Character Sheet Reference

Displaying feats 481 - 500 of 578 in total
Feat Type / Location Description Created / Updated
Hapan: Distilled Beauty Granted Default Feat

The Hapan has spent generations selectively breeding to create "perfect" people. The character can utilize his above-average looks to augment his Deception Skill when trying to talk his way out of sticky situations.

Related Skills/Powers: Deception

Prerequisites: Species: Hapan

2013/08/13 / 2023/11/17
Blood Carver: Sculptor Granted Default Feat

Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While The character has the innate skill used to carve statues from trees in this manner, they tends to bring an added level of detail and perfectionism to anything they creates using their Crafting skill.

Related Skills/Powers: Crafting

Prerequisites: Species: Blood Carver

2013/08/13 / 2021/12/16
Iron Pillar I Granted Default Feat

Juggernauts know how to take a hit better than most. The character can dig their heels into the ground and, with full concentration, momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise.

Related Skills/Powers: Might and Stamina

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Juggernaut) or (Rank Tier: Journeyman (exact) and Discipline: Unyielding Tempest)

2013/08/10 / 2021/12/21
Bothan: Sabacc Face Granted Default Feat

Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, The character is able to use their Deception to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.

Related Skills/Powers: Deception

Prerequisites: Species: Bothan

2013/08/13 / 2023/11/17
Battlefield Awareness I Granted Default Feat

Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, The character focuses in on the ambient Force of their surroundings to tap into and intuitively perceive the flow of battle. The character can track the relative position of a handful of enemy targets within their immediate vicinity whether they are in their line of sight or not. Once a target is flagged, The character can better handle engaging two opponents within their sphere of awareness.

Related Skills/Powers: Sense

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Marauder) or (Rank Tier: Journeyman (exact) and Discipline: Force Warrior)

2013/08/10 / 2021/12/21
Dashade: Shadow Killer Granted Default Feat

Despite being a hulking behemoth in a crowd, The character is able to move undetected to their intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making them difficult to detect using sensors or other detection methods based on thermal heat.

Prerequisites: Species: Dashade

2013/08/13 / 2021/12/16
Zabrak: Didn't Hurt! Granted Default Feat

Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, The character can ignore the worst of the pain to the point that their physiology prevents them from passing out during intense interrogations or torture. However, The character will still feel the effects of fatigue from bodily harm as normal.

Prerequisites: Species: Zabrak

2013/08/13 / 2021/12/16
Sakiyan: Not Too Hot, Not Too Cold Granted Default Feat

The character is a Sakiyan, making them more resistant to extremes in temperature. This allows them to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury.

Prerequisites: Species: Sakiyan

2013/08/13 / 2021/12/16
Twi'lek: Talk Lekku To Me Granted Default Feat

The character has the ability to communicate silently with other Twi’lek by way of subtle movements from their lekku. Unrestricted, these movements can convey messages to those fluent in the Twi'leki language as well.

Prerequisites: Species: Twi'lek

2013/08/13 / 2021/12/16
Faceless I Granted Default Feat

A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s full concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the Faceless power.

Related Skills/Powers: Illusion

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Shadow

2013/08/10 / 2021/12/21
Falleen: Simply Irresistible Granted Default Feat

The character can utilize their natural pheromones to make them appear irresistible to any gender of any species. When coupled with their exotic appearance, The character can more easily ply Deception on those who are unprepared.

Related Skills/Powers: Deception

Prerequisites: Species: Falleen

2013/08/13 / 2023/11/08
Force Interrogation II Granted Default Feat

The character can now influence stronger emotions like love and suffering. they can probe deep into the hearts of their subjects and find hidden love or fears and draw them to the surface. The character can either torture a subject with this information, or use it to willingly coerce the information they desire. When using Mind Trick to probe for information, The character uses this Force Power +1 level higher (to a maximum of +5) and may use any successful Mind Trick to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in addition to other purposes.

Related Skills/Powers: Mind Trick

Prerequisites: (Discipline: Seeker and Rank Tier: Equite (exact)) or (Discipline: Inquisitor and Rank Tier: Equite (exact))

2013/07/20 / 2021/12/21
Battle Haste III Granted Default Feat

An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. The character’s alacrity, even in the chaos of battle, is rivaled by none. Their strikes are not only quick but deadly accurate. As one foe falls, they is already focused on their next kill. The character no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to their peak at a moment’s notice.

Related Skills/Powers: Athletics

Prerequisites: (Rank Tier: Elder and Discipline: Marauder) or (Rank Tier: Elder and Discipline: Balance Bringer) or (Rank Tier: Elder and Discipline: Kyatarun Dragoon) or (Rank Tier: Elder and Discipline: Jedi Peacemaker) or (Rank Tier: Elder and Discipline: Titan of Kyataru)

2013/08/10 / 2021/12/21
Battlefield Awareness III Granted Default Feat

Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. The character can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, they can track not only close-quarter attacks, but long range ones as well within their sphere of awareness.

Related Skills/Powers: Sense

Prerequisites: (Rank Tier: Elder and Discipline: Marauder) or (Rank Tier: Elder and Discipline: Force Warrior)

2013/08/10 / 2022/06/25
Battle Haste II Granted Default Feat

The frenzy of battle drives The character into a willing fury that they has learned to harness. Their rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. Their emotions fuse seamlessly with the Force, allowing them to strike more swiftly and more accurately.

Related Skills/Powers: Athletics

Prerequisites: (Discipline: Marauder and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: Balance Bringer) or (Rank Tier: Equite (exact) and Discipline: Kyatarun Dragoon) or (Rank Tier: Equite (exact) and Discipline: Jedi Peacemaker) or (Rank Tier: Equite (exact) and Discipline: Titan of Kyataru)

2013/08/10 / 2021/12/21
Noghri: Nothing Goes Over my Head Granted Default Feat

As a clan-based society, humor is a foreign concept to the Noghri species. Even in their most relaxed state, the meaning of most jokes are lost on The character. Therefore, they will often misinterpret jokes as serious insults, commands or just plain nonsense.

Prerequisites: Species: Noghri

2015/08/08 / 2021/12/16
Ryn: Made'ya'look Granted Default Feat

Ryn are natural performers and are comfortable working a crowd of any size. The character can use their Deception skill at +1 Skill point higher when deceiving or tricking an audience of two or more.

Related Skills/Powers: Deception

Prerequisites: Species: Ryn

2013/12/01 / 2023/11/09
Coynite: En'Tra'Sol Granted Default Feat

Following an extraordinarily strict law system, The character is bound to the code of conduct known as En’Tra’Sol. This law forbids The character from showing signs of weakness, with cowardice being the prime example of weakness. When issued a challenge in single combat, The character is bound to accept it with their honor at stake if they refuses. Declining a challenge results in The character losing focus, having broken En’Tra’Sol.

Prerequisites: Species: Coynite

2014/10/31 / 2021/12/16
Kaleesh: Warm Reception Granted Default Feat

Thanks to the thermal pits under their eyes, The character can sense the infrared spectrum, allowing them to ‘see’ in the dark by observing and detecting changes in and the presence of heat.

Related Skills/Powers: Perception

Prerequisites: Species: Kaleesh

2014/07/22 / 2021/12/16
Draethos: As Far As I Can See Granted Default Feat

The character can see twice as far as humans in low-light conditions due to their cave dwelling ancestry.

Related Skills/Powers: Perception

Prerequisites: Species: Draethos

2015/02/28 / 2021/12/16