Character Sheet Reference

Displaying feats 221 - 240 of 529 in total
Feat Type / Location Description Created / Updated
Eyes Wide Shut Chosen Force Feat

The character has lost the use of physical sight and learned instead how to see through the Force, much like the Miraluka. This allows them to live and exist seamlessly with the other sentient beings of the galaxy without stumbling into obstacles blindly. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is.

Related Skills/Powers: Sense

Prerequisites: Order Group: Force Sensitives and Rank: Equite 4

2015/09/12 / 2021/12/16
Blinded By The Light Chosen Force Feat

The character has a keen understanding of their Blinding and can use the power without having to shield their own eyes or look away.

Related Skills/Powers: Blinding

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2013/08/17 / 2021/12/16
'Tis But A Scratch Chosen Force Feat

The character can continue fighting even if one or more of their appendages is severed. Of course, they can't swing a weapon they can no longer wield. This is an advanced application of Control Self and lasts only as long as The character can maintain focus.

Related Skills/Powers: Control Self

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2013/08/17 / 2021/12/16
Puppet Master Chosen Force Feat

The character has developed their Mind Trick to a point where it is no longer simply used to trick the mind, but control it as well. If a sentient allows The character access, they are able to control that sentient directly, although this will leave The character defenseless for the duration of the control. The character may break this ability at any time, but may take no other actions or movements in their own body during this period. Their target may also voluntarily end this effect at any point, depending on their Resolve.

Related Skills/Powers: Mind Trick

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2014/01/25 / 2021/12/16
Static Shock III Chosen Force Feat

The character has developed their Force Lighting Power so that they can extend the duration into a continuous string that loses strength rapidly after the initial burst, split their Force Lightning into two streaks to hit two targets concurrently at half power, and disperse their Force Lightning at the point of impact, chain-linking into nearby targets with deteriorating power as the distance from the epicenter increases.

Related Skills/Powers: Force Lightning

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2022/06/20
Reflexive Counter Chosen Force Feat

The character has a knack for using their Precognition to instinctively counter a potentially lethal blow and retaliate with a strike of their own.

Related Skills/Powers: Precognition

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2013/07/20 / 2021/12/16
A Soul for a Soul Chosen Force Feat

In addition to being able to channel life and Force energy from a source other than themselves to fuel their healing ability, The character can, using a complicated and dangerous process, channel life and Force energy from a subdued living target to return a dead target to life, at the cost of killing the living target when complete.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2020/01/22 / 2021/12/16
Ace Aura Chosen Force Feat

The character has practiced the art of Battle Meditation in space battles to a point where it becomes second nature. The character can project their Battle Meditation Force Power over a squadron of starfighters, even while Piloting.

Related Skills/Powers: Battle Meditation

Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Telekinetic Strike I Chosen Force Feat

The character can focus their Telekinesis into a directional attack that mirrors an invisible, powerful cross-punch that goes beyond a simple Force push or shove, but requires a gesture regardless of skill.

Related Skills/Powers: Telekinesis

Prerequisites: Rank: Journeyman 3 (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Force Meld I Chosen Force Feat

The character has refined their Battle Meditation to allow them to link together the minds of a small group of Force Sensitives, enhancing battle coordination and morale without needing to meditate. This means The character can move with the group, and not remain stationary. However, disturbances in emotional state or the Force will have serious consequences against the whole group.

Related Skills/Powers: Battle Meditation

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Dampen I Chosen Force Feat

Rather than focusing on an individual, The character has learned to project the effects of Suppression over a small area of effect, lowering the effectiveness of Force usage from any that step into The character’s sphere of awareness.

Related Skills/Powers: Suppression

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Manchurian Candidate Chosen Force Feat

The character may delay a Mind Trick from taking effect for a predetermined amount of time, or a specific trigger event. The more distant in the future, or the more complex the trigger, the less powerful the Mind Trick must be to compensate.

Related Skills/Powers: Mind Trick

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2013/08/21 / 2021/12/16
Enhanced Sight II Chosen Force Feat

The character can use the Force to augment their vision to not only see better in the dark and hazes but further distances as well. The effect is tied to The character’s ability in Amplification.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2023/04/24 / 2023/04/24
Energy Dispersion Chosen Force Feat

The character has developed a talent for dispersing any energy attack blocked with Barrier. This ability causes the energy to be absorbed and spread out, as opposed to bluntly obstructing it, which allows the user to withstand several more energy attacks than they would otherwise.

Related Skills/Powers: Barrier

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2017/02/11 / 2021/12/16
Escape Artist Chosen Force Feat

The character can use Amplification to create an internal surge of Force energy. This energy frees him of all foreign Force effects that would otherwise be inhibiting him from moving properly, such as Slow, Stasis, or even a Telekinetic grip.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2013/08/17 / 2021/12/16
Force-Link Chosen Force Feat

The character can forge a strong connection to between two Force-users, granting them the ability to communicate across vast distances as if standing in front of one another. The result is a tangible presence where each sees the other as if they were in the same space, though with no control over when or how this will occur.

Related Skills/Powers: Telepathy

Prerequisites: Rank: Elder 4 and Order Group: Force Sensitives

2018/01/16 / 2021/12/16
Matter Bender II Chosen Force Feat

The character has mastered Telekinesis beyond particle control of sand, water, and fire, and have learned to resonate with solid and stationary inorganic matter. With intense focus they can disrupt an area no bigger than themselves, and turn the solid matter into fine grain particles.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank: Elder 1

2023/01/31 / 2023/02/03
Matter Bender I Chosen Force Feat

The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles.

Related Skills/Powers: Telekinesis

Prerequisites: Rank: Equite 4 (exact) and Order Group: Force Sensitives

2023/02/05 / 2023/02/05
Stun II Chosen Force Feat

The character has advanced their skill with Slow, allowing them to not only overwhelm a target's motor functions and cause them to become temporarily stunned in place, but also use the power to fully freeze the intended target in place in a near-catatonic state at the cost of complete focus and concentration, regardless of Force Power level. All joints are locked for the duration, with the target remaining in the exact position as when Slow took effect.

Related Skills/Powers: Slow

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2015/08/09 / 2022/01/28
Inceptioned Chosen Force Feat

The character has mastered the art of corrupting a mind, distorting the borders between what is real and imaginary. With absolute focus, they can attempt to convince a target that a memory is either real, or fictional. The more complicated the memory, the more draining this is on the user.

Related Skills/Powers: Mind Trick

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16