Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Thingamajig | Chosen Skill Feat |
Many take powered equipment for granted, leaving the functionality to the magic genius of others. The character knows this all too well, and has learned it doesn't take much to dress up something to fool the less mechanically inclined. The character can use their Mechanics Skill in place of their Deception Skill when attempting to oversell the work they've done. Related Skills/Powers: Deception and Mechanics Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
They Came From Behind | Chosen Skill Feat |
The character knows that danger can strike from any direction, especially when sitting in the cockpit. They have learned to keep their head on a swivel while flying and may use their Piloting Skill in place of their Perception Skill for the purpose of locating enemy ships. Related Skills/Powers: Perception and Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
The Pen is Mightier | Chosen Skill Feat |
The character has excellent control over the written word and is able to use their Intelligence Skill in place of their Deception or Charm Skills when corresponding purely by text based messages Related Skills/Powers: Charm, Deception, and Intellect Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2023/11/08 |
Take My Shimmer II | Chosen Force Feat |
The character has learned to place their Force Cloak on another person. The target individual must remain stationary, but The character can move as long as they maintain concentration on the cloak. They only must be in eyesight while starting the cloak, and can be separated completely as long as concentration is maintained. Related Skills/Powers: Force Cloak Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/17 |
Take My Shimmer I | Chosen Force Feat |
The character has learned to place their Force Cloak on another person. Both The character and the target individual must remain stationary, but do not need to be in immediate proximity to each other, only within eyesight. Related Skills/Powers: Force Cloak Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Tactical Positioning | Chosen Skill Feat |
The character is experienced in fighting multiple opponents in melee combat, and has developed a knack for positioning themselves to fight one at a time. They gets a +1 Skill Point bonus to their Athletics Skill when moving around the battlefield to keep their opponents in a line in front of them (to a maximum of +5). Related Skills/Powers: Athletics Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Starry Breadcrumbs | Chosen Skill Feat |
The character has excellent visual memory and navigational skills regarding star charts. More importantly, they know exactly where their home system is in relation to everywhere else. No matter where you are in space, as long as you can spend adequate time observing the stars or get a glance at a map, you will have no trouble determining a route back to a familiar system. Related Skills/Powers: Astrogation Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Spoken Probing | Chosen Skill Feat |
It takes skill to learn how to probe for information from other people., The character has learned a solid set of skills in the art of Interrogation. While holding conversation with another person, they can use their Intimidation Skill in place of their Investigation Skill to try to obtain additional information. Related Skills/Powers: Intimidation and Investigation Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2023/11/08 |
Spinning Is A Good Trick | Chosen Skill Feat |
The character has a flair for the spectacular be it dangerous flips, rolls, or spins as an evasive maneuver. The character gets a +1 Skill Point bonus to their Piloting Skill when trying to evade attacks (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Whip It Good | Chosen Skill Feat |
The character has trained to utilize the rare weapon type of Lightwhips. Closely related to a standard lightsaber, The character can use their Lightsaber Skill in place of their Miscellaneous Weapons Skill while using their lightwhip. Related Skills/Powers: Lightsaber and Miscellaneous Weapons Prerequisites: Rank: Equite 4 and Order Group: Force Sensitives |
2021/12/16 / 2023/11/08 |
Space Battle Meditation II | Chosen Force Feat |
The character has honed the art of expanding their Battle Meditation Power, and has learned to project the effect over a small space battle around capital ship that they are stationed on. This area of effect can contain multiple capital ships. Related Skills/Powers: Battle Meditation Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Space Battle Meditation I | Chosen Force Feat |
The character has honed the art of expanding their Battle Meditation Power, and has learned to project the effect over a small range around a capital ship that they are stationed on. This area of affect covers the capital ship, and small ships flying in the immediate vicinity around it Related Skills/Powers: Battle Meditation Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Shield Wall III | Chosen Force Feat |
The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. They can move slowly with the barrier in any direction, but must maintain focus to sustain the effect. Related Skills/Powers: Barrier Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Shield Wall II | Chosen Force Feat |
The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. They move within the barrier radius, but must maintain focus on sustaining it, and thus can take no other actions. Related Skills/Powers: Barrier Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Second Skin II | Chosen Skill Feat |
The character has spent so much time in their armor, it is like a second skin to them. Carrying the weight, moving, fighting, all feel as natural as if they weren't wearing the armor to begin with. Armor Encumbrance is negated by 2 Points as a result. Related Skills/Powers: Athletics and Stamina Prerequisites: Rank Tier: Equite |
2021/12/16 / 2023/11/13 |
Rising Phoenix | Chosen Skill Feat |
The character has trained specifically with Jetpacks and Booster Boots, learning how to use them with their body's movements. The instilled knowledge of how to move their body while airborne allows The character to use their Athletics Skill in place of their Piloting Skill while using jetpacks and boosters. Related Skills/Powers: Athletics and Piloting Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Right Between The Lines | Chosen Skill Feat |
The character has a knack for being able to park their vehicle in tight places. The character gets a +1 Skill Point bonus to their Piloting Skill when attempting to place their vehicle in small spaces (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Rampage III | Chosen Force Feat |
When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow, Stun, or Stasis are not merely cast aside but usable to extend the duration of Rage without additional fatigue or drain. The character still experiences fatigue when their Rage has ended based on their normalized usage of it. Related Skills/Powers: Rage Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Rampage II | Chosen Force Feat |
When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow, Stun, or Stasis are cast aside. The character still experiences the same fatigue when their Rage has ended but no longer experiences the effects of those debilitating Powers. Related Skills/Powers: Rage Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Rage Against The Machine | Chosen Force Feat |
The character has developed a particular disdain for those of the mechanical nature. As such, when fighting against droids, The character can use their Rage Force Power, the exhaustion they experiences at its end is equivalent to half the amount they would experience otherwise. Related Skills/Powers: Rage Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |