Character Sheet Reference

Displaying feats 321 - 340 of 529 in total
Feat Type / Location Description Created / Updated
Keen Mind III Chosen Skill Feat

The character has a mind like a steel trap. With an eidetic memory, they can remember anything that they actively perceived (focused on, read, heard, etc) with greater detail.

Related Skills/Powers: Intellect and Perception

Prerequisites: Rank Tier: Elder

2021/12/16 / 2021/12/16
Keen Mind II Chosen Skill Feat

The character has a mind like a steel trap. With an eidetic memory, they can remember anything from the last year that they actively perceived (focused on, read, heard, etc) with greater detail.

Related Skills/Powers: Intellect and Perception

Prerequisites: Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Keen Mind I Chosen Skill Feat

The character has a mind like a steel trap. With an eidetic memory, they can remember anything from the last six months that they actively perceived (focused on, read, heard, etc) with greater detail.

Related Skills/Powers: Intellect and Perception

Prerequisites: Rank Tier: Journeyman (exact)

2021/12/16 / 2021/12/16
Jury-rig III Chosen Skill Feat

The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs can last for a long amount of time and break down only after heavy usage.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Equite

2021/12/16 / 2021/12/16
Jury-rig II Chosen Skill Feat

The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a moderate amount of time and break down after some regular usage.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Journeyman (exact)

2021/12/16 / 2021/12/16
Jury-rig I Chosen Skill Feat

The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a short while and break down quickly, but can come in handy in a pinch.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Novitiate (exact)

2013/08/21 / 2021/12/16
Ivory Tower Chosen Skill Feat

The character can delve into their own thoughts so deeply, that they can resist the pressures of severe psychological distress through sheer effort of intellectual rhetoric. When stressed, The character can use their Intellect Skill in place of their Resolve Skill for a short time.

Related Skills/Powers: Intellect and Resolve

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Inceptioned Chosen Force Feat

The character has mastered the art of corrupting a mind, distorting the borders between what is real and imaginary. With absolute focus, they can attempt to convince a target that a memory is either real, or fictional. The more complicated the memory, the more draining this is on the user.

Related Skills/Powers: Mind Trick

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
In A Pinch Chosen Skill Feat

The character has experience with the frantic pacing that occurs on the battlefield. Perfectly at home, they can stay focused on the task at hand. This grants The character a +1 Skill Point bonus to their Mechanic Skill they are trying to make an urgent repair while under fire (to a maximum of +5).

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
I've Got A Bad Feeling About This Chosen Skill Feat

The character has an uncanny ability to avoid danger, able to almost sense it coming. Once per combat, they may use their Perception Skill in place of their Athletics Skill expressly for the purpose of dodging an incoming attack.

Related Skills/Powers: Athletics and Perception

Prerequisites: Rank Tier: Novitiate

2013/08/12 / 2021/12/16
I'm Rubber, You're Glue Chosen Force Feat

The character has taken effort to truly understand fear to the point it has become a part of them. By instinct they can use their Terror Force Power to startle anyone who attempts to startle them.

Related Skills/Powers: Terror

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2021/12/16 / 2021/12/16
I See What You Did There Chosen Skill Feat

The character is accustomed to relying on their Perception Skill to catch the little tells that reveal what's real and what isn't. When appraising an Illusion, The character gets a +1 Skill Point bonus to Perception for the purpose of rejecting the fabrication by focusing on these giveaways (to a maximum of +5).

Related Skills/Powers: Perception

Prerequisites: Rank Tier: Equite

2015/08/09 / 2021/12/16
I Made A Pipe Bomb Chosen Skill Feat

The character has spent enough time around explosives to understand the fundamental traits in identifying what can be used to make something go boom. When attempting to make a makeshift explosive device, The character can use their Explosive Skill in place of their Crafting Skill.

Related Skills/Powers: Crafting and Explosives

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
I Controlled Them Like Animals Chosen Skill Feat

Society works until it doesn't. Groups of people can revert to more animalistic traits when afraid, angry, or intoxicated. The character's training at handling pack animals allows them to utilize their Creature Handling Skill in place of their Leadership Skill when attempting to control groups of people that are acting on their more animalistic impulses.

Related Skills/Powers: Creature Handling and Leadership

Prerequisites: Rank Tier: Equite

2021/12/16 / 2021/12/16
Home Into The Black Chosen Skill Feat

The character knows how to blend their ship in with the background, whether cosmic or otherwise. When attempting to fly undetected, The character gets a +1 Skill Point bonus to their Piloting Skill (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Haze III Chosen Force Feat

The character can extend their Concealment ability over a small group of sentient beings clustered near each other, hiding them from a Jedi’s Force Sense. Requires half of The character’s focus to maintain the concealment effect.

Related Skills/Powers: Concealment

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Haze II Chosen Force Feat

The character can extend their Concealment ability over a small group of sentient beings clustered close together, hiding them from a Jedi’s Force Sense. Requires The character’s full attention to maintain the concealment effect.

Related Skills/Powers: Concealment

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2015/08/09 / 2021/12/16
Haze I Chosen Force Feat

The character can extend their Concealment ability over a single additional sentient being next to them, hiding them from a Jedi’s Force Sense. Requires The character’s full attention to maintain the concealment effect.

Related Skills/Powers: Concealment

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2021/12/16 / 2021/12/16
Hammerhand Chosen Force Feat

The character is a specialist in using the Force to enhance the brute force of their strikes, and they experiences less drain while using their Amplification Force Power while attempting to unarm strike an opponent.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2021/12/16 / 2021/12/16
Hammer Time Chosen Force Feat

The character can turn their Telekinesis into a powerful blunt weapon that is capable of smashing foes with devastating force. This invisible 'sledgehammer' can shatter a Barrier and stagger a foe off balance or knock them from their feet. While as powerful as a haymaker punch, this power is noticeably slower than other strikes, making it easier to dodge by more agile foes.

Related Skills/Powers: Telekinesis

Prerequisites: Rank Tier: Journeyman and Order Group: Force Sensitives

2013/07/20 / 2021/12/16