Character Sheet Reference

Displaying feats 521 - 540 of 578 in total
Feat Type / Location Description Created / Updated
Cathar: Temper Of A Lion Granted Default Feat

Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate their values, The character can be quick to anger and let their temper take control of their actions.

Prerequisites: Species: Cathar

2015/08/08 / 2021/12/16
Clawdite: Genetic Manipulation Granted Default Feat

Genetic manipulation has gifted the Clawdite species with the extremely rare ability to change their appearance. Mimicking the appearance of similarly-shaped species, The character can change the color and texture of their skin and eyes to appear nearly indistinguishable from the target species. However, the Clawdite’s shifting abilities cause great discomfort and, as a result, intense concentration is required to maintain the disguise.

Prerequisites: Species: Clawdite

2015/08/08 / 2021/12/16
Bpfasshi: Rage Against The Jedi Machine Granted Default Feat

Feeding on the same mistrust and animosity Bpfasshi foster towards the Jedi Order, The character can channel his Rage Power without any concentration when engaging in combat with someone they believe is a practitioner of the Jedi Order.

Related Skills/Powers: Rage

Prerequisites: Species: Bpfasshi

2015/08/08 / 2021/12/16
Gand: Chitin Mail Granted Default Feat

The character possesses a chitinous exoskeleton that will protect them from significant harm. While the exoskeleton remains intact, it is resistant to blunt and bladed weaponry, but will crack under repeated blows.

Prerequisites: Species: Gand

2015/08/08 / 2021/12/16
Shi'ido: Humanoid Blend Granted Default Feat

When present among humanoids, The character can blend to match the outer racial characteristics of that species, such as skin color, eye color, and hair color. Extreme changes such as increases in height or extra appendages can be created out of their own body mass as well. These transformations requires full concentration and significant time to occur. The character needs to have a subject to mimic for the duration of the transformation.

Prerequisites: Species: Shi'ido

2015/08/08 / 2021/12/16
Pantoran: All In Favor? Granted Default Feat

Pantorans are diplomats at heart and like to settle any type of conflict they encounter through democratic negotiation. The character can often find solutions to problems where others would simply give up. However, they can also struggle with making executive decisions that disregard others opinions.

Prerequisites: Species: Pantoran

2015/08/08 / 2021/12/16
Gungan: A Pet In Need Granted Default Feat

Gungan society, particularly their military, makes heavy use of animals as mounts and beasts of burden. As a result, The character has a natural affinity for working with animals and they find it easier to employ suitable animals as mounts and beasts of burden.

Prerequisites: Species: Gungan

2015/08/08 / 2021/12/16
Zabrak: I Always Know Better Granted Default Feat

Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. The character tends to see themself as superior to their fellows, which borders on arrogance.

Prerequisites: Species: Zabrak

2015/08/08 / 2021/12/16
Echani: Float Like A Butterfly Granted Default Feat

Echani combat is almost exclusively conducted with little or no armor and melee weaponry, and The character finds it easier to fight in these conditions. They will be hampered by wearing armor or using ranged weapons, making it more difficult to fight effectively when burdened or at a distance.

Prerequisites: Species: Echani

2015/08/08 / 2021/12/16
Dug: Mating Call Granted Default Feat

The character can inflate their loose folds of skin to help amplify their cries and yells. This traditional mating call of the species can be used to startle and intimidate those of other species.

Prerequisites: Species: Dug

2023/12/17 / 2023/12/17
Kiffar: Facial Recognition Granted Default Feat

Kiffar facial markings are rather unique and noticeable. Unless they're covered in some way, The character can have a hard time concealing their identity in a crowd.

Prerequisites: Species: Kiffar

2015/08/08 / 2021/12/16
Twi'lek: Just The Tips Granted Default Feat

While The character’s lekku can be exotically enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of their lekku can cause loss of motor function or neurological damage.

Prerequisites: Species: Twi'lek

2015/08/08 / 2021/12/16
Iktotchi: Only When I Dream Granted Default Feat

All Iktotchi, including The character, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with their Farsight power through meditation, The character can also use their Farsight power while asleep.

Related Skills/Powers: Farsight

Prerequisites: Species: Iktotchi

2015/08/08 / 2021/12/16
Dug: Quadrupedalism Granted Default Feat

The Dug are an inverted species, walking on their upper limbs while using their lower limbs as hands. All four limbs end in very dexterous appendages, giving The characterthe ability to use any of them as a hand as needed. However, this unique appearance makes them easily stand out in a crowd and can be off-putting to those not familiar with Dug biology.

Prerequisites: Species: Dug

2023/12/17 / 2023/12/17
Battle Mind III Granted Default Feat

The character dances through war zones as casually as a strolling through the park when it comes to calling upon the Force. Their concentration when using the Force is unbreakable, even with explosions detonating in their ear or the bloodcurdling cacophony of death and destruction wailing around them.

Related Skills/Powers: Resolve

Prerequisites: (Rank Tier: Elder and Discipline: Sorcerer) or (Rank Tier: Elder and Discipline: Unyielding Tempest)

2015/08/09 / 2021/12/21
Mirialan: It's All On My Face Granted Default Feat

Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what The character has accomplished and thus they will face great difficulty in passing themself off as an expert in something they are not adept in or when attempting to feign ignorance.

Prerequisites: Species: Mirialan

2015/08/10 / 2021/12/16
Hexing III Granted Default Feat

Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate the circuitry of any kind of electronic tech just by looking at it, and with little effort of will. They can disable an entire network of computers. With concentration, they can even disable combat droids.

Related Skills/Powers: Telekinesis

Prerequisites: (Rank Tier: Elder and Discipline: Techweaver) or (Rank Tier: Elder and Discipline: Jedi Operative)

2015/08/09 / 2021/12/21
Hexing I Granted Default Feat

Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate the electronic circuitry of small tech items like holo transmitters, chronos and security cameras, overwhelming their circuitry and causing them to malfunction or break. The character requires a visual on target and a focusing gesture or cue.

Related Skills/Powers: Telekinesis

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Techweaver) or (Rank Tier: Journeyman (exact) and Discipline: Jedi Operative)

2015/08/09 / 2021/12/21
Synergy I Granted Default Feat

As a Journeyman, The character has learned to extend the effects of their defensive Force powers to a single ally within close proximity. The character can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as their full concentration is dedicated to the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Defender

2015/08/09 / 2021/12/21
Synergy III Granted Default Feat

The character can instantly extend the effects of their defensive Force powers to a small team of allies within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: Rank Tier: Elder and Discipline: Defender

2015/08/09 / 2021/12/21