Character Sheet Reference

Displaying feats 381 - 400 of 578 in total
Feat Type / Location Description Created / Updated
Gamorrean: Credits Pay Granted Default Feat

A species famous for their work in the criminal underworld, Gamorreans have a naturally easy time finding work as hired muscle. This however means many assume The character is part of some under-the-table dealings.

Prerequisites: Species: Gamorrean

2023/05/16 / 2023/05/16
Freight Train Chosen Skill Feat

The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their their Might Skill in place of their Athletics Skill.

Related Skills/Powers: Athletics and Might

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Fosh: Mockingbird Granted Default Feat

The Fosh are known to have an air of superiority about them. Between the love of wordplay and their secretive nature, The character has an increased capability of using their Charm and Deception against other species.

Related Skills/Powers: Charm and Deception

Prerequisites: Species: Fosh

2024/01/08 / 2024/01/08
Fosh: Allegorical Conundra Granted Default Feat

The Fosh are naturally secretive, to the point it is culturally important that The character speaks in riddles to protect the flock when being asked sensitive information. The cultural significance has led to an intrinsic love of wordplay among the Fosh.

Prerequisites: Species: Fosh

2024/01/08 / 2024/01/08
Force Wielder Awareness Granted Default Feat

Like all members of The Collective, The character has gained a general awareness of enemies that have the ability to harness the Force. They know that the Force Wielders are a very real threat, and will not pretend that they are fables or myths.

Prerequisites: Faction: The Collective

2017/09/28 / 2021/12/16
Force Shockboxing III Granted Default Feat

The character has mastered enhancing their unarmed strikes with Force Lightning. They can envelop their unarmed strikes with Force Lightning for an entire fight, and fight as easily as they would normally. This ability does not work while wearing medium or heavy armor.

Related Skills/Powers: Force Lightning and Martial Arts

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Soul Arcanist)

2024/09/25 / 2024/09/25
Force Shockboxing II Granted Default Feat

The character has reached new levels in enhancing their unarmed strikes with Force Lightning. They can throw one combination of Force Lightning-enhanced strikes before this ability expires, and experiences more fatigue than normal. This ability does not work while wearing medium or heavy armor.

Related Skills/Powers: Force Lightning and Martial Arts

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Soul Arcanist)

2024/09/25 / 2024/09/25
Force Shockboxing I Granted Default Feat

The character has begun to learn to envelop their fists with Force Lightning while delivering unarmed strikes. With great effort, They can throw one Force Lightning-enhanced strike before this ability expires. This ability does not work while wearing medium or heavy armor.

Related Skills/Powers: Force Lightning and Martial Arts

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Soul Arcanist)

2024/09/25 / 2024/09/25
Force Scream II Chosen Force Feat

The character has learned to amplify their vocal cords to allow them to exceed volumes typical of normal beings. This vocal attack can disorient and damage the auditory senses of opponents within 10 feet of the direction The character is facing. This does not damage the user.

Related Skills/Powers: Amplification

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Force Scream I Chosen Force Feat

The character has learned to amplify their vocal cords to allow them to exceed volumes typical of normal beings. This vocal attack can disorient and damage the auditory senses of opponents within 5 feet of the direction The character is facing. This attack does minor damage to the user.

Related Skills/Powers: Amplification

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Force Pulse III Granted Default Feat

The character can use Suppression to negate the full effects of Force-imbued ailments that slow, hinder, stun, or disorient a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror.

Related Skills/Powers: Suppression

Prerequisites: Rank Tier: Elder and Discipline: Defender

2015/08/09 / 2024/01/30
Force Pulse II Granted Default Feat

The character can use Suppression to negate the midline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror.

Related Skills/Powers: Suppression

Prerequisites: Rank Tier: Equite (exact) and Discipline: Defender

2015/08/09 / 2024/01/30
Force Pulse I Granted Default Feat

As a Journeyman, The character can use Suppression to dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a single ally in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror.

Related Skills/Powers: Suppression

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Defender

2015/08/09 / 2024/01/30
Force Projection Chosen Force Feat

The character can create a projected version of themself through the Force, so long as they remain stationary, in a meditative state, and commit their complete concentration to guiding it. The projection must resemble The character in appearance, but can be created wearing the Elder’s choice of attire and equipment. This ability's range is limited to the same planet as longer distances can become taxing and will lead to death. Physical attacks will phase harmlessly through these projections, meaning they cannot take damage, but they can also not physically interact with or affect anything material themselves.

Related Skills/Powers: Illusion

Prerequisites: Rank: Elder 2 and Order Group: Force Sensitives

2018/01/16 / 2021/12/16
Force Meld II Chosen Force Feat

The character has refined their Battle Meditation to allow them to link together the minds of a small group of Force Sensitives, enhancing battle coordination and morale without needing to meditate. This means The character can move with the group, and not remain stationary. Their further mastery of the Force has also led to them being able to negate consequences from disturbances to their emotional state or the Force.

Related Skills/Powers: Battle Meditation

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Force Meld I Chosen Force Feat

The character has refined their Battle Meditation to allow them to link together the minds of a small group of Force Sensitives, enhancing battle coordination and morale without needing to meditate. This means The character can move with the group, and not remain stationary. However, disturbances in emotional state or the Force will have serious consequences against the whole group.

Related Skills/Powers: Battle Meditation

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2015/08/09 / 2021/12/16
Force-Link Chosen Force Feat

The character can forge a strong connection to between two Force-users, granting them the ability to communicate across vast distances as if standing in front of one another. The result is a tangible presence where each sees the other as if they were in the same space, though with no control over when or how this will occur.

Related Skills/Powers: Telepathy

Prerequisites: Order Group: Force Sensitives and Rank: Elder 4

2018/01/16 / 2021/12/16
Force Interrogation III Granted Default Feat

The character can break even the strongest of wills. Given time alone with a subject, their power of suggestion is powerful enough to manipulate any of the subjects six-senses, as well as their strongest emotions: morality and loyalty. The character’s intrusions can be so subtle that the subject would never even know they had given away information. Or they can be much more violent and obtrusive, leaving the subject’s mind a mess. Not only is The character's Mind Trick usable at +2 Skill Level above it's current level (maximum of +5) to extract information, they may choose to instill such strong emotions that it may leave their target completely helpless for a time after the interrogation.

Related Skills/Powers: Mind Trick

Prerequisites: (Discipline: Seeker and Rank Tier: Elder) or (Discipline: Inquisitor and Rank Tier: Elder)

2013/08/14 / 2021/12/21
Force Interrogation II Granted Default Feat

The character can now influence stronger emotions like love and suffering. they can probe deep into the hearts of their subjects and find hidden love or fears and draw them to the surface. The character can either torture a subject with this information, or use it to willingly coerce the information they desire. When using Mind Trick to probe for information, The character uses this Force Power +1 level higher (to a maximum of +5) and may use any successful Mind Trick to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in addition to other purposes.

Related Skills/Powers: Mind Trick

Prerequisites: (Discipline: Seeker and Rank Tier: Equite (exact)) or (Discipline: Inquisitor and Rank Tier: Equite (exact))

2013/07/20 / 2021/12/21
Force Interrogation I Granted Default Feat

Unlike a conventional interrogator, The character can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing The character to use his Mind Trick at +1 Power Level above their current level, so long as the goal is to gain information from a target (to a maximum of +4).

Related Skills/Powers: Mind Trick

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Seeker) or (Rank Tier: Journeyman (exact) and Discipline: Inquisitor)

2013/07/20 / 2021/12/21