Character Sheet Reference

Displaying feats 281 - 300 of 578 in total
Feat Type / Location Description Created / Updated
Lonto: It’s Not A Drug Granted Default Feat

With a deep connection to the natural world, and part plant themselves, The character is able to grow and utilize tragia leaves for the purpose of healing others. The character can use their Medicine skill at +1 Skill Point higher when using these leaves to heal themselves and others.

Prerequisites: Species: Lonto

2024/04/02 / 2024/04/02
Lonto: Save The Trees Or Break Your Knees Granted Default Feat

Lonto believe in protecting nature at all costs. While many try to stay in the light in these efforts, many can be prone to more darker methods. The characteris prone to an instinctual need to defend nature, and should it ignore that, may find themselves shunned by other Lonto.

Prerequisites: Species: Lonto

2024/04/02 / 2024/04/02
Silvertongue Granted Default Feat

Through long experience using words to advance the Brotherhood’s agenda, The character has come to understand that the lines between persuasion and coercion or truth and falsehoods are artificial constructs. In any situation requiring the use of Charm, Deception, or Intimidation for persuasive purposes, The character may freely substitute any of those skills for each other.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 10

2024/04/14 / 2024/04/14
Anzati: ‘Soup’ For You Granted Default Feat

The character can drink the ‘soup’ of an enemy to regain energy. Thus, The character can use Mind Trick for the sole purpose of temporarily immobilizing a victim they wish to feed on and the stronger the victim's Resolve the more difficult the Mind Trick is. Feeding requires unbroken concentration, however, leaving him vulnerable during the process.

Related Skills/Powers: Mind Trick

Prerequisites: Species: Anzati

2013/08/13 / 2024/06/04
Kyuzo: Gravity Power Level Granted Default Feat

Hailing from a planet with heavy gravity, Kyuzo evolved dense muscle fibers. As such, The character has superior reflexes on planets with standard gravity or less.

Prerequisites: Species: Kyuzo

2024/07/06 / 2024/07/06
Kyuzo: Respiratory Granted Default Feat

Kyuzo have sensitive respiratory systems, The character needs a filter mask, bandages, or some other kind of covering to protect them while in uncomfortable climates, like in the galactic standard habitable environments, otherwise they will become ill.

Prerequisites: Species: Kyuzo

2024/07/06 / 2024/07/07
Embrace The Light Granted Default Feat

Bolstered by their connection to the Light, all Lightbringers train to steel themselves against the darkness. The character has developed an increased resistance against Force Powers typically associated with the Dark Side (Darkness, Force Lightning, Rage, Slow, Suppression, Terror).

Prerequisites: Faction: The Lightbringers

2022/04/28 / 2024/07/08
Well Trained I Granted Default Feat

The character has worked hard to train their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated Creature that do not trigger for hours, or require long distances to accomplish. (Creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Ninja)

2024/09/25 / 2024/09/25
Well Trained II Granted Default Feat

The character reached new levels in the training of their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated or Tameable Creature that does not trigger for hours, or require long distances to accomplish, and can even send them out on more complicated tasks than just fetching or attacking. (Creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Ninja)

2024/09/25 / 2024/09/25
Well Trained III Granted Default Feat

The character has mastered how to train their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated or Tameable Creature that do not trigger for days or weeks, and can even send them out on more complicated tasks than just fetching or attacking. (Creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Ninja)

2024/09/25 / 2024/09/25
Creature Speaker I Granted Default Feat

The character is no stranger to harsh environments and the creatures that call them home. The character gains a +1 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +4).

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Creature Speaker II Granted Default Feat

The character is well-trained in handling harsh environments, and the creatures that call them home. The character gains a +1 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of their Creature Handling Skill.

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Creature Speaker III Granted Default Feat

A master of wildlife, The character knows how to handle the creatures that call the wilderness home. The character gains a +2 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of their Creature Handling Skill.

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Primal Bond I Granted Default Feat

The character's affinity for reaching out to the minds of animals has been honed. They gains a +1 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +4).

Related Skills/Powers: Creature Control

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Soothsayer)

2024/09/25 / 2024/09/25
Primal Bond II Granted Default Feat

The character's natural draw to creatures has strengthed their ability to reach out to the minds of animals. They gains a +1 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +5).

Related Skills/Powers: Creature Control

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Soothsayer)

2024/09/25 / 2024/09/25
Primal Bond III Granted Default Feat

The character's mastery of touching the minds of creatures has strengthed to an extreme level. They gains a +2 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +5).

Related Skills/Powers: Creature Control

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Soothsayer)

2024/09/25 / 2024/09/25
Beast Mode I Granted Default Feat

Working with animals has led The character to discover the ability to channel some addition Force energy to bolster their creatures. can use Amplification on their beast at twice the energy to use it for half the effect.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Kyatarun Dragoon)

2024/09/25 / 2024/09/25
Beast Mode II Granted Default Feat

The character has developed a deeper ability to channel some addition Force energy to bolster their creatures. They can use Amplification on their beast at twice the energy to use it for the full effect.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Kyatarun Dragoon)

2024/09/25 / 2024/09/25
Beast Mode III Granted Default Feat

The character has mastered the ability to channel additional Force energy to bolster their creatures. They can use Amplification on their beast at the same energy cost as using it on themselves, for the same full effect of the power.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Kyatarun Dragoon)

2024/09/25 / 2024/09/25
Jedi Ace I Granted Default Feat

The character's affinity for using the Force in dogfights has been honed. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +4).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Secret Order)

2024/09/25 / 2024/09/25