Character Sheet Reference

Displaying feats 361 - 380 of 415 in total
Feat Type / Location Description Created / Updated
Battle Mind I Granted Default Feat

A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep their focus even when under fire. The character has learned to tune out common distractions like taunts, loud noises, and the chattering of crowds for the sake of more skillfully using Force Powers under pressure.

Related Skills/Powers: Resolve

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Sorcerer) or (Rank Tier: Journeyman (exact) and Discipline: Unyielding Tempest) or (Rank Tier: Journeyman (exact) and Discipline: Sith Blademaster)

2015/08/09 / 2021/12/21
Silvertongue Granted Default Feat

Through long experience using words to advance the Brotherhood’s agenda, The character has come to understand that the lines between persuasion and coercion or truth and falsehoods are artificial constructs. In any situation requiring the use of Charm, Deception, or Intimidation for persuasive purposes, The character may freely substitute any of those skills for each other.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 10

2024/04/14 / 2024/04/14
Synergy II Granted Default Feat

The character can more readily extend the effects of their defensive Force powers to a small team of allies within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Defender) or (Rank Tier: Equite (exact) and Discipline: Concordant)

2015/08/09 / 2021/12/21
Embrace The Light Granted Default Feat

Bolstered by their connection to the Light, all Lightbringers train to steel themselves against the darkness. The character has developed an increased resistance against Force Powers typically associated with the Dark Side (Darkness, Force Lightning, Rage, Slow, Suppression, Terror).

Prerequisites: Faction: The Lightbringers

2022/04/28 / 2024/07/08
Keen Eye I Granted Default Feat

When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: (Discipline: Infiltrator and Rank Tier: Journeyman (exact)) or (Discipline: Keen Intellectual and Rank Tier: Journeyman (exact))

2016/08/02 / 2021/12/21
Well Trained I Granted Default Feat

The character has worked hard to train their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated Creature that do not trigger for hours, or require long distances to accomplish. (Creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Ninja)

2024/09/25 / 2024/09/25
Well Trained II Granted Default Feat

The character reached new levels in the training of their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated or Tameable Creature that does not trigger for hours, or require long distances to accomplish, and can even send them out on more complicated tasks than just fetching or attacking. (Creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Ninja)

2024/09/25 / 2024/09/25
Well Trained III Granted Default Feat

The character has mastered how to train their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated or Tameable Creature that do not trigger for days or weeks, and can even send them out on more complicated tasks than just fetching or attacking. (Creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Ninja)

2024/09/25 / 2024/09/25
Creature Speaker I Granted Default Feat

The character is no stranger to harsh environments and the creatures that call them home. The character gains a +1 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +4).

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Creature Speaker II Granted Default Feat

The character is well-trained in handling harsh environments, and the creatures that call them home. The character gains a +1 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of their Creature Handling Skill.

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Creature Speaker III Granted Default Feat

A master of wildlife, The character knows how to handle the creatures that call the wilderness home. The character gains a +2 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of their Creature Handling Skill.

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Primal Bond I Granted Default Feat

The character's affinity for reaching out to the minds of animals has been honed. They gains a +1 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +4).

Related Skills/Powers: Creature Control

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Soothsayer)

2024/09/25 / 2024/09/25
Primal Bond II Granted Default Feat

The character's natural draw to creatures has strengthed their ability to reach out to the minds of animals. They gains a +1 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +5).

Related Skills/Powers: Creature Control

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Soothsayer)

2024/09/25 / 2024/09/25
Primal Bond III Granted Default Feat

The character's mastery of touching the minds of creatures has strengthed to an extreme level. They gains a +2 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +5).

Related Skills/Powers: Creature Control

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Soothsayer)

2024/09/25 / 2024/09/25
Beast Mode I Granted Default Feat

Working with animals has led The character to discover the ability to channel some addition Force energy to bolster their creatures. can use Amplification on their beast at twice the energy to use it for half the effect.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Kyatarun Dragoon)

2024/09/25 / 2024/09/25
Beast Mode II Granted Default Feat

The character has developed a deeper ability to channel some addition Force energy to bolster their creatures. They can use Amplification on their beast at twice the energy to use it for the full effect.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Kyatarun Dragoon)

2024/09/25 / 2024/09/25
Beast Mode III Granted Default Feat

The character has mastered the ability to channel additional Force energy to bolster their creatures. They can use Amplification on their beast at the same energy cost as using it on themselves, for the same full effect of the power.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Kyatarun Dragoon)

2024/09/25 / 2024/09/25
Jedi Ace I Granted Default Feat

The character's affinity for using the Force in dogfights has been honed. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +4).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Secret Order)

2024/09/25 / 2024/09/25
Jedi Ace II Granted Default Feat

The character has strengthened their ability to use the Force to aid their piloting. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Discipline: Secret Order and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Jedi Ace III Granted Default Feat

The character's mastery of using the Force to aid their piloting has strengthed to an extreme level. They gains a +2 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Secret Order)

2024/09/25 / 2024/09/25