Character Sheet Reference

Displaying feats 421 - 440 of 529 in total
Feat Type / Location Description Created / Updated
Zygerrian: The Master's Whip Granted Default Feat

Zygerrians are known for their species' reputation for slavery, and being deceitful, amoral, and ruthless in business. Just about any Zygerrian is likely to be mistrusted on sight. The character is often victim of these stereotypes of his species, finding unfriendly reception from strangers, especially those with views rooted against slavers, and familiarity from criminal types that profit from it.

Prerequisites: Species: Zygerrian

2019/07/18 / 2021/12/16
Ugnaught: Prized But Worthless Granted Default Feat

Due to their reputation as industrious, loyal creatures, many Ugnaughts were captured and sold into slavery. While they were prized workers, they are viewed as lesser beings in the public’s eye. As a result, many are quick to dismiss The character as little more than vermin, making it harder for him to intimidate others.

Prerequisites: Species: Ugnaught

2020/08/08 / 2021/12/16
Wookiee: Let the Wookiee Win Granted Default Feat

Wookiees are known for their ferocious strength when pushed into action. The character can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.

Related Skills/Powers: Might

Prerequisites: Species: Wookiee

2013/08/13 / 2021/12/16
Mirialan: It's All On My Face Granted Default Feat

Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what The character has accomplished and thus they will face great difficulty in passing themself off as an expert in something they are not adept in or when attempting to feign ignorance.

Prerequisites: Species: Mirialan

2015/08/10 / 2021/12/16
Shaevalian: Tough Mudders Granted Default Feat

Possessing a denser bone structure, Shaevalians are more resistant to physical pain than most species. Even with near-fatal injuries, The character can ignore the worst of the pain to the point that their physiology prevents them from passing out during combat or intense interrogation. However, The character will still feel the effects of fatigue from bodily harm as normal.

Prerequisites: Species: Shaevalian

2015/08/10 / 2021/12/16
Sephi: Everyone Has A Tell Granted Default Feat

Sephi are notable for their long tapered ears. Besides their appearance, The character's ears are known to twitch, swivel, and even flatten in accordance with their emotional state. While an endearing trait to some, it requires The character to put forward a more conscious effort to control themself when attempting to disguise their emotions.

Prerequisites: Species: Sephi

2015/08/10 / 2021/12/16
Sullustan: It's This Way! Granted Default Feat

Having adapted to living in a subterranean homeworld, The character has the innate sense of direction that seems to come naturally to Sullustans. The character has a habit of picking the right direction even when in uncharted territory, and can recall previous locations they has visited with intuitive ease.

Prerequisites: Species: Sullustan

2016/02/16 / 2021/12/16
Shaevalian: Not Our Problem Granted Default Feat

Shaevalians don't tend to get involved in matters that don't pertain or advance their own goals as a superior species. As such, The character has a hard time falling in line or subscribing to any motivational propaganda involving non-Shaevalian affairs such as war or conflict. This independence makes it difficult for their leaders to control them, making The character somewhat of a wildcard.

Prerequisites: Species: Shaevalian

2015/08/10 / 2021/12/16
Mirialan: Karma Granted Default Feat

Mirialans religiously practice a unique understanding of the Force. Following this belief, The character believes that their individual actions contribute to shape their destiny. This makes The character far more perceptive in determining the immediate outcomes of their actions through weighing the consequences.

Prerequisites: Species: Mirialan

2015/08/10 / 2023/08/10
Iktotchi: No Trace of A Sound Granted Default Feat

Iktotchi possess a natural affinity for telepathy, allowing The character to communicate telepathically with another being, however they must maintain direct eye contact in order to do so unless they has been properly trained in the ways of the Force.

Prerequisites: Species: Iktotchi

2015/08/08 / 2021/12/16
Pantoran: The Cold Never Bothered Me Anyway Granted Default Feat

Pantorans possess a greater resilience to lower temperatures than Humans, allowing The character to remain comfortable in extreme cold weather conditions, even in a light wardrobe.

Prerequisites: Species: Pantoran

2015/08/08 / 2021/12/16
Steady Hands III Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when on the verge of exhaustion and deep in the trenches of a planetary invasion or war. They can filter out even the most disruptive distractions like artillery barrages and the howling screams of pain and death while remain focused on administering aid. They are granted a +2 Skill Point bonus to Medicine (up to a maximum of +5).

Related Skills/Powers: Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Elder

2015/08/31 / 2021/12/21
Steady Hands I Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when under the stress of an overcrowded emergency room. They can filter out basic distractions and remain focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +4).

Related Skills/Powers: Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Journeyman (exact)

2015/08/31 / 2021/12/21
Proficiency II Granted Default Feat

The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary and Secondary Weapon’s associated Skills at +1 Skill Point higher (to a maximum of +5).

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Discipline: Weapons Specialist and Rank Tier: Equite (exact)

2015/08/31 / 2021/12/21
Proficiency I Granted Default Feat

The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary Weapon’s associated Skill at +1 Skill Point higher (to a maximum of +4).

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Discipline: Weapons Specialist and Rank Tier: Journeyman (exact)

2015/08/31 / 2021/12/21
Aleena: Nine Lives Granted Default Feat

Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. The character is often able to avoid impending physical harm thanks to them elevated reaction time, even if it is their own fault for being in danger in the first place.

Prerequisites: Species: Aleena

2015/09/11 / 2021/12/16
Sullustan: My Own Eyes Granted Default Feat

The character prefers to get their information from first hand sources that can be verified with their own eyes. This skepticism makes it harder for them to trust reports from both friends and allies alike to the point where The character will put themself in harm's way to confirm the information.

Prerequisites: Species: Sullustan

2016/02/16 / 2021/12/16
Proficiency III Granted Default Feat

The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary Weapon’s associated Skill at +2 Skill Points higher, their chosen Secondary Weapon’s associated Skill at +1 Skill Point higher (to a maximum of +5).

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Discipline: Weapons Specialist and Rank Tier: Elder

2015/08/31 / 2021/12/21
Steady Hands II Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when under the stress of a battlefield skirmish. They can filter out loud distractions such as detonations and screaming while remaining focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +5).

Related Skills/Powers: Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Equite (exact)

2015/08/31 / 2021/12/21
Xenobiology I Granted Default Feat

The character has a grip on the biology of alien Species popular in the galaxy, and ones that closely relate to their native Species. This allows them to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but both diagnosis and treatment time are increased slightly compared to if they was working on their own species.

Related Skills/Powers: Lore and Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Journeyman (exact)

2015/08/31 / 2021/12/21