Character Sheet Reference

Displaying feats 401 - 420 of 529 in total
Feat Type / Location Description Created / Updated
Zelosian: Horticulturist Granted Default Feat

Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make The character inherently skilled as a horticulturist, they is not accustomed to darkness. Thus, they will remain blinded for the duration that they lacks sufficient lighting.

Prerequisites: Species: Zelosian

2013/08/13 / 2021/12/16
Zabrak: I Always Know Better Granted Default Feat

Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. The character tends to see themself as superior to their fellows, which borders on arrogance.

Prerequisites: Species: Zabrak

2015/08/08 / 2021/12/16
Zabrak: Didn't Hurt! Granted Default Feat

Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, The character can ignore the worst of the pain to the point that their physiology prevents them from passing out during intense interrogations or torture. However, The character will still feel the effects of fatigue from bodily harm as normal.

Prerequisites: Species: Zabrak

2013/08/13 / 2021/12/16
Wookiee: Let the Wookiee Win Granted Default Feat

Wookiees are known for their ferocious strength when pushed into action. The character can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.

Related Skills/Powers: Might

Prerequisites: Species: Wookiee

2013/08/13 / 2021/12/16
Wookiee: Laugh It Up, Furball Granted Default Feat

Wookiees are hard to miss with their thick fur and large stature. The character has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces.

Prerequisites: Species: Wookiee

2015/08/08 / 2021/12/16
Weequay: Unsavory Reputation Granted Default Feat

Weequay have a long history of serving Hutts or other crime syndicates as either dumb thugs, amoral pirates, or disloyal mercenaries. The character often encounters the stigma of this stereotyping, making it difficult for them to earn the trust of others on first impressions.

Prerequisites: Species: Weequay

2018/05/10 / 2021/12/16
Weequay: Don't Tase Me Granted Default Feat

The character's leathery skin offers a natural resistance against the stun effects of most weapons. While repeated charges can eventually overwhelm a Weequay's tough skin, it takes more than a single stun attack to fully incapacitate The character.

Prerequisites: Species: Weequay

2018/05/10 / 2021/12/16
Verpine: Hive Mind Granted Default Feat

Verpine society is based on honesty and building consensus, and The character thus has great difficulty in situations that involve convincing people to do things via deception.

Prerequisites: Species: Verpine

2015/08/08 / 2021/12/16
Verpine: Debugger Granted Default Feat

Verpine are known throughout the galaxy as skilled technicians. The character is capable of performing technological tasks more efficiently under pressure.

Prerequisites: Species: Verpine

2013/12/29 / 2021/12/16
Umbaran: Paint It Black Granted Default Feat

Like all Umbaran, The character can naturally see into the ultraviolet spectrum. This allows them to see much better in the dark, but causes them to be dazzled and disoriented by flashes of light, even from ordinary objects.

Prerequisites: Species: Umbaran

2014/01/18 / 2021/12/16
Ugnaught: Prized But Worthless Granted Default Feat

Due to their reputation as industrious, loyal creatures, many Ugnaughts were captured and sold into slavery. While they were prized workers, they are viewed as lesser beings in the public’s eye. As a result, many are quick to dismiss The character as little more than vermin, making it harder for him to intimidate others.

Prerequisites: Species: Ugnaught

2020/08/08 / 2021/12/16
Ugnaught: It's Off To Work We Go Granted Default Feat

Ugnaughts are known for their resilience and hard work. In the face of exhaustion, The character can summon their second wind, increasing his stamina by +1 skill point to maintain focus on the task at hand and complete their work. This can range from working long hours in a factory to ending a drawn-out fight.

Related Skills/Powers: Stamina

Prerequisites: Species: Ugnaught

2020/08/08 / 2021/12/16
Twi'lek: Talk Lekku To Me Granted Default Feat

The character has the ability to communicate silently with other Twi’lek by way of subtle movements from their lekku. Unrestricted, these movements can convey messages to those fluent in the Twi'leki language as well.

Prerequisites: Species: Twi'lek

2013/08/13 / 2021/12/16
Twi'lek: Just The Tips Granted Default Feat

While The character’s lekku can be exotically enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of their lekku can cause loss of motor function or neurological damage.

Prerequisites: Species: Twi'lek

2015/08/08 / 2021/12/16
Trandoshan: It's A Bit Chilly Granted Default Feat

As they are evolved from reptiles, Trandoshans have remained cold-blooded throughout their evolution. While this gives The character the ability to regenerate lost limbs over time, they does not respond well to cold weather and often becomes slow and sluggish in such environments.

Prerequisites: Species: Trandoshan

2015/08/08 / 2021/12/16
Trandoshan: I Got Betta! Granted Default Feat

Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, The character can grow back a severed arm or leg that will function as it once did.

Prerequisites: Species: Trandoshan

2013/08/13 / 2021/12/16
Togruta: Pack Mentality Granted Default Feat

Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, The character holds an aversion to isolation and is rendered almost incapable of making individual decisions.

Prerequisites: Species: Togruta

2015/08/08 / 2021/12/16
Togruta: Echolocation Granted Default Feat

Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, The character can ultrasonically sense the proximity and movement of physical objects around them.

Prerequisites: Species: Togruta

2013/12/01 / 2021/12/16
Togorian: For Honor Granted Default Feat

Togorians have a reputation for being stubborn and having an unwavering sense of honor. The character feels an ingrained pull to oppose acts or courses of action which violate his personal moral code even in the face of fierce opposition.

Prerequisites: Species: Togorian

2019/03/05 / 2021/12/16
Togorian: Feline Grace Granted Default Feat

The character has strong, back-jointed legs that makes him a natural runner, jumper, and climber, which can heighten the success of his acrobatic feats. The character also has as a tendency to always land on his feet.

Prerequisites: Species: Togorian

2019/03/05 / 2021/12/16