Character Sheet Reference

Displaying feats 521 - 540 of 578 in total
Feat Type / Location Description Created / Updated
Kaleesh: Rattlesnake Granted Default Feat

Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for The character to conduct diplomatic relations and can lead to difficulty in social settings.

Prerequisites: Species: Kaleesh

2015/08/08 / 2021/12/16
Ithorian: Slow On The Draw Granted Default Feat

The character's large stature and form bears the burden of slower reflexes and less coordination relative to their Athletics skill.

Prerequisites: Species: Ithorian

2015/09/11 / 2021/12/16
Iktotchi: Only When I Dream Granted Default Feat

All Iktotchi, including The character, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with their Farsight power through meditation, The character can also use their Farsight power while asleep.

Related Skills/Powers: Farsight

Prerequisites: Species: Iktotchi

2015/08/08 / 2021/12/16
Iktotchi: No Trace of A Sound Granted Default Feat

Iktotchi possess a natural affinity for telepathy, allowing The character to communicate telepathically with another being, however they must maintain direct eye contact in order to do so unless they has been properly trained in the ways of the Force.

Prerequisites: Species: Iktotchi

2015/08/08 / 2021/12/16
Human: Just Another Face Granted Default Feat

Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, The character is otherwise just another mug in a sea of faces.

Prerequisites: Species: Human

2013/08/13 / 2021/12/16
Human: Eye Of The Tiger Granted Default Feat

As a Human, The character can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, The character is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveler.

Prerequisites: Species: Human

2015/08/08 / 2021/12/16
Hapan: Nightblind Granted Default Feat

Due to the perpetual sunlight and lack of lunar cycle in the Hapes cluster, The character is genetically nightblind, making it much more difficult for them to see clearly in dim or low-light environments.

Prerequisites: Species: Hapan

2015/08/08 / 2021/12/16
Gungan: These Legs Were Made For Walkin’ Granted Default Feat

As a Gungan, The character has long legs with strong muscles, resulting in longer strides and greater propulsion underwater. Coupled with their amphibious nature, this makes them a natural runner and jumper, and a fast and agile swimmer. When exposed to dry or desert conditions for too long, however, their health and mood will suffer.

Prerequisites: Species: Gungan

2013/12/01 / 2021/12/16
Gungan: A Pet In Need Granted Default Feat

Gungan society, particularly their military, makes heavy use of animals as mounts and beasts of burden. As a result, The character has a natural affinity for working with animals and they find it easier to employ suitable animals as mounts and beasts of burden.

Prerequisites: Species: Gungan

2015/08/08 / 2021/12/16
Gand: This One Gand Granted Default Feat

Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, The character finds the first-person form of address to be arrogant, and often downplays their personal achievements.

Prerequisites: Species: Gand

2013/12/01 / 2021/12/16
Gand: Chitin Mail Granted Default Feat

The character possesses a chitinous exoskeleton that will protect them from significant harm. While the exoskeleton remains intact, it is resistant to blunt and bladed weaponry, but will crack under repeated blows.

Prerequisites: Species: Gand

2015/08/08 / 2021/12/16
Firrerreo: The Animal in Me Granted Default Feat

Firrerreo are an instinctually wild and feral race. When not willfully preventing it, The character is prone to animal-like behaviors ranging from deep throaty growls, snarls, the baring of teeth, and even keening in grief. These tendencies lead many races to consider Firrerreo to be dangerous.

Prerequisites: Species: Firrerreo

2021/10/14 / 2021/12/16
Firrerreo: Predatory Nature Granted Default Feat

Firrerreo are natural endurance hunters. As a result of their rapid healing, The character can recover in minutes from most minor wounds at the cost of energy, allowing them to outlast their target.

Prerequisites: Species: Firrerreo

2021/10/14 / 2021/12/16
Feeorin: Well Aged Granted Default Feat

Due to their unique metabolism and biological makeup, Feeorin stand out from other denizens of the galaxy, remaining in prime physical condition for most of their long lives. The character does not suffer from the effects of aging past the point of maturity.

Prerequisites: Species: Feeorin

2021/11/17 / 2021/12/16
Feeorin: Hot-Blooded Granted Default Feat

The Feeorin are known to be quick to anger and to place needs of their own above others. The character knows that they can rely on other Feeorin to help them, just as they would readily help in turn. While this helps them in Feeorin society, it also leads to them being seen as standoffish and cold to the rest of the galaxy.

Prerequisites: Species: Feeorin

2021/11/17 / 2021/12/16
Falleen: Superior By Nature Granted Default Feat

The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, The character considers themself to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species.

Prerequisites: Species: Falleen

2015/08/08 / 2021/12/16
Ewok: Yub Nub! Granted Default Feat

Boasting a culture of arboreal warriors who prize courage and success, Ewoks are dauntless by nature. Through sheer force of will, The character has a penchant for succeeding in situations that would overwhelm or terrify other beings.

Prerequisites: Species: Ewok

2017/05/18 / 2021/12/16
Ewok: Pint Size Granted Default Feat

Due to their small form, The character is able to fit or stow away into smaller areas and confined spaces. However, this also means that their body mass makes them subject to the harsh realities of physics when utilizing their Might against non-small form Species. This also holds true for utilizing their Stamina to cover the same distances as a non-small Species, or when carrying out tasks that require physical stamina.

Prerequisites: Species: Ewok

2017/05/18 / 2021/12/16
Epicanthix: Not Listening When You Say Granted Default Feat

The Epicanthix have a rare genetic resistance to mental intrusion from the Force. The character has higher Resolve against intrusions of the mind through the Force, such as Force Interrogation and Telepathy, but not against Mind Trick, Illusion, or Terror.

Prerequisites: Species: Epicanthix

2015/08/08 / 2021/12/16
Epicanthix: Talk With Your Fists Granted Default Feat

Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for The character to obtain what they want through diplomatic means, but they finds it easier to threaten and bluff.

Prerequisites: Species: Epicanthix

2015/08/08 / 2021/12/16