Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Ithorian: Slow On The Draw | Granted Default Feat |
The character's large stature and form bears the burden of slower reflexes and less coordination relative to their Athletics skill. Prerequisites: Species: Ithorian |
2015/09/11 / 2021/12/16 |
Lurmen: There’s Always Another Way | Granted Default Feat |
Most Lurmen have a reputation for being vehemently pacifistic. Some have proudly declared that they would rather die than be forced to fight. To those familiar with his species, The character is likely to be viewed as peaceful to a fault, in first impressions. This cultural aversion to violence may give The character an aptitude for finding nonviolent solutions to conflicts, but it can also lead to them being slow to act in situations where decisive, violent action may be the most effective option. Prerequisites: Species: Lurmen |
2023/06/26 / 2023/06/27 |
Lurmen: Gotta Go Fast! | Granted Default Feat |
Due to his small form and unique, flexible body structure, The character is able to curl into a ball and roll at high speeds, covering ground more quickly than on foot. Although this makes him quite mobile, his small stature also makes him prone to the harsh realities of physics when utilizing his Might, as opposed to more average-sized creatures. Prerequisites: Species: Lurmen |
2023/06/26 / 2023/06/27 |
Aleena: Bite Size | Granted Default Feat |
Due to their small form, The character is able to fit or stow away into smaller areas and confined spaces. While this makes them better suited towards scouting and moving about unseen, their body mass makes them subject to the harsh realities of physics when utilizing their Might against non-small form species, or utilizing their Stamina to cover the same distances or carry out tasks that require physical stamina. Related Skills/Powers: Might and Stamina Prerequisites: Species: Aleena |
2015/09/11 / 2021/12/16 |
Junker III | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of any kind of mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +2 Skill Point bonus to Mechanics when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5). Related Skills/Powers: Crafting and Mechanics Prerequisites: Discipline: Scavenger and Rank Tier: Elder |
2016/08/02 / 2021/12/21 |
Ewok: Pint Size | Granted Default Feat |
Due to their small form, The character is able to fit or stow away into smaller areas and confined spaces. However, this also means that their body mass makes them subject to the harsh realities of physics when utilizing their Might against non-small form Species. This also holds true for utilizing their Stamina to cover the same distances as a non-small Species, or when carrying out tasks that require physical stamina. Prerequisites: Species: Ewok |
2017/05/18 / 2021/12/16 |
Force Pulse II | Granted Default Feat |
The character can use Suppression to negate the midline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror. Related Skills/Powers: Suppression Prerequisites: Discipline: Defender and Rank Tier: Equite (exact) |
2015/08/09 / 2024/01/30 |
Force Pulse III | Granted Default Feat |
The character can use Suppression to negate the full effects of Force-imbued ailments that slow, hinder, stun, or disorient a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror. Related Skills/Powers: Suppression Prerequisites: Discipline: Defender and Rank Tier: Elder |
2015/08/09 / 2024/01/30 |
Ithorian: Make Me Wanna Shout | Granted Default Feat |
The character can utilize their larger bodies to store and then expel air out of their throat sack with a concussive "scream" that can shatter non-reinforced transparisteel and knock back opponents at point-blank range. Prerequisites: Species: Ithorian |
2015/09/11 / 2023/08/24 |
Smooth Operator II | Granted Default Feat |
The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Discipline: Ace and Rank Tier: Equite (exact) |
2016/08/02 / 2021/12/21 |
Pau'an: I Heard That | Granted Default Feat |
Like all Pau'an, The character possesses hypersensitive hearing that affects all members of their race. Without their protective ear-disks, they will be subjected to discomfort, pain and disorientation around loud noises. However, this does give The character a unique ability to track sounds to their specific locations, giving them an almost preternatural sense of direction and tracking with conventional-level noises. Prerequisites: Species: Pau'an |
2016/02/24 / 2021/12/16 |
Umbaran: Devil's Dance | Granted Default Feat |
The character, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use their Deception skill to deceive those around them when not under duress. However, due to this dishonest culture and The character’s darker sense of humor, they find it more difficult to relate to other people’s emotions and good intentions. Related Skills/Powers: Deception Prerequisites: Species: Umbaran |
2015/08/08 / 2023/11/08 |
Keen Eye I | Granted Default Feat |
When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Infiltrator |
2016/08/02 / 2021/12/21 |
Shistavanen: Part Of The Pack | Granted Default Feat |
Known as isolationists, it can be hard for even an 'outgoing' Shistavanen to escape the natural inclination to stick with their own kind as a pack. Combined with being such an uncommon sight in the galaxy, The character is often painted by the stereotypes of their bestial appearance, and is frequently treated by others as the predator they resemble. Prerequisites: Species: Shistavanen |
2017/10/04 / 2021/12/16 |
Fosh: Allegorical Conundra | Granted Default Feat |
The Fosh are naturally secretive, to the point it is culturally important that The character speaks in riddles to protect the flock when being asked sensitive information. The cultural significance has led to an intrinsic love of wordplay among the Fosh. Prerequisites: Species: Fosh |
2024/01/08 / 2024/01/08 |
Miraluka: Behind Blue Eyes | Granted Default Feat |
Like all Miraluka, The character was born without eyes that leave them with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of 'seeing' through the Force. This allows them to live and exist seamlessly with the other sentient beings of the galaxy. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is. Prerequisites: Species: Miraluka |
2013/08/13 / 2021/12/16 |
Neti: Natural Stamina | Granted Default Feat |
As a Neti, The character does not sleep, eat or consume large amounts of water. They has no biological need to rest and can thus push themself through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that they are in. The more broad spectrum light that they are exposed to, the longer they can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as The character will become exhausted and weak if deprived of sunlight for extremely long periods of time. Prerequisites: Species: Neti |
2013/08/13 / 2021/12/16 |
Miraluka: Sharing Is Caring | Granted Default Feat |
Due to their dependence on seeing through the Force, The character is more attuned to the emotional state of themself and of those around them. The character is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, they will feel more positive; conversely, if they are surrounded by pain or suffering, they will share their anguish. Prerequisites: Species: Miraluka |
2015/08/08 / 2021/12/16 |
Fosh: Mockingbird | Granted Default Feat |
The Fosh are known to have an air of superiority about them. Between the love of wordplay and their secretive nature, The character has an increased capability of using their Charm and Deception against other species. Related Skills/Powers: Charm and Deception Prerequisites: Species: Fosh |
2024/01/08 / 2024/01/08 |
Chiss: Sore Thumbs | Granted Default Feat |
As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. The character’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, The character finds increased difficulty with blending into crowds. Prerequisites: Species: Chiss |
2013/08/13 / 2021/12/16 |