Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Creature Speaker III | Granted Default Feat |
A master of wildlife, The character knows how to handle the creatures that call the wilderness home. The character gains a +2 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of their Creature Handling Skill. Related Skills/Powers: Creature Handling and Survival Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder |
2024/09/25 / 2024/09/25 |
Primal Bond I | Granted Default Feat |
The character's affinity for reaching out to the minds of animals has been honed. They gains a +1 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +4). Related Skills/Powers: Creature Control Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Soothsayer and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Journeyman (exact)) or (Discipline: Wayseer and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2024/09/25 |
Battlefield Awareness II | Granted Default Feat |
Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and The character is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within their immediate vicinity. Once tagged, The character can better handle attacks from multiple opponents at the same time within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: (Discipline: Marauder and Rank Tier: Equite (exact)) or (Discipline: Force Warrior and Rank Tier: Equite (exact)) or (Discipline: Jedi Battlemaster and Rank Tier: Equite (exact)) or (Discipline: Force Crusader and Rank Tier: Equite (exact)) or (Discipline: Force Sleuth and Rank Tier: Equite (exact)) or (Discipline: Peacekeeper and Rank Tier: Equite (exact)) |
2013/08/10 / 2021/12/21 |
Beast Mode I | Granted Default Feat |
Working with animals has led The character to discover the ability to channel some addition Force energy to bolster their creatures. can use Amplification on their beast at twice the energy to use it for half the effect. Related Skills/Powers: Amplification and Creature Control Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Kyatarun Dragoon and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2024/09/25 |
Beast Mode III | Granted Default Feat |
The character has mastered the ability to channel additional Force energy to bolster their creatures. They can use Amplification on their beast at the same energy cost as using it on themselves, for the same full effect of the power. Related Skills/Powers: Amplification and Creature Control Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Kyatarun Dragoon and Rank Tier: Elder) |
2024/09/25 / 2024/09/25 |
Jedi Ace I | Granted Default Feat |
The character's affinity for using the Force in dogfights has been honed. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +4). Related Skills/Powers: Piloting and Precognition Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Secret Order and Rank Tier: Journeyman (exact)) or (Discipline: Soaring Songbird and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2024/09/25 |
Channel II | Granted Default Feat |
The character can effortlessly pull energy from the Living Force to refill their own energy reserves. The character can do this in between combat skirmishes, but still requires a moment or two to restore themself. Related Skills/Powers: Resolve Prerequisites: (Discipline: Arcanist and Rank Tier: Equite (exact)) or (Discipline: Soul Arcanist and Rank Tier: Equite (exact)) or (Discipline: Night Mother and Rank Tier: Equite (exact)) or (Discipline: Force Lord and Rank Tier: Equite (exact)) or (Discipline: Deathsworn and Rank Tier: Equite (exact)) or (Discipline: Oracle and Rank Tier: Equite (exact)) or (Discipline: Librarian and Rank Tier: Equite (exact)) or (Discipline: Force Warrior and Rank Tier: Equite (exact)) or (Discipline: Rex Tempestas and Rank Tier: Equite (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Equite (exact)) or (Discipline: Force Sage and Rank Tier: Equite (exact)) or (Discipline: Immortal and Rank Tier: Equite (exact)) or (Discipline: Concordant and Rank Tier: Equite (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Equite (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Equite (exact)) or (Discipline: Forcejack and Rank Tier: Equite (exact)) or (Discipline: Forcewarden and Rank Tier: Equite (exact)) or (Discipline: Lyctor and Rank Tier: Equite (exact)) |
2013/08/10 / 2021/12/21 |
Order Feat: Force Disciple | Granted Default Feat |
The character is a Force Disciple. Force Disciples do not ascribe to the rigid teachings of the Jedi Order or the Sith, either because they were never exposed to them prior to the Brotherhood, or simply because they do not always see eye to eye with them. Force Disciples are not united by any binding doctrine or philosophy, though some Force Disciples might lean more predominantly to the light or the dark sides of the Force. Prerequisites: Order Group: Force Disciples |
2015/08/31 / 2021/12/16 |
Medley I | Granted Default Feat |
