them a heightened metabolism. As a result, The character has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push them towards hedonistically indulgent tendencies. Prerequisites: Species: Zeltron |
2015/08/08 / 2021/12/16 |
Zelosian: Pour Some Sugar On Me | Granted Default Feat |
As a Zelosian, The character bleeds chlorophyll sap instead of blood. As a result, they will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans. Prerequisites: Species: Zelosian |
2015/08/08 / 2021/12/16 |
Zelosian: Horticulturist | Granted Default Feat |
Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make The character inherently skilled as a horticulturist, they is not accustomed to darkness. Thus, they will remain blinded for the duration that they lacks sufficient lighting. Prerequisites: Species: Zelosian |
2013/08/13 / 2021/12/16 |
Zabrak: I Always Know Better | Granted Default Feat |
Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. The character tends to see themself as superior to their fellows, which borders on arrogance. Prerequisites: Species: Zabrak |
2015/08/08 / 2021/12/16 |
Zabrak: Didn't Hurt! | Granted Default Feat |
Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, The character can ignore the worst of the pain to the point that their physiology prevents them from passing out during intense interrogations or torture. However, The character will still feel the effects of fatigue from bodily harm as normal. Prerequisites: Species: Zabrak |
2013/08/13 / 2021/12/16 |
Wookiee: Let the Wookiee Win | Granted Default Feat |
Wookiees are known for their ferocious strength when pushed into action. The character can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object. Related Skills/Powers: Might Prerequisites: Species: Wookiee |
2013/08/13 / 2021/12/16 |
Wookiee: Laugh It Up, Furball | Granted Default Feat |
Wookiees are hard to miss with their thick fur and large stature. The character has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces. Prerequisites: Species: Wookiee |
2015/08/08 / 2021/12/16 |
Weequay: Unsavory Reputation | Granted Default Feat |
Weequay have a long history of serving Hutts or other crime syndicates as either dumb thugs, amoral pirates, or disloyal mercenaries. The character often encounters the stigma of this stereotyping, making it difficult for them to earn the trust of others on first impressions. Prerequisites: Species: Weequay |
2018/05/10 / 2021/12/16 |
Weequay: Don't Tase Me | Granted Default Feat |
The character's leathery skin offers a natural resistance against the stun effects of most weapons. While repeated charges can eventually overwhelm a Weequay's tough skin, it takes more than a single stun attack to fully incapacitate The character. Prerequisites: Species: Weequay |
2018/05/10 / 2021/12/16 |
Verpine: Hive Mind | Granted Default Feat |
Verpine society is based on honesty and building consensus, and The character thus has great difficulty in situations that involve convincing people to do things via deception. Prerequisites: Species: Verpine |
2015/08/08 / 2021/12/16 |
Verpine: Debugger | Granted Default Feat |
Verpine are known throughout the galaxy as skilled technicians. The character is capable of performing technological tasks more efficiently under pressure. Prerequisites: Species: Verpine |
2013/12/29 / 2021/12/16 |
Umbaran: Paint It Black | Granted Default Feat |
Like all Umbaran, The character can naturally see into the ultraviolet spectrum. This allows them to see much better in the dark, but causes them to be dazzled and disoriented by flashes of light, even from ordinary objects. Prerequisites: Species: Umbaran |
2014/01/18 / 2021/12/16 |
Ugnaught: Prized But Worthless | Granted Default Feat |
Due to their reputation as industrious, loyal creatures, many Ugnaughts were captured and sold into slavery. While they were prized workers, they are viewed as lesser beings in the public’s eye. As a result, many are quick to dismiss The character as little more than vermin, making it harder for him to intimidate others. Prerequisites: Species: Ugnaught |
2020/08/08 / 2021/12/16 |