Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Neti: Photosynthesis | Granted Default Feat |
Covered in bark-like skin, The character is a sentient plant with the same needs as other species of flora. This not only makes The character highly flammable, but also makes them dependant on the environment and conditions that they is in. Prerequisites: Species: Neti |
2015/08/08 / 2021/12/16 |
Omwati: Songbird | Granted Default Feat |
Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, The character possesses bones that are far more delicate than most species, making them less withstanding to trauma from weapons or impact. Prerequisites: Species: Omwati |
2015/08/08 / 2021/12/16 |
Ryn: Shady Palm Tree | Granted Default Feat |
Ryn have developed a reputation galaxy-wide as con artists and thieves. The character can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word. Prerequisites: Species: Ryn |
2015/08/08 / 2021/12/16 |
Togruta: Pack Mentality | Granted Default Feat |
Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, The character holds an aversion to isolation and is rendered almost incapable of making individual decisions. Prerequisites: Species: Togruta |
2015/08/08 / 2021/12/16 |
Zelosian: Pour Some Sugar On Me | Granted Default Feat |
As a Zelosian, The character bleeds chlorophyll sap instead of blood. As a result, they will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans. Prerequisites: Species: Zelosian |
2015/08/08 / 2021/12/16 |
Clawdite: Pragmatic | Granted Default Feat |
Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. The character holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters. Prerequisites: Species: Clawdite |
2015/08/08 / 2021/12/16 |
Coynite: Lion's Mane | Granted Default Feat |
The character recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus The character respects other species with long hair and shaggy coats. However, The character frowns on bald or hairless beings. Prerequisites: Species: Coynite |
2015/08/08 / 2021/12/16 |
Draethos: Yabba Dabba Do | Granted Default Feat |
The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, The character has trouble with understanding changes in other societies. Prerequisites: Species: Draethos |
2015/08/08 / 2021/12/16 |
Epicanthix: Talk With Your Fists | Granted Default Feat |
Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for The character to obtain what they want through diplomatic means, but they finds it easier to threaten and bluff. Prerequisites: Species: Epicanthix |
2015/08/08 / 2021/12/16 |
Epicanthix: Not Listening When You Say | Granted Default Feat |
The Epicanthix have a rare genetic resistance to mental intrusion from the Force. The character has higher Resolve against intrusions of the mind through the Force, such as Force Interrogation and Telepathy, but not against Mind Trick, Illusion, or Terror. Prerequisites: Species: Epicanthix |
2015/08/08 / 2021/12/16 |
Kaleesh: Rattlesnake | Granted Default Feat |
Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for The character to conduct diplomatic relations and can lead to difficulty in social settings. Prerequisites: Species: Kaleesh |
2015/08/08 / 2021/12/16 |
Shi'ido: Who Am I? | Granted Default Feat |
Shi’ido, like most shapeshifters, are not trusted throughout the Galaxy. The character often has a difficult time assimilating with other species of the Galaxy when in their natural form. The reliance on assuming other sentient identities often leaves The character to question their own. Prerequisites: Species: Shi'ido |
2015/08/08 / 2021/12/16 |
Iktotchi: No Trace of A Sound | Granted Default Feat |
Iktotchi possess a natural affinity for telepathy, allowing The character to communicate telepathically with another being, however they must maintain direct eye contact in order to do so unless they has been properly trained in the ways of the Force. Prerequisites: Species: Iktotchi |
2015/08/08 / 2021/12/16 |
Pantoran: The Cold Never Bothered Me Anyway | Granted Default Feat |
Pantorans possess a greater resilience to lower temperatures than Humans, allowing The character to remain comfortable in extreme cold weather conditions, even in a light wardrobe. Prerequisites: Species: Pantoran |
2015/08/08 / 2021/12/16 |
Dowsing III | Granted Default Feat |
There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes. Related Skills/Powers: Sense Prerequisites: (Rank Tier: Elder and Discipline: Arcanist) or (Rank Tier: Elder and Discipline: Jedi Operative) |
2015/08/09 / 2023/12/13 |
Mechu-deru III | Granted Default Feat |
The character can infuse sentient life into even the most advanced assassination and combat droids. They can enslave multiple droids without a conscious effort of maintaining the link unless needing to issue orders. Related Skills/Powers: Mechanics and Telepathy Prerequisites: Rank Tier: Elder and Discipline: Techweaver |
2015/08/09 / 2021/12/21 |
Dowsing II | Granted Default Feat |
Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability. Related Skills/Powers: Sense Prerequisites: (Rank Tier: Equite (exact) and Discipline: Arcanist) or (Rank Tier: Equite (exact) and Discipline: Jedi Operative) |
2015/08/09 / 2023/12/13 |
Mechu-deru I | Granted Default Feat |
As a Journeyman, The character can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, The character must actively maintain partial concentration for proper control. Related Skills/Powers: Mechanics and Telepathy Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Techweaver |
2015/08/09 / 2021/12/21 |
Dowsing I | Granted Default Feat |
All things are bound together through the Force, and an Arcanist can use those links to trace connections between two similar items, or an item and a person. These sympathetic links manifest as hazy mental images in The character’s mind. Using an item that has been in contact with the target over the last several hours, The character can track that target through a city and heavy crowds. The better the link between object and target, the stronger and easier this becomes. Full concentration is required to use this ability. Related Skills/Powers: Sense Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Arcanist) or (Rank Tier: Journeyman (exact) and Discipline: Jedi Operative) |
2015/08/09 / 2023/12/13 |
Mechu-deru II | Granted Default Feat |
The character has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. They can enslave a droid without conscious effort in maintaining the link unless implanting orders or commands. Related Skills/Powers: Mechanics and Telepathy Prerequisites: Rank Tier: Equite (exact) and Discipline: Techweaver |
2015/08/09 / 2021/12/21 |