Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Duros: Adventure Time! | Granted Default Feat |
The character is more likely to be adventurous and gregarious due to their cultural heritage as a Duros. While this makes The character a more exciting person to be around, it can sometimes get The character and their friends into trouble. That’s how you know it’s an adventure. Prerequisites: Species: Duros |
2015/08/08 / 2021/12/16 |
Blood Carver: Ever The Critic | Granted Default Feat |
Although Blood Carvers are, as a culture, talented sculptors, compliments are considered to be something offworlders use, and are considered insulting to members of this species. As a result, The character is prone to taking offense when encountering an offworlder that is ignorant of their culture. Prerequisites: Species: Blood Carver |
2015/08/08 / 2021/12/16 |
Mechu-deru II | Granted Default Feat |
The character has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. They can enslave a droid without conscious effort in maintaining the link unless implanting orders or commands. Related Skills/Powers: Mechanics and Telepathy Prerequisites: Discipline: Techweaver and Rank Tier: Equite (exact) |
2015/08/09 / 2021/12/21 |
Dashade: Devourer | Granted Default Feat |
The character possesses an insatiable hunger for the life-essence of their foes. While this naturally makes them prone to unwarranted aggression in order to consume the essence of their enemies, it also allows them to recover from wounds quicker after devouring the essence of their victims. Prerequisites: Species: Dashade |
2015/08/08 / 2021/12/16 |
Quarren: Xenophobe | Granted Default Feat |
Quarren are a self-centered and proud species. Naturally, this makes The character isolationist in behaviour and makes interaction with other species difficult. Because of this, they will appear xenophobic and crude while interacting with members of another species. Prerequisites: Species: Quarren |
2015/08/08 / 2021/12/16 |
Noghri: The Blood Runs Deep | Granted Default Feat |
Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, The character shares this talent with their species and is able to tell a person’s bloodline through their olfactory senses. Prerequisites: Species: Noghri |
2013/08/13 / 2021/12/16 |
Channel II | Granted Default Feat |
The character can effortlessly pull energy from the Living Force to refill their own energy reserves. The character can do this in between combat skirmishes, but still requires a moment or two to restore themself. Related Skills/Powers: Resolve Prerequisites: Rank Tier: Equite (exact) and Discipline: Arcanist |
2013/08/10 / 2021/12/21 |
Order Feat: Force Disciple | Granted Default Feat |
The character is a Force Disciple. Force Disciples do not ascribe to the rigid teachings of the Jedi Order or the Sith, either because they were never exposed to them prior to the Brotherhood, or simply because they do not always see eye to eye with them. Force Disciples are not united by any binding doctrine or philosophy, though some Force Disciples might lean more predominantly to the light or the dark sides of the Force. Prerequisites: Order Group: Force Disciples |
2015/08/31 / 2021/12/16 |
Order Feat: Loyalist | Granted Default Feat |
The character is counted among the Loyalist Order. Those that wish to serve the Brotherhood, but lack no ability with the Force, are called to serve in the Brotherhood’s armed forces. Whether they serve the Iron Throne or the military of their Clan, members of the Loyalist Order make up a variety of callings, from pilot to soldier to mechanic. Despite their lack of Force sensitivity, Loyalists receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, and conditioned to not balk in the face of a Jedi or Sith’s powers. Prerequisites: Order Group: Loyalists |
2015/08/31 / 2021/12/16 |
Shi'ido: Humanoid Blend | Granted Default Feat |
When present among humanoids, The character can blend to match the outer racial characteristics of that species, such as skin color, eye color, and hair color. Extreme changes such as increases in height or extra appendages can be created out of their own body mass as well. These transformations requires full concentration and significant time to occur. The character needs to have a subject to mimic for the duration of the transformation. Prerequisites: Species: Shi'ido |
2015/08/08 / 2021/12/16 |
Medley I | Granted Default Feat |
The Weapons Specialist is able to temporarily use any weapon as if they had +1 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon. Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers Prerequisites: Discipline: Weapons Specialist and Rank Tier: Journeyman (exact) |
2015/08/31 / 2022/05/16 |
Medley III | Granted Default Feat |
The Weapons Specialist is able to temporarily use any weapon as if they had a +3 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon. Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers Prerequisites: Discipline: Weapons Specialist and Rank Tier: Elder |
2015/08/31 / 2022/05/16 |
Medley II | Granted Default Feat |
The Weapons Specialist is able to temporarily use any weapon as if they had +2 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon. Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers Prerequisites: Discipline: Weapons Specialist and Rank Tier: Equite (exact) |
2015/08/31 / 2022/05/16 |
Xenobiology III | Granted Default Feat |
The character has become intricately familiar with every known species of the Galaxy’s biology, allowing them to work, treat, and diagnose alien species they have never even encountered before based on applicable knowledge and skill without the need of a Lore Topic. Related Skills/Powers: Lore and Medicine Prerequisites: Discipline: Field Medic and Rank Tier: Elder |
2015/08/31 / 2021/12/21 |
Falleen: Superior By Nature | Granted Default Feat |
The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, The character considers themself to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species. Prerequisites: Species: Falleen |
2015/08/08 / 2021/12/16 |
Togorian: Feline Grace | Granted Default Feat |
The character has strong, back-jointed legs that makes him a natural runner, jumper, and climber, which can heighten the success of his acrobatic feats. The character also has as a tendency to always land on his feet. Prerequisites: Species: Togorian |
2019/03/05 / 2021/12/16 |
Trandoshan: I Got Betta! | Granted Default Feat |
Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, The character can grow back a severed arm or leg that will function as it once did. Prerequisites: Species: Trandoshan |
2013/08/13 / 2021/12/16 |
Twi'lek: Just The Tips | Granted Default Feat |
While The character’s lekku can be exotically enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of their lekku can cause loss of motor function or neurological damage. Prerequisites: Species: Twi'lek |
2015/08/08 / 2021/12/16 |
Order Feat: Jedi | Granted Default Feat |
The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses. Prerequisites: Order Group: Jedis |
2015/08/31 / 2021/12/16 |
Ithorian: Slow On The Draw | Granted Default Feat |
The character's large stature and form bears the burden of slower reflexes and less coordination relative to their Athletics skill. Prerequisites: Species: Ithorian |
2015/09/11 / 2021/12/16 |