Character Sheet Reference

Displaying feats 101 - 120 of 413 in total
Feat Type / Location Description Created / Updated
Fly Casual II Granted Default Feat

The character has gotten a lot of experience wheeling and dealing in everything from small time cons to larger gambits. They gain a +1 Skill Point bonus to their Deception when making or setting up a deal between parties while bluffing, selling, buying, or improvising (to a maximum of +5). The character is more at ease when surrounded by unfamiliar species, cultures, or gangs, and can generally adapt to unseen variables with mixed results.

Related Skills/Powers: Deception

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Scoundrel) or (Rank Tier: Equite (exact) and Discipline: Fence)

2016/08/02 / 2023/11/17
Keen Eye II Granted Default Feat

When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers more consistently and without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Infiltrator) or (Discipline: Keen Intellectual and Rank Tier: Equite (exact))

2016/08/02 / 2021/12/21
Crystal Ascendant: Unstoppable Force Granted Default Feat

Crystal Ascendants have an unnatural conduit to the Force, the crystals that grow in their very body. The conduit leaves an open unending supply of Force energy for them to utilize. As such they never exhaust their Force capabilities.

Related Skills/Powers: Stamina

Prerequisites: Species: Crystal Ascendant

2021/05/24 / 2021/12/16
Tools Of The Trade III Granted Default Feat

The character has become a master of using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +2 Skill Point bonus to Miscellaneous Weapons when prepared and a +1 Skill Point bonus when improvising on the fly (up to a Maximum of +5).

Related Skills/Powers: Miscellaneous Weapons

Prerequisites: (Rank Tier: Elder and Discipline: Hunter) or (Rank Tier: Elder and Discipline: Mandaboo)

2016/08/02 / 2021/12/21
Smooth Operator II Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Ace) or (Discipline: Soldier and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: Aviator) or (Rank Tier: Equite (exact) and Discipline: Mandalorian Fly-Girl)

2016/08/02 / 2021/12/21
Envoy's Will Granted Default Feat

Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion.

Related Skills/Powers: Resolve

Prerequisites: Trophy: Players Gonna Play, level 10

2023/02/16 / 2023/08/17
Crystal Ascendant: Can't Touch This Granted Default Feat

Crystal Ascendants are glass canons. The crystalline growths on their body, while providing great Force capabilities, leave them very susceptible to various physical combat. To counter this, they constantly utilize Amplification to boost their speed and movements.

Related Skills/Powers: Amplification and Athletics

Prerequisites: Species: Crystal Ascendant

2021/05/24 / 2021/12/16
A Warrior's Call Granted Default Feat

The character has achieved the glory of being a well-known face in the arena. Their long history of many battles fought has given weight to their name, giving them a +1 Skill point bonus to their Intimidation Skill (up to a maximum of +5).

Related Skills/Powers: Intimidation

Prerequisites: Trophy: Spoils to the Victor, level 12

2023/04/19 / 2023/05/07
Dowsing III Granted Default Feat

There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes.

Related Skills/Powers: Sense

Prerequisites: (Rank Tier: Elder and Discipline: Arcanist) or (Rank Tier: Elder and Discipline: Jedi Operative)

2015/08/09 / 2023/12/13
Smooth Operator III Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting. The character’s worldly experience also grants them a +2 Skill Point bonus to Piloting when operating any kind of vehicle or ship (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: (Rank Tier: Elder and Discipline: Ace) or (Rank Tier: Elder and Discipline: Soldier) or (Rank Tier: Elder and Discipline: Aviator) or (Rank Tier: Elder and Discipline: Mandalorian Fly-Girl)

2016/08/02 / 2021/12/21
Improvise, Adapt, Overcome Granted Default Feat

In the heat of battle, often you have to think on your toes. The character has learned to improvise during tactical endeavors, and can use their Perception Skill in place of their Tactics Skill when needing to change a plan on the fly.

Related Skills/Powers: Perception and Tactics

Prerequisites: Society Rank: GMRG: XII

2023/11/01 / 2024/02/20
Silver Tongue II Granted Default Feat

The character is comfortable when speaking in front of others, and can deftly maneuver and adjust their speeches to the subtle shifts in a crowd to suit their desire. This allows them the ability to use any combination of two of their Leadership, Intimidation, or Charm Skills at +1 Skill Point higher when addressing a large crowd or stadium (to a maximum of +5).

Related Skills/Powers: Charm, Intimidation, and Leadership

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Director) or (Rank Tier: Equite (exact) and Discipline: Orator) or (Rank Tier: Equite (exact) and Discipline: Master Naur'alor) or (Rank Tier: Equite (exact) and Discipline: Noblesse D'épée)

2016/08/02 / 2023/11/13
Mechu-deru III Granted Default Feat

The character can infuse sentient life into even the most advanced assassination and combat droids. They can enslave multiple droids without a conscious effort of maintaining the link unless needing to issue orders.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: Rank Tier: Elder and Discipline: Techweaver

2015/08/09 / 2021/12/21
Hexing II Granted Default Feat

Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate larger tech to malfunction, be they computer terminals, advanced weaponry or even non-combat droids that are powered by an electrical circuit or have built-in targeting or guidance system. The character requires a visual on target and a focusing gesture or cue.

Related Skills/Powers: Telekinesis

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Techweaver) or (Rank Tier: Equite (exact) and Discipline: Jedi Operative)

2015/08/09 / 2021/12/21
Hotfix III Granted Default Feat

The character has become so attuned to the mechanical technology of the Galaxy that they can make lightning-quick repairs to any kind of active machinery even in the middle of a full-on crisis like critical engine failure or self-destruction. Even when surrounded by danger, The character can keep a level head while employing a hotfix to anything as small as a speeder to larger machinery found on starfighters.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Elder and Discipline: Scavenger

2016/08/02 / 2021/12/21
Dowsing II Granted Default Feat

Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Arcanist) or (Rank Tier: Equite (exact) and Discipline: Jedi Operative)

2015/08/09 / 2023/12/13
Mechu-deru I Granted Default Feat

As a Journeyman, The character can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, The character must actively maintain partial concentration for proper control.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Techweaver

2015/08/09 / 2021/12/21
Silver Tongue III Granted Default Feat

The character is comfortable when speaking in front of others, and can instinctively maneuver and adjust their speeches to the subtle shifts in a crowd to suit their desire. This allows them the ability to use all three of their Leadership, Intimidation, or Charm Skills at +1 Skill Point higher when addressing any kind of audience, from a small crowd to a gathered legion (to a maximum of +5).

Related Skills/Powers: Charm, Intimidation, and Leadership

Prerequisites: (Rank Tier: Elder and Discipline: Director) or (Rank Tier: Elder and Discipline: Orator) or (Rank Tier: Elder and Discipline: Master Naur'alor) or (Rank Tier: Elder and Discipline: Noblesse D'épée)

2016/08/02 / 2023/11/13
Faceless II Granted Default Feat

A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s partial concentration to maintain but can be held for as long as that focus is maintained. Droids and security cameras are not affected by the Faceless power.

Related Skills/Powers: Illusion

Prerequisites: Rank Tier: Equite (exact) and Discipline: Shadow

2013/08/10 / 2021/12/21
Golden Envoy Presence Granted Default Feat

The character’s experience and reputation through the Envoy Corps has given them an air of agency when acting on the Brotherhood’s behalf. The character has an advantage on either Deception, Leadership, Charm, or Intimidation when acting in the Brotherhood's interests.

Related Skills/Powers: Charm, Deception, Intimidation, and Leadership

Prerequisites: Trophy: You Can Certainly Try, level 11

2023/02/16 / 2024/03/14