The Weapons Specialist is able to temporarily use any weapon as if they had +1 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon. Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Journeyman (exact)) or (Discipline: Soldier and Rank Tier: Journeyman (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Journeyman (exact)) |
2015/08/31 / 2022/05/16 |
Medley III | Granted Default Feat |
The Weapons Specialist is able to temporarily use any weapon as if they had a +3 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon. Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Elder) or (Discipline: Soldier and Rank Tier: Elder) or (Discipline: Director of Tactical Engineering and Rank Tier: Elder) |
2015/08/31 / 2022/05/16 |
Depths of Power III | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of The character's own energy. Prerequisites: Discipline: Night Witch and Rank Tier: Elder |
2025/05/02 / 2025/05/14 |
Order Feat: Jedi | Granted Default Feat |
The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses. Prerequisites: Order Group: Jedis |
2015/08/31 / 2021/12/16 |
Devotee | Granted Default Feat |
Like all members of The Children of Mortis, The character is devoted to their cause. With a deep spiritual connection to the Force, and to The Father they are resistant to ideas or actions that go against their dogmatic views. Prerequisites: Faction: The Children of Mortis |
2022/04/28 / 2022/04/28 |
Balance Point | Granted Default Feat |
As a Truthwarden, The character has been trained to ignore the pulling of either side of the Force. Their pragmatic approach to the Force grants them increased stamina when utilizing Force Powers. Prerequisites: Faction: The Truthwardens |
2022/04/28 / 2022/04/28 |
Battle Haste I | Granted Default Feat |
Marauders feed on the energy of combat. With every strike of their weapon, The character’s adrenaline flares and augments their Athletics skill. As they continues to fight, their swings become faster, their movements accelerating as attacks string together. The use of raw emotion takes away from The character’s accuracy, and when the battle pauses or comes to an end they experiences temporary fatigue as they come down from a battle-high. Related Skills/Powers: Athletics Prerequisites: (Discipline: Marauder and Rank Tier: Journeyman (exact)) or (Discipline: Balance Bringer and Rank Tier: Journeyman (exact)) or (Discipline: Kyatarun Dragoon and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept) or (Discipline: Jedi Peacemaker and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept and Rank Tier: Journeyman (exact)) or (Discipline: Immortal and Rank Tier: Journeyman (exact)) or (Discipline: Fury and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Journeyman (exact)) or (Discipline: Nightslinger and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2021/12/21 |
Intergalactic I | Granted Default Feat |
The character has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. The character can understand (but not speak) the basics of alien and droid dialects without the need of Linguistics Skill Points. Related Skills/Powers: Linguistics Prerequisites: (Discipline: Scoundrel and Rank Tier: Journeyman (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Journeyman (exact)) or (Discipline: Orator and Rank Tier: Journeyman (exact)) or (Discipline: Pirate Broadcaster and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2021/12/21 |
Envoy's Will | Granted Default Feat |
Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion. Related Skills/Powers: Resolve Prerequisites: Trophy: Players Gonna Play, level 10 |
2023/02/16 / 2023/08/17 |
Mechu-deru II | Granted Default Feat |
The character has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. They can enslave a droid without conscious effort in maintaining the link unless implanting orders or commands. Related Skills/Powers: Mechanics and Telepathy Prerequisites: (Discipline: Techweaver and Rank Tier: Equite (exact)) or (Discipline: Sith Avatar and Rank Tier: Equite (exact)) or (Discipline: Cybermancer and Rank Tier: Equite (exact)) |
2015/08/09 / 2021/12/21 |
Synergy II | Granted Default Feat |
The character can more readily extend the effects of their defensive Force powers to a small team of targets within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier. Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing Prerequisites: (Discipline: Defender and Rank Tier: Equite (exact)) or (Discipline: Concordant and Rank Tier: Equite (exact)) or (Discipline: Lifeweaver and Rank Tier: Equite (exact)) or (Discipline: Lyctor and Rank Tier: Equite (exact)) |
2015/08/09 / 2025/06/22 |
Unarmed Specialist I | Granted Default Feat |
Across many training sessions The character has put in thousands of repetitions of the core moves of their chosen Martial Arts form. They gain a +1 Skill Point bonus to their Stamina Skill while using their preferred form (up to a maximum of +4). Related Skills/Powers: Martial Arts and Stamina Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact) |
2024/09/25 / 2024/09/25 |