Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Well Read | Chosen Skill Feat |
The character has studied the fundamentals of combat beyond just the practical and into the theoretical. While in combat they can use this theoretical knowledge to gain a +1 Skill point bonus to their Intellect Skill (up to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: Trophy: Pays to Critique, level 3 |
2023/04/19 / 2023/05/07 |
A Warrior's Call | Granted Default Feat |
The character has achieved the glory of being a well-known face in the arena. Their long history of many battles fought has given weight to their name, giving them a +1 Skill point bonus to their Intimidation Skill (up to a maximum of +5). Related Skills/Powers: Intimidation Prerequisites: Trophy: Spoils to the Victor, level 12 |
2023/04/19 / 2023/05/07 |
It's Called Style | Chosen Skill Feat |
The character has learned to play to a crowd. The character can use their weapon of choice's related Skill at +1 Skill point while attempting to make flashy or showy moves. (The favored weapon must be cited in Loadout Description) Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Lightsaber, and Slugthrowers Prerequisites: Trophy: Spoils to the Victor, level 9 |
2023/04/19 / 2023/05/07 |
The Thrill | Chosen Skill Feat |
Knowing what it is like to face a more powerful foe, The character has learned to use the thrill of battle to their advantage, helping them push beyond what they should be capable of. Against an opponent of a higher rank, The character gets a +1 Skill point bonus to their Stamina skill (up to a maximum of +5). Related Skills/Powers: Stamina Prerequisites: Trophy: Spoils to the Victor, level 3 |
2023/04/19 / 2023/05/07 |
Kessurian: Spatial Awareness | Granted Default Feat |
As with all Kessurian, The character possesses a pair of montrals upon their head that aids with space-perception. These can provide a passive spatial perception in a small sphere as well as allow The character to pick up on changes in atmosphere and temperature. Prerequisites: Species: Kessurian |
2023/05/04 / 2023/05/04 |
Kessurian: Keen Hearing | Granted Default Feat |
With the elongated pointed ears and montrals, Kessurian are much more keen to its perception of sounds down to the smallest pitch and even over long distances. Due to the sensitivity, The character is subject to risks of discomfort, pain, and disorientation with loud noises. This may be mitigated with protective covers. Prerequisites: Species: Kessurian |
2023/05/04 / 2023/05/04 |
Enhanced Sight II | Chosen Force Feat |
The character can use the Force to augment their vision to not only see better in the dark and hazes but further distances as well. The effect is tied to The character’s ability in Amplification. Related Skills/Powers: Amplification Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2023/04/24 / 2023/04/24 |
Enhanced Sight I | Chosen Force Feat |
The character can use the Force to augment their vision to see better in the dark or through fog and hazes that would normally hinder line of sight. The effect is tied to The character’s ability in Amplification. Related Skills/Powers: Amplification Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives |
2015/08/09 / 2023/04/24 |
Kushiban: Jump Around | Granted Default Feat |
With powerful lagomorphic legs The character is capable of jumping long distances, vertically and horizontally, with ease. Rapid frequent jumping will cause him to fatigue. Prerequisites: Species: Kushiban |
2023/04/18 / 2023/04/24 |
Kushiban: Mood Fur | Granted Default Feat |
Kushiban are known for their ability to change their fur color. While The character has control over this, extreme emotions can override the tone of their fur, making it harder mask their feelings. Prerequisites: Species: Kushiban |
2023/04/18 / 2023/04/24 |
Force Crush I | Chosen Force Feat |
The character has learned to use their Telekinesis Force Power to near instantaneously crush a stationary target from all directions beyond the capacity of what is normal, as if compacting them into a ball. This causes immense damage, but on its own is non-fatal. The power is tremendously draining. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder (exact) |
2021/12/16 / 2023/04/06 |
Force Crush II | Chosen Force Feat |
The character has learned to use their Telekinesis Force Power to instantly crush a stationary target from all directions, compacting the target into a tight ball. This can be fatal if crushed to the extreme. This power is somewhat draining. Related Skills/Powers: Telekinesis Prerequisites: Rank: Elder 4 and Order Group: Force Sensitives |
2021/12/16 / 2023/04/06 |
Hutt: Tough and Thicc | Granted Default Feat |
Fully grown Hutts may look like a mass of fat, but beneath their slimy slug-like exterior is a body made of strength. With a short reach, The character can propel themselves forward at an alarming speed, while their thick skin and layers of fat add extra protection against all manner of weaponry. Prerequisites: Species: Hutt |
2023/03/31 / 2023/03/31 |
Hutt: Slimy Gangsta | Granted Default Feat |
Regardless of personal intent or agenda, being a Hutt, The character has inseparable ties to the Hutt Criminal Syndicate. The galaxy-wide known reputation of the Hutts, allows The character to leverage these ties in attempts of persuasion or intimidation, especially against members of the criminal underworld. Prerequisites: Species: Hutt |
2023/03/31 / 2023/03/31 |
Just A Flesh Wound II | Chosen Skill Feat |
The character is almost completely self-sufficient, and may use their Survival Skill in place of their Medicine Skill to treat their or other's injuries by utilizing whatever materials are available. Related Skills/Powers: Medicine and Survival Prerequisites: Rank Tier: Journeyman |
2023/03/13 / 2023/03/13 |
Just A Flesh Wound I | Chosen Skill Feat |
The character is almost completely self-sufficient, and may use their Survival Skill in place of their Medicine Skill to treat their injuries by utilizing whatever materials are available. Related Skills/Powers: Medicine and Survival Prerequisites: Rank Tier: Novitiate (exact) |
2013/08/11 / 2023/03/13 |
Golden Envoy Wit | Chosen Skill Feat |
Golden Envoys know that the secret to outsmarting an opponent is to out think them. This mindset gives The character an advantage when weighing their Intellect directly against another's Intellect—be it a duel, politics, or an intense game of Lizard, Toad, Snake. Related Skills/Powers: Intellect Prerequisites: Trophy: You Can Certainly Try, level 8 |
2023/02/16 / 2023/03/05 |
Golden Envoy Aptitude | Chosen Skill Feat |
Experienced Envoys tend to share a common trait in their success: work smarter, not harder. This calm approach to problem solving during missions gives The character a +1 Skill bonus to Intellect whenever faced with a puzzle, riddle, or scheme designed to hinder their progression or egress (to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: Trophy: You Can Certainly Try, level 2 |
2023/02/16 / 2023/03/05 |
Envoy Intuition | Chosen Skill Feat |
The character’s time working with the Envoy Corps has given they a knack for reading tells or attempts at deception. The character gains a +1 Skill bonus to Investigation or Perception when determining someone's true intent (to a maximum of +5). Related Skills/Powers: Investigation and Perception Prerequisites: Trophy: Players Gonna Play, level 8 |
2023/02/16 / 2023/03/05 |
Envoy Preparation | Chosen Skill Feat |
The character has developed a knack for being prepared for things to go wrong on a given mission or contract. Thanks to this level of preparation, however, The character can “swap out” one piece of Equipment or Backpack item for something else that they own. Once swapped, however, the original item will not be accessible. Prerequisites: Trophy: Players Gonna Play, level 6 |
2023/02/16 / 2023/03/05 |