Character Sheet Reference

Displaying feats 341 - 360 of 529 in total
Feat Type / Location Description Created / Updated
Noghri: Nothing Goes Over my Head Granted Default Feat

As a clan-based society, humor is a foreign concept to the Noghri species. Even in their most relaxed state, the meaning of most jokes are lost on The character. Therefore, they will often misinterpret jokes as serious insults, commands or just plain nonsense.

Prerequisites: Species: Noghri

2015/08/08 / 2021/12/16
Draethos: Yabba Dabba Do Granted Default Feat

The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, The character has trouble with understanding changes in other societies.

Prerequisites: Species: Draethos

2015/08/08 / 2021/12/16
Quarren: Just Keep Swimming Granted Default Feat

Quarren can descend to great oceanic depths without apparatus, allowing them to adapt to extreme changes in pressure by decompressing their body. The character can also breath indefinitely while underwater. This evolution in a deep sea environment makes The character an adept swimmer, but prolonged exposure to hot and dry atmospheres particularly uncomfortable and will cause The character’s skin to shrivel.

Prerequisites: Species: Quarren

2013/08/13 / 2021/12/16
Hotfix III Granted Default Feat

The character has become so attuned to the mechanical technology of the Galaxy that they can make lightning-quick repairs to any kind of active machinery even in the middle of a full-on crisis like critical engine failure or self-destruction. Even when surrounded by danger, The character can keep a level head while employing a hotfix to anything as small as a speeder to larger machinery found on starfighters.

Related Skills/Powers: Mechanics

Prerequisites: Discipline: Scavenger and Rank Tier: Elder

2016/08/02 / 2021/12/21
Lonto: Save The Trees Or Break Your Knees Granted Default Feat

Lonto believe in protecting nature at all costs. While many try to stay in the light in these efforts, many can be prone to more darker methods. The characteris prone to an instinctual need to defend nature, and should it ignore that, may find themselves shunned by other Lonto.

Prerequisites: Species: Lonto

2024/04/02 / 2024/04/02
Junker I Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Discipline: Scavenger and Rank Tier: Journeyman (exact)

2016/08/02 / 2021/12/21
Ryn: Made'ya'look Granted Default Feat

Ryn are natural performers and are comfortable working a crowd of any size. The character can use their Deception skill at +1 Skill point higher when deceiving or tricking an audience of two or more.

Related Skills/Powers: Deception

Prerequisites: Species: Ryn

2013/12/01 / 2023/11/09
Coynite: En'Tra'Sol Granted Default Feat

Following an extraordinarily strict law system, The character is bound to the code of conduct known as En’Tra’Sol. This law forbids The character from showing signs of weakness, with cowardice being the prime example of weakness. When issued a challenge in single combat, The character is bound to accept it with their honor at stake if they refuses. Declining a challenge results in The character losing focus, having broken En’Tra’Sol.

Prerequisites: Species: Coynite

2014/10/31 / 2021/12/16
Kaleesh: Warm Reception Granted Default Feat

Thanks to the thermal pits under their eyes, The character can sense the infrared spectrum, allowing them to ‘see’ in the dark by observing and detecting changes in and the presence of heat.

Related Skills/Powers: Perception

Prerequisites: Species: Kaleesh

2014/07/22 / 2021/12/16
Draethos: As Far As I Can See Granted Default Feat

The character can see twice as far as humans in low-light conditions due to their cave dwelling ancestry.

Related Skills/Powers: Perception

Prerequisites: Species: Draethos

2015/02/28 / 2021/12/16
Gungan: These Legs Were Made For Walkin’ Granted Default Feat

As a Gungan, The character has long legs with strong muscles, resulting in longer strides and greater propulsion underwater. Coupled with their amphibious nature, this makes them a natural runner and jumper, and a fast and agile swimmer. When exposed to dry or desert conditions for too long, however, their health and mood will suffer.

Prerequisites: Species: Gungan

2013/12/01 / 2021/12/16
Silver Tongue III Granted Default Feat

The character is comfortable when speaking in front of others, and can instinctively maneuver and adjust their speeches to the subtle shifts in a crowd to suit their desire. This allows them the ability to use all three of their Leadership, Intimidation, or Charm Skills at +1 Skill Point higher when addressing any kind of audience, from a small crowd to a gathered legion (to a maximum of +5).

Related Skills/Powers: Charm, Intimidation, and Leadership

Prerequisites: Discipline: Director and Rank Tier: Elder

2016/08/02 / 2023/11/13
Umbaran: Paint It Black Granted Default Feat

Like all Umbaran, The character can naturally see into the ultraviolet spectrum. This allows them to see much better in the dark, but causes them to be dazzled and disoriented by flashes of light, even from ordinary objects.

Prerequisites: Species: Umbaran

2014/01/18 / 2021/12/16
Sephi: Tinkerer Granted Default Feat

Sephi are known in the galaxy for their long life and their affinity with droids and machinery. The character has this same innate affinity when it comes to technology. As a result, they is able to more readily diagnose irregularities within droids others might miss when using their Mechanic skill.

Related Skills/Powers: Mechanics

Prerequisites: Species: Sephi

2014/01/18 / 2021/12/16
Arkanian: Infrared Vision Granted Default Feat

Arkanians have evolved on a dark and frigid homeworld and, as a result, The character is capable of seeing into the infrared spectrum. This gives them exceptional vision even on the darkest of nights.

Related Skills/Powers: Perception

Prerequisites: Species: Arkanian

2013/08/30 / 2021/12/16
Kel Dor: I Will Survive Granted Default Feat

By utilizing their unique physiology and antiox breathing mask, The character is capable of surviving in the hazardous conditions of a complete vacuum for several minutes. However, evolution in a unique atmosphere comprised of Dorin gas and helium prevents members of the Kel Dor species from breathing unaided in oxygen-rich atmospheres.

Prerequisites: Species: Kel Dor

2013/12/01 / 2021/12/16
Sakiyan: Better To See And Hear You With Granted Default Feat

All Sakiyans have oversized brains, as the portions dealing with sensory perception - sight, smell and hearing - are highly developed. While The character can see into the infrared spectrum and their enhanced senses are generally quite useful, bright lights, loud noises and strong odors can overwhelm them leading to pain and disorientation.

Prerequisites: Species: Sakiyan

2015/08/08 / 2021/12/16
Arkanian: Sunglasses At Night Granted Default Feat

While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, The character is effectively blind until they shields their vision from sources of extreme heat.

Prerequisites: Species: Arkanian

2015/08/08 / 2021/12/16
Ongree: Points Of View Granted Default Feat

Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given The character a unique mindset, allowing them to examine situations from multiple perspectives with ease and without concentration.

Prerequisites: Species: Ongree

2013/08/13 / 2021/12/16
Kel Dor: A World Of Absolutes Granted Default Feat

The Kel Dor society is one known for its hospitality, but also its simplistic approach to matters of justice. To The character, there is no middle ground on any moral issue, causing them to only see matters in black and white. Regardless of intent, only the resulting actions fall under the scope of judgement.

Prerequisites: Species: Kel Dor

2015/08/08 / 2021/12/16