Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Crystal Ascendant: Can't Touch This | Granted Default Feat |
Crystal Ascendants are glass canons. The crystalline growths on their body, while providing great Force capabilities, leave them very susceptible to various physical combat. To counter this, they constantly utilize Amplification to boost their speed and movements. Related Skills/Powers: Amplification and Athletics Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2021/12/16 |
Feeorin: Hot-Blooded | Granted Default Feat |
The Feeorin are known to be quick to anger and to place needs of their own above others. The character knows that they can rely on other Feeorin to help them, just as they would readily help in turn. While this helps them in Feeorin society, it also leads to them being seen as standoffish and cold to the rest of the galaxy. Prerequisites: Species: Feeorin |
2021/11/17 / 2021/12/16 |
Togorian: Feline Grace | Granted Default Feat |
The character has strong, back-jointed legs that makes him a natural runner, jumper, and climber, which can heighten the success of his acrobatic feats. The character also has as a tendency to always land on his feet. Prerequisites: Species: Togorian |
2019/03/05 / 2021/12/16 |
Firrerreo: The Animal in Me | Granted Default Feat |
Firrerreo are an instinctually wild and feral race. When not willfully preventing it, The character is prone to animal-like behaviors ranging from deep throaty growls, snarls, the baring of teeth, and even keening in grief. These tendencies lead many races to consider Firrerreo to be dangerous. Prerequisites: Species: Firrerreo |
2021/10/14 / 2021/12/16 |
Nagai: Honorbound | Granted Default Feat |
The Nagai place little above their sense of honor, some even driven to suicide should they fail to keep it. As an innate sense of being, The character has their a strong drive to honor their commitments and instinctively follows their core conduct of being. While others may not know what {{members}}'s honor entails immediately, they know for better or worse that The character will keep to it. Prerequisites: Species: Nagai |
2021/11/04 / 2021/12/16 |
Battlefield Awareness II | Granted Default Feat |
Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and The character is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within their immediate vicinity. Once tagged, The character can better handle attacks from multiple opponents at the same time within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: (Rank Tier: Equite (exact) and Discipline: Marauder) or (Rank Tier: Equite (exact) and Discipline: Force Warrior) |
2013/08/10 / 2021/12/21 |
Feeorin: Well Aged | Granted Default Feat |
Due to their unique metabolism and biological makeup, Feeorin stand out from other denizens of the galaxy, remaining in prime physical condition for most of their long lives. The character does not suffer from the effects of aging past the point of maturity. Prerequisites: Species: Feeorin |
2021/11/17 / 2021/12/16 |
Nagai: Soothing Siren | Granted Default Feat |
The Nagai are well known for their soothing and nearly hypnotic voices. Capable of modulating their tone to fit their audience, this skill has made The character better at Charming. However, the soothing tones make it more difficult to motivate others into action. Related Skills/Powers: Charm Prerequisites: Species: Nagai |
2021/11/04 / 2023/11/19 |
Firrerreo: Predatory Nature | Granted Default Feat |
Firrerreo are natural endurance hunters. As a result of their rapid healing, The character can recover in minutes from most minor wounds at the cost of energy, allowing them to outlast their target. Prerequisites: Species: Firrerreo |
2021/10/14 / 2021/12/16 |
Anzati: Addictive Tendencies | Granted Default Feat |
While not all Anzati are addicted to feeding on other being’s ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, The character is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence. Prerequisites: Species: Anzati |
2015/08/08 / 2024/06/04 |
Battle Haste I | Granted Default Feat |
Marauders feed on the energy of combat. With every strike of their weapon, The character’s adrenaline flares and augments their Athletics skill. As they continues to fight, their swings become faster, their movements accelerating as attacks string together. The use of raw emotion takes away from The character’s accuracy, and when the battle pauses or comes to an end they experiences temporary fatigue as they come down from a battle-high. Related Skills/Powers: Athletics Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Marauder) or (Rank Tier: Journeyman (exact) and Discipline: Balance Bringer) or (Rank Tier: Journeyman (exact) and Discipline: Kyatarun Dragoon) or (Discipline: Matukai Adept) or (Rank Tier: Journeyman (exact) and Discipline: Jedi Peacemaker) or (Rank Tier: Journeyman (exact) and Discipline: Titan of Kyataru) |
2013/08/10 / 2021/12/21 |
Bpfasshi: Jedi Contempt | Granted Default Feat |
Due to an incident that occurred between the Bpfasshi and the Jedi during the Clone Wars, the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, The character is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members. Prerequisites: Species: Bpfasshi |
2013/12/01 / 2021/12/16 |
Echani: But First, I Must Apologize | Granted Default Feat |
Like any true Echani, The character considers combat to be a form of self-expression, and they believes that you never really know somebody until you fight them. The character will learn more about their friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and The character will typically be seen as boisterous, undiplomatic and always eager to fight. Prerequisites: Species: Echani |
2013/08/30 / 2021/12/16 |
Faceless III | Granted Default Feat |
A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s minimal concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the Faceless power. Related Skills/Powers: Illusion Prerequisites: Rank Tier: Elder and Discipline: Shadow |
2013/08/10 / 2021/12/21 |
Force Interrogation III | Granted Default Feat |
The character can break even the strongest of wills. Given time alone with a subject, their power of suggestion is powerful enough to manipulate any of the subjects six-senses, as well as their strongest emotions: morality and loyalty. The character’s intrusions can be so subtle that the subject would never even know they had given away information. Or they can be much more violent and obtrusive, leaving the subject’s mind a mess. Not only is The character's Mind Trick usable at +2 Skill Level above it's current level (maximum of +5) to extract information, they may choose to instill such strong emotions that it may leave their target completely helpless for a time after the interrogation. Related Skills/Powers: Mind Trick Prerequisites: (Discipline: Seeker and Rank Tier: Elder) or (Discipline: Inquisitor and Rank Tier: Elder) |
2013/08/14 / 2021/12/21 |
Barabel: Defensive Measures | Granted Default Feat |
Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that The character is able to shrug off the attacks while the projectiles reflect off their scales. Related Skills/Powers: Resolve Prerequisites: Species: Barabel |
2013/08/13 / 2021/12/16 |
Primed II | Granted Default Feat |
With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: (Rank Tier: Equite (exact) and Discipline: Sorcerer) or (Rank Tier: Equite (exact) and Discipline: Balance Bringer) |
2021/12/16 / 2024/01/30 |
Primed III | Granted Default Feat |
An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: (Rank Tier: Elder and Discipline: Sorcerer) or (Rank Tier: Elder and Discipline: Balance Bringer) |
2021/12/16 / 2024/01/30 |
Gand: This One Gand | Granted Default Feat |
Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, The character finds the first-person form of address to be arrogant, and often downplays their personal achievements. Prerequisites: Species: Gand |
2013/12/01 / 2021/12/16 |
Human: Eye Of The Tiger | Granted Default Feat |
As a Human, The character can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, The character is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveler. Prerequisites: Species: Human |
2015/08/08 / 2021/12/16 |