Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| Adventurer Archeologist II | Granted Default Feat |
The character has seen no end of antediluvian tombs and lost temples. they can read and write the lesser-known ancient dialects without the need of Linguistics Skill Points. The character gains a +1 Skill Point bonus to their Investigation Skill when researching ancient civilizations (up to a maximum of +5). Related Skills/Powers: Investigation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Occult Detective and Rank Tier: Equite (exact)) or (Discipline: Ranger and Rank Tier: Equite (exact)) |
2025/08/25 / 2025/08/26 |
| Adventurer Archeologist I | Granted Default Feat |
The character has studied dead languages, obscure dialects, and forbidden words of ancient kingdoms. The character is capable of reading the basics of well-known ancient civilisations without the need of Linguistics Skill Points. Related Skills/Powers: Investigation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Occult Detective and Rank Tier: Journeyman (exact)) or (Discipline: Ranger and Rank Tier: Journeyman (exact)) |
2025/08/25 / 2025/08/26 |
| Ace Aura | Chosen Force Feat |
The character has practiced the art of Battle Meditation in space battles to a point where it becomes second nature. The character can project their Battle Meditation Force Power over a squadron of starfighters, even while Piloting. Related Skills/Powers: Battle Meditation Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 |
2021/12/16 / 2021/12/16 |
| Accelerated Healing II | Chosen Force Feat |
The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in one quarter the time it would typically require. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2024/01/19 |
| Accelerated Healing I | Chosen Force Feat |
The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in half the time it would typically require. Related Skills/Powers: Healing Prerequisites: (Order Group: Force Sensitives and Rank Tier: Novitiate (exact)) or (Order Group: Force Sensitives and Rank Tier: Journeyman (exact)) or (Order Group: Force Sensitives and Rank Tier: Equite (exact)) |
2013/07/20 / 2024/01/19 |
| A Big Stick | Chosen Skill Feat |
A big stick can be a big motivator. The character can use their Blunt Weapons Skill in place of their Intimidation Skill when threatening an opponent while holding a blunt weapon. Related Skills/Powers: Blunt Weapons Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |