Character Sheet Reference

Displaying feats 101 - 120 of 529 in total
Feat Type / Location Description Created / Updated
Ithorian: Make Me Wanna Shout Granted Default Feat

The character can utilize their larger bodies to store and then expel air out of their throat sack with a concussive "scream" that can shatter non-reinforced transparisteel and knock back opponents at point-blank range.

Prerequisites: Species: Ithorian

2015/09/11 / 2023/08/24
Envoy's Will Granted Default Feat

Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion.

Related Skills/Powers: Resolve

Prerequisites: Trophy: Players Gonna Play, level 10

2023/02/16 / 2023/08/17
Mirialan: Karma Granted Default Feat

Mirialans religiously practice a unique understanding of the Force. Following this belief, The character believes that their individual actions contribute to shape their destiny. This makes The character far more perceptive in determining the immediate outcomes of their actions through weighing the consequences.

Prerequisites: Species: Mirialan

2015/08/10 / 2023/08/10
Sleeping Rancor Chosen Skill Feat

The martial techniques of the secret style of Hij'kata are designed to subdue an opponent peacefully and with minimal harm. So long as they are aiming to disable their opponent without striking or otherwise directly harming them, The character gets a +1 Skill Point bonus to Martial Arts (to a maximum of +5).

Related Skills/Powers: Martial Arts

Prerequisites: Rank: Journeyman 2

2016/05/21 / 2023/08/10
Shockboxing Chosen Skill Feat

Shockboxing is a cage fighting technique that focuses on the eponymous "shock gloves" worn over the hands. Most shock boxers come from another fighting background but train with these gloves on. While The character is wearing shock gloves or any other knuckle or glove-type weapon, they gets a +1 Skill Point bonus to their Martial Arts (to a maximum of +5).

Related Skills/Powers: Martial Arts and Miscellaneous Weapons

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2023/08/10
Precise Slice Chosen Skill Feat

The character has trained specifically to look for the weak spots in their enemy armor. Focusing on the softer portions of an enemy's defenses, they gets a +1 Skill Point bonus to their Bladed Weapons Skill or Lightsaber Skill when attempting to strike the less defended areas of an enemy's armor (to a maximum of +5).

Related Skills/Powers: Bladed Weapons and Lightsaber

Prerequisites: Rank: Equite 4

2021/12/16 / 2023/08/10
Petranaki Chosen Skill Feat

The gladiator's art of Petranaki was developed in the arenas of Geonosis where fighters in the beast pits learned to adapt to whatever they could find to survive. When an improvised weapon is required to fight an enemy—such as using a broken bar stool leg as a club—The character can substitute the relevant Weapon Skill with their Martial Arts Skill.

Related Skills/Powers: Martial Arts

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2023/08/10
Lurmen: Gotta Go Fast! Granted Default Feat

Due to his small form and unique, flexible body structure, The character is able to curl into a ball and roll at high speeds, covering ground more quickly than on foot. Although this makes him quite mobile, his small stature also makes him prone to the harsh realities of physics when utilizing his Might, as opposed to more average-sized creatures.

Prerequisites: Species: Lurmen

2023/06/26 / 2023/06/27
Lurmen: There’s Always Another Way Granted Default Feat

Most Lurmen have a reputation for being vehemently pacifistic. Some have proudly declared that they would rather die than be forced to fight. To those familiar with his species, The character is likely to be viewed as peaceful to a fault, in first impressions. This cultural aversion to violence may give The character an aptitude for finding nonviolent solutions to conflicts, but it can also lead to them being slow to act in situations where decisive, violent action may be the most effective option.

Prerequisites: Species: Lurmen

2023/06/26 / 2023/06/27
Selonian: I Meant What I Said Granted Default Feat

In Selonian culture, lying is considered a crime as evil as murder, as they do not stand for misinformation. This is likely to put The character into a tough place when honesty could have consequences, and it may impact how The character views his peers who are liable to skirt the truth. On the upside, people can generally have good faith that what The character has to say will be true.

Prerequisites: Species: Selonian

2023/06/27 / 2023/06/27
Selonian: Sleek With Sunglasses Granted Default Feat

Selonians’ long bodies are well-built for movement on land and water. The character can bolster his Athletics with improved running speed by dropping onto all fours, and he can swim just as fast. Due to evolving in an underground society, though, The character also has sensitive eyes that are highly susceptible to bright lights and flashes.

Prerequisites: Species: Selonian

2023/06/27 / 2023/06/27
Static Feedback Chosen Skill Feat

The character has trained to conceal their surface thoughts against those that would use telepathy to read them. This requires little concentration but only starts after noticing the intrusion of the telepathic probe.

Related Skills/Powers: Telepathy

Prerequisites: Rank: Equite 2

2023/06/22 / 2023/06/22
Shani: Original Gangster Granted Default Feat

Long-lived, the Shani are regarded as the Galaxy’s original bounty hunters among the Hutts. Due to their species’ storied history, The character might find respect and disdain in equal measure among criminal syndicates and Hutt cartels. He will often have significant accommodations made for them when dealing with Hutts.

Prerequisites: Species: Shani

2023/05/30 / 2023/05/30
Shani: Maneater Granted Default Feat

Scrutinized for their dietary preferences, the Shani are a species that prefers their meals warm. Rumored to devour sentients whole, their unhinged jaws are able to accommodate their unorthodox appetites. Justly, the Shani are a source of distrust and fear for those familiar with this behavior and might avoid The character on seeing his feathered mane. The character can showcase their ability to unhinge their jaws to intimidate others into doing their bidding.

Prerequisites: Species: Shani

2023/05/30 / 2023/05/30
Gamorrean: Credits Pay Granted Default Feat

A species famous for their work in the criminal underworld, Gamorreans have a naturally easy time finding work as hired muscle. This however means many assume The character is part of some under-the-table dealings.

Prerequisites: Species: Gamorrean

2023/05/16 / 2023/05/16
Gamorrean: Everything Looks Like A Nail Granted Default Feat

A proud warlike species, Gamorreans are well known for their ability to brute force their way through a solution. This makes The character primed for physical intimidation, but also makes it harder for him to be taken as an intellectual.

Prerequisites: Species: Gamorrean

2023/05/16 / 2023/05/16
Dowutin: Have You Seen My Glasses Granted Default Feat

Evolving in the frigid, windswept tundras of Dowut left the Dowutin species with a poor eyesight. While they can see well enough at close to medium range, the horizon is a blur to them. Thankfully, evolution gave them superior senses of hearing and smell, able to pick out lower frequencies and discern additional information through odors.

Prerequisites: Species: Dowutin

2023/05/15 / 2023/05/15
Dowutin: A Not-So-Delicate Touch Granted Default Feat

Dowutin were known for their brutish strength. The character can leverage their immense size to perform temporary feats of preternatural strength without the need of the Force for the object. Their sheer size could also be a hindrance, making it difficult to fit in places and use furniture made for normal-sized species.

Prerequisites: Species: Dowutin

2023/05/15 / 2023/05/15
Snap Judgement Granted Default Feat

The character's experience in Combat Center judgments has honed their their ability to notice a persons' tells. This gives The character one chance per combat to not be surprised or caught off guard by an opponent's actions/tactics.

Prerequisites: Trophy: Pays to Critique, level 12

2023/04/19 / 2023/05/07
Nine Out of Ten Chosen Skill Feat

The character has seen many battles, good and bad, fast and prolonged. The one constant they have seen is that no one is perfect. With a keen eye and armed with this knowledge, The character gains a +1 Skill point bonus to their Resolve Skill while in active combat (up to a maximum of +5).

Related Skills/Powers: Resolve

Prerequisites: Trophy: Pays to Critique, level 9

2023/04/19 / 2023/05/07