Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Twi'lek: Talk Lekku To Me | Granted Default Feat |
The character has the ability to communicate silently with other Twi’lek by way of subtle movements from their lekku. Unrestricted, these movements can convey messages to those fluent in the Twi'leki language as well. Prerequisites: Species: Twi'lek |
2013/08/13 / 2021/12/16 |
Trandoshan: I Got Betta! | Granted Default Feat |
Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, The character can grow back a severed arm or leg that will function as it once did. Prerequisites: Species: Trandoshan |
2013/08/13 / 2021/12/16 |
Sakiyan: Not Too Hot, Not Too Cold | Granted Default Feat |
The character is a Sakiyan, making them more resistant to extremes in temperature. This allows them to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury. Prerequisites: Species: Sakiyan |
2013/08/13 / 2021/12/16 |
Rodian: Infrared Vision | Granted Default Feat |
Having evolved from nocturnal predators, The character can sense the infrared spectrum, allowing them to ‘see’ in the dark by observing and detecting changes in and the presence of heat. Related Skills/Powers: Perception Prerequisites: Species: Rodian |
2013/08/13 / 2021/12/16 |
Rattataki: Gladiator | Granted Default Feat |
Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, The character possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience. Prerequisites: Species: Rattataki |
2013/08/13 / 2021/12/16 |
Quarren: Just Keep Swimming | Granted Default Feat |
Quarren can descend to great oceanic depths without apparatus, allowing them to adapt to extreme changes in pressure by decompressing their body. The character can also breath indefinitely while underwater. This evolution in a deep sea environment makes The character an adept swimmer, but prolonged exposure to hot and dry atmospheres particularly uncomfortable and will cause The character’s skin to shrivel. Prerequisites: Species: Quarren |
2013/08/13 / 2021/12/16 |
Ongree: Points Of View | Granted Default Feat |
Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given The character a unique mindset, allowing them to examine situations from multiple perspectives with ease and without concentration. Prerequisites: Species: Ongree |
2013/08/13 / 2021/12/16 |
Omwati: Riddle Me This | Granted Default Feat |
The character has an inherent penchant for solving puzzles and riddles. The character can use their Intellect skill at +1 skill level higher when presented with a problem that requires logic alone to figure out. Related Skills/Powers: Intellect Prerequisites: Species: Omwati |
2013/08/13 / 2021/12/16 |
Noghri: The Blood Runs Deep | Granted Default Feat |
Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, The character shares this talent with their species and is able to tell a person’s bloodline through their olfactory senses. Prerequisites: Species: Noghri |
2013/08/13 / 2021/12/16 |
Neti: Natural Stamina | Granted Default Feat |
As a Neti, The character does not sleep, eat or consume large amounts of water. They has no biological need to rest and can thus push themself through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that they are in. The more broad spectrum light that they are exposed to, the longer they can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as The character will become exhausted and weak if deprived of sunlight for extremely long periods of time. Prerequisites: Species: Neti |
2013/08/13 / 2021/12/16 |
Nautolan: Fear in the Water | Granted Default Feat |
Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person's emotional state, especially when in the water. While submerged, The character can more readily read other people. Prerequisites: Species: Nautolan |
2013/08/13 / 2021/12/16 |
Miraluka: Behind Blue Eyes | Granted Default Feat |
Like all Miraluka, The character was born without eyes that leave them with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of 'seeing' through the Force. This allows them to live and exist seamlessly with the other sentient beings of the galaxy. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is. Prerequisites: Species: Miraluka |
2013/08/13 / 2021/12/16 |
Hapan: Distilled Beauty | Granted Default Feat |
The Hapan has spent generations selectively breeding to create "perfect" people. The character can utilize his above-average looks to augment his Deception Skill when trying to talk his way out of sticky situations. Related Skills/Powers: Deception Prerequisites: Species: Hapan |
2013/08/13 / 2023/11/17 |
Falleen: Simply Irresistible | Granted Default Feat |
The character can utilize their natural pheromones to make them appear irresistible to any gender of any species. When coupled with their exotic appearance, The character can more easily ply Deception on those who are unprepared. Related Skills/Powers: Deception Prerequisites: Species: Falleen |
2013/08/13 / 2023/11/08 |
Elomin: Order! Order! | Granted Default Feat |
Elomin strive to find order in things and create order where none exists. The character is no exception, and they finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess. Prerequisites: Species: Elomin |
2013/08/13 / 2021/12/16 |
Duros: Duro the Explorer | Granted Default Feat |
Like all Duros, The character is a gifted space explorer. This makes it easier for them to calculate hyperspace routes, though without special training they would still need to rely on a droid or computer to make all the necessary calculations correctly. Prerequisites: Species: Duros |
2013/08/13 / 2021/12/16 |
Cathar: Blood Hunt | Granted Default Feat |
As a natural predator, The character can use their inherent abilities to their advantage when stalking a target. Possessing a feline grace to move about silently, The character is efficient at stalking and hunting quarries. Prerequisites: Species: Cathar |
2013/08/13 / 2021/12/16 |
Dashade: Shadow Killer | Granted Default Feat |
Despite being a hulking behemoth in a crowd, The character is able to move undetected to their intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making them difficult to detect using sensors or other detection methods based on thermal heat. Prerequisites: Species: Dashade |
2013/08/13 / 2021/12/16 |
Chiss: Sore Thumbs | Granted Default Feat |
As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. The character’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, The character finds increased difficulty with blending into crowds. Prerequisites: Species: Chiss |
2013/08/13 / 2021/12/16 |
Bothan: Sabacc Face | Granted Default Feat |
Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, The character is able to use their Deception to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation. Related Skills/Powers: Deception Prerequisites: Species: Bothan |
2013/08/13 / 2023/11/17 |