Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Quick Draw | Chosen Skill Feat |
The character is known for shooting first and has a knack for quick-drawing their ranged weapon as quickly and naturally as blinking, often giving them the edge in a conventional standoff. Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2021/12/16 |
Artistic Machinery | Chosen Skill Feat |
The character values the beauty of things, including in things they have built with their Mechanics Skill. When working to make one of these options more pretty or artistic The character can use their Crafting Skill in place of their Mechanics Skill. Related Skills/Powers: Crafting and Mechanics Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
Always Have An Exit | Chosen Skill Feat |
The character has fantastic three-dimensional visualization. In the heat of battle, they can focus on finding an exit route and gets a +1 Skill Point bonus to their Astrogation Skill while looking for a way out (to a maximum of +5). Related Skills/Powers: Astrogation Prerequisites: Rank: Journeyman 3 |
2021/12/16 / 2021/12/16 |
Disarming Smile | Chosen Skill Feat |
The character is capable of flashing a disarming smile while appearing completely at ease and nonthreatening. The character gets a +1 Skill Point boost to their Deception Skill (to a maximum of +5) prior to engaging in combat. Related Skills/Powers: Deception Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2023/11/08 |
Knuckle Fists | Chosen Skill Feat |
Adept at the martial arts, The character has trained to enhance their blows with fist based weapons. The character can swap their Martial Arts Skill in place of their Miscellaneous Weapons Skill when fighting with knuckler weapons. Related Skills/Powers: Martial Arts and Miscellaneous Weapons Prerequisites: Rank: Journeyman 4 |
2024/07/07 / 2024/07/08 |
Go Ahead, Make My Day | Chosen Skill Feat |
The character is talented in the subtle nuances of acting or putting up a front to bluff or intimidate a target. In these instances, The character can use their Deception Skill in place of their Intimidation Skill to gain leverage in a compromising situation. Related Skills/Powers: Deception and Intimidation Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2023/11/08 |
Poison Weapons | Chosen Skill Feat |
The character is skilled in coating their weapons with poison and has trained to use them effectively in combat without fear of accidentally poisoning themself. Related Skills/Powers: Bladed Weapons and Miscellaneous Weapons Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
Is That The Best You Got? | Chosen Skill Feat |
The character is so adept at Intimidation that they is often able to understand and cope with many interrogation methods that would be used against them. When being tortured for information, The character can replace their Resolve Skill with their Intimidation Skill. Related Skills/Powers: Intimidation and Resolve Prerequisites: Rank Tier: Equite |
2015/08/09 / 2023/11/08 |
Do A Barrel Roll! | Chosen Skill Feat |
The character has a knack for instinctively dodging incoming fire by executing acrobatic maneuvers right before an otherwise lethal strike would blow their ship to pieces. Related Skills/Powers: Piloting Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
Creature Affinity I | Chosen Skill Feat |
The character has a seemingly natural and easier time controlling and/or connecting with one category of creature, such as reptile, mammals, amphibian, or avian without the use of the Force. (The creature category must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Journeyman (exact) |
2015/08/09 / 2021/12/16 |
Yes, I Said Closer | Chosen Skill Feat |
The character has earned a reputation for their brilliant naval tactics, and can leverage that reputation when issuing orders to ships under their command. To that end, The character can use their Tactics Skill in place of their Leadership Skill to instill a sense of loyalty and obedience in the crews of their ships. Related Skills/Powers: Leadership and Tactics Prerequisites: Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
Your Reputation Precedes You | Chosen Skill Feat |
Before entering into negotiations with a new person or party, The character's name, alias, or title alone is enough to sway opinions in their favor. This grants The character a +1 Skill Point bonus to their Charm Skill when they leverage their name in discussion (to a maximum of +5). Related Skills/Powers: Charm Prerequisites: Rank: Equite 2 |
2015/08/09 / 2023/11/08 |
War Hero | Chosen Skill Feat |
The character is a veteran of well known wars or conflicts and can leverage their name, alias, or title alone to convince doubters to follow their vision or strategy. The character gets a +1 Skill Point bonus their Leadership Skill when motivating new or doubtful troops to follow orders (to a maximum of +5). Related Skills/Powers: Leadership Prerequisites: Rank: Equite 2 |
2015/08/09 / 2021/12/16 |
You May Have Heard Of Me | Chosen Skill Feat |
The character’s name, alias, or title carries a heavy weight of its own. The stories surrounding the deeds and actions of their history grants The character a +1 Skill Point bonus to their Intimidation Skill when leveraging their name, alias, or title (to a maximum of +5). Related Skills/Powers: Intimidation Prerequisites: Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
I've Got A Bad Feeling About This | Chosen Skill Feat |
The character has an uncanny ability to avoid danger, able to almost sense it coming. Once per combat, they may use their Perception Skill in place of their Athletics Skill expressly for the purpose of dodging an incoming attack. Related Skills/Powers: Athletics and Perception Prerequisites: Rank Tier: Novitiate |
2013/08/12 / 2021/12/16 |
Sokan | Chosen Skill Feat |
The character has learned to incorporate the principles of Sokan into their Lightsaber Forms, by using the terrain, obstacles, and distance to balance evasive defense and kinetic offense. The character utilizes the full battleground to their advantage. Related Skills/Powers: Lightsaber Prerequisites: Rank: Journeyman 4 |
2020/09/07 / 2025/05/03 |
Won't Attract The Worm | Chosen Skill Feat |
The character has learned how to move silently as a shadow even when wearing medium to heavy armor that would otherwise be a dead giveaway to any attempt at stealth. They are able to balance their weight in just the right manner to mask and conceal clinking or creaking of plate or reinforced hide. Related Skills/Powers: Athletics Prerequisites: Society Rank: INQ: X: Chief Inquisitor |
2015/09/24 / 2021/12/16 |
Ambidexterity II | Chosen Skill Feat |
The character has trained equally with both of their hands and can fight easily with a weapon in one or the other. Not to be confused with Dual Wielding, they simply no longer has an off-hand, and can fight seamlessly at full effectiveness even if one hand is completely disabled. Related Skills/Powers: Dual Wielding Prerequisites: Rank Tier: Equite |
2015/08/09 / 2021/12/16 |
Who Needs A Tech? | Chosen Skill Feat |
Due to their sheer level of experience with ships and vehicles The character has learned how to rewire damaged systems at a pinch. In these situations, The character can use their Piloting Skill in place of their Mechanics Skill to make a repair on their vehicle or spacecraft. Related Skills/Powers: Mechanics and Piloting Prerequisites: Rank Tier: Equite |
2015/08/09 / 2023/11/08 |
Eagle Eye | Chosen Skill Feat |
The character has been trained to keep an eye on a target even in a crowd. The character can use their Stealth Skill in place of their Perception Skill in order to follow a mark from a safe distance without being detected. Related Skills/Powers: Perception and Stealth Prerequisites: Society Rank: INQ: IV: Apprentice Inquisitor |
2015/09/24 / 2023/11/08 |