Character Sheet Reference

Displaying feats 61 - 80 of 529 in total
Feat Type / Location Description Created / Updated
I Made This I Chosen Skill Feat

The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using a single weapon of their own creation. (The weapon must be cited in Loadout Description)

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Journeyman (exact)

2021/12/16 / 2023/11/13
Familiar Steel Chosen Skill Feat

The character has trained vigorously with their specific melee weapon of choice, and suffers no penalty when wielding a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored melee weapons. (The favored weapon must be cited in Loadout Description)

Related Skills/Powers: Bladed Weapons, Blunt Weapons, Dual Wielding, Lightsaber, and Miscellaneous Weapons

Prerequisites: Rank: Journeyman 4

2013/08/17 / 2023/11/13
Second Skin II Chosen Skill Feat

The character has spent so much time in their armor, it is like a second skin to them. Carrying the weight, moving, fighting, all feel as natural as if they weren't wearing the armor to begin with. Armor Encumbrance is negated by 2 Points as a result.

Related Skills/Powers: Athletics and Stamina

Prerequisites: Rank Tier: Equite

2021/12/16 / 2023/11/13
Second Skin I Chosen Skill Feat

The character has trained to live and function in their armor, even if it is exceptionally heavy. Armor Encumbrance is negated by 1 Point as a result.

Related Skills/Powers: Athletics and Stamina

Prerequisites: Rank Tier: Journeyman (exact)

2013/08/21 / 2023/11/13
Zeltron: Sun's Getting Real Low Granted Default Feat

The galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows The character to more easily interact with others. As a result, they are better at defusing situations either through Charm or Intimidation.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Species: Zeltron

2014/01/09 / 2023/11/10
Ryn: Made'ya'look Granted Default Feat

Ryn are natural performers and are comfortable working a crowd of any size. The character can use their Deception skill at +1 Skill point higher when deceiving or tricking an audience of two or more.

Related Skills/Powers: Deception

Prerequisites: Species: Ryn

2013/12/01 / 2023/11/09
Hippocratic Chosen Skill Feat

The character's training in Medicine has led to them learn the mantra "Do No Harm". To this end, they have learned to use their medical studies to attempt to incapacitate an opponent. The character can use their Medicine Skill in place of their Martial Arts Skill while attempting to subdue, but not kill an opponent.

Related Skills/Powers: Martial Arts and Medicine

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2023/11/08
Whip It Good Chosen Skill Feat

The character has trained to utilize the rare weapon type of Lightwhips. Closely related to a standard lightsaber, The character can use their Lightsaber Skill in place of their Miscellaneous Weapons Skill while using their lightwhip.

Related Skills/Powers: Lightsaber and Miscellaneous Weapons

Prerequisites: Order Group: Force Sensitives and Rank: Equite 4

2021/12/16 / 2023/11/08
Who Needs A Tech? Chosen Skill Feat

Due to their sheer level of experience with ships and vehicles The character has learned how to rewire damaged systems at a pinch. In these situations, The character can use their Piloting Skill in place of their Mechanics Skill to make a repair on their vehicle or spacecraft.

Related Skills/Powers: Mechanics and Piloting

Prerequisites: Rank Tier: Equite

2015/08/09 / 2023/11/08
Hero Landing Chosen Skill Feat

Sneaking often means finding oneself in situations of difficult navigation. The character has learned to leverage their Athletics Skill to remain unseen. They can use their Athletics Skill in place of their Stealth Skill when landing from a high place or needing to rapidly move through a crowd.

Related Skills/Powers: Athletics and Stealth

Prerequisites: Rank Tier: Journeyman

2023/11/08 / 2023/11/08
Bad Cop Chosen Skill Feat

The character has honed their skills to appeal to people with negative reinforcement in effort to get information when questioning someone. When interrogating they can use their Intimidation Skill in place of their Charm Skill.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Rank: Journeyman 4

2023/11/08 / 2023/11/08
Good Cop Chosen Skill Feat

The character has honed their skills to appeal to people with positive reinforcement in effort to get information when questioning someone. When interrogating they can use their Charm Skill in place of their Intimidation Skill.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Rank: Journeyman 4

2023/11/08 / 2023/11/08
Silent Blade Chosen Skill Feat

The character knows the value of silence to avoid detection. A silent kill can make the difference between a successful job or being detected. The character can use their Stealth Skill in place of their Bladed Weapon skill for the purpose of a silent takedown.

Related Skills/Powers: Bladed Weapons and Stealth

Prerequisites: Rank Tier: Equite

2023/11/08 / 2023/11/08
Cardboard Box Chosen Skill Feat

The character has studied the usage of every day items to better hide themselves from sight, ranging from cardboard boxes to trash cans and beyond. The character gets a +1 Skill Point boost to their Stealth Skill (to a maximum of +5) when utilizing common items to hide.

Related Skills/Powers: Stealth

Prerequisites: Rank Tier: Journeyman

2023/11/08 / 2023/11/08
Umbaran: Devil's Dance Granted Default Feat

The character, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use their Deception skill to deceive those around them when not under duress. However, due to this dishonest culture and The character’s darker sense of humor, they find it more difficult to relate to other people’s emotions and good intentions.

Related Skills/Powers: Deception

Prerequisites: Species: Umbaran

2015/08/08 / 2023/11/08
Falleen: Simply Irresistible Granted Default Feat

The character can utilize their natural pheromones to make them appear irresistible to any gender of any species. When coupled with their exotic appearance, The character can more easily ply Deception on those who are unprepared.

Related Skills/Powers: Deception

Prerequisites: Species: Falleen

2013/08/13 / 2023/11/08
Your Reputation Precedes You Chosen Skill Feat

Before entering into negotiations with a new person or party, The character's name, alias, or title alone is enough to sway opinions in their favor. This grants The character a +1 Skill Point bonus to their Charm Skill when they leverage their name in discussion (to a maximum of +5).

Related Skills/Powers: Charm

Prerequisites: Rank: Equite 2

2015/08/09 / 2023/11/08
True Colors Chosen Skill Feat

The character can replace their Perception Skill with their Charm Skill to see through an act of deception by picking up on intent rather than investigative clues. This requires concentration, making it difficult to employ in combat.

Related Skills/Powers: Charm and Perception

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2023/11/08
To The Pain Chosen Skill Feat

The character has the ability to, even while crippled or fatigued, use their Deception Skill to mask their injuries for a short period of time and deliver an appropriate bluff, hiding their injured or debilitated area.

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Equite

2013/08/17 / 2023/11/08
Thingamajig Chosen Skill Feat

Many take powered equipment for granted, leaving the functionality to the magic genius of others. The character knows this all too well, and has learned it doesn't take much to dress up something to fool the less mechanically inclined. The character can use their Mechanics Skill in place of their Deception Skill when attempting to oversell the work they've done.

Related Skills/Powers: Deception and Mechanics

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2023/11/08