Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Inceptioned | Chosen Force Feat |
The character has mastered the art of corrupting a mind, distorting the borders between what is real and imaginary. With absolute focus, they can attempt to convince a target that a memory is either real, or fictional. The more complicated the memory, the more draining this is on the user. Related Skills/Powers: Mind Trick Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Field Triage III | Chosen Force Feat |
The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with moderate injuries including life threatening trauma and severed limbs. Related Skills/Powers: Control Self and Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Force Drain I | Chosen Force Feat |
The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living organic source and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes twice as long to heal as it would with the traditional Healing Force Power. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2020/01/22 / 2021/12/16 |
Telekinetic Strike I | Chosen Force Feat |
The character can focus their Telekinesis into a directional attack that mirrors an invisible, powerful cross-punch that goes beyond a simple Force push or shove, but requires a gesture regardless of skill. Related Skills/Powers: Telekinesis Prerequisites: Rank: Journeyman 3 (exact) and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Shield Wall I | Chosen Force Feat |
The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. However, they can take no other action, including moving, during this period. Related Skills/Powers: Barrier Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives |
2013/08/17 / 2021/12/16 |
Deflect This | Chosen Force Feat |
While using Lightsaber-resistant weapons (Beskar, Phrik, Sith Alchemy), The character can use their relevant related Skill (Bladed, Blunt, Miscellaneous) in place of their Lightsaber Skill for the sole purpose of deflecting and redirecting incoming blaster fire. Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Miscellaneous Weapons Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2020/01/22 / 2024/03/29 |
We Are Legion I | Chosen Force Feat |
The character can spread his Creature Control power to two creatures with scaled focus and concentration respective to the type of creatures. Related Skills/Powers: Creature Control Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives |
2013/08/17 / 2021/12/16 |
Don’t Stop Believin’ | Chosen Force Feat |
The character is able to convince others to follow their visions in confidence. Whether or not these insights prove true, The character is experienced in having others place faith in their visions rather than leadership. Therefore, The character can use their Farsight Power in place of their Leadership Skill when convincing others to trust in their visions. Related Skills/Powers: Farsight and Leadership Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Hutt: Tough and Thicc | Granted Default Feat |
Fully grown Hutts may look like a mass of fat, but beneath their slimy slug-like exterior is a body made of strength. With a short reach, The character can propel themselves forward at an alarming speed, while their thick skin and layers of fat add extra protection against all manner of weaponry. Prerequisites: Species: Hutt |
2023/03/31 / 2023/03/31 |
Hutt: Slimy Gangsta | Granted Default Feat |
Regardless of personal intent or agenda, being a Hutt, The character has inseparable ties to the Hutt Criminal Syndicate. The galaxy-wide known reputation of the Hutts, allows The character to leverage these ties in attempts of persuasion or intimidation, especially against members of the criminal underworld. Prerequisites: Species: Hutt |
2023/03/31 / 2023/03/31 |
Tools Of The Trade III | Granted Default Feat |
The character has become a master of using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +2 Skill Point bonus to Miscellaneous Weapons when prepared and a +1 Skill Point bonus when improvising on the fly (up to a Maximum of +5). Related Skills/Powers: Miscellaneous Weapons Prerequisites: Discipline: Hunter and Rank Tier: Elder |
2016/08/02 / 2021/12/21 |
Coynite: Lion's Mane | Granted Default Feat |
The character recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus The character respects other species with long hair and shaggy coats. However, The character frowns on bald or hairless beings. Prerequisites: Species: Coynite |
2015/08/08 / 2021/12/16 |
Tools Of The Trade II | Granted Default Feat |
The character has become proficient with using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +1 Skill Point bonus to Miscellaneous Weapons Skill even when improvising on the fly and unprepared (up to a maximum of +5). Related Skills/Powers: Miscellaneous Weapons Prerequisites: Discipline: Hunter and Rank Tier: Equite (exact) |
2016/08/02 / 2021/12/21 |
Clawdite: Pragmatic | Granted Default Feat |
Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. The character holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters. Prerequisites: Species: Clawdite |
2015/08/08 / 2021/12/16 |
Kessurian: Spatial Awareness | Granted Default Feat |
As with all Kessurian, The character possesses a pair of montrals upon their head that aids with space-perception. These can provide a passive spatial perception in a small sphere as well as allow The character to pick up on changes in atmosphere and temperature. Prerequisites: Species: Kessurian |
2023/05/04 / 2023/05/04 |
Firrerreo: Predatory Nature | Granted Default Feat |
Firrerreo are natural endurance hunters. As a result of their rapid healing, The character can recover in minutes from most minor wounds at the cost of energy, allowing them to outlast their target. Prerequisites: Species: Firrerreo |
2021/10/14 / 2021/12/16 |
Duros: Duro the Explorer | Granted Default Feat |
Like all Duros, The character is a gifted space explorer. This makes it easier for them to calculate hyperspace routes, though without special training they would still need to rely on a droid or computer to make all the necessary calculations correctly. Prerequisites: Species: Duros |
2013/08/13 / 2021/12/16 |
Envoy's Will | Granted Default Feat |
Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion. Related Skills/Powers: Resolve Prerequisites: Trophy: Players Gonna Play, level 10 |
2023/02/16 / 2023/08/17 |
On The Trail I | Granted Default Feat |
When tracking or on the trail of a quarry The character will pick up on clues to a target's whereabouts or direction that others might miss. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Hunter |
2016/08/02 / 2021/12/21 |
Kaminoan: Amoral Nature | Granted Default Feat |
Being of a society that engineers natural processes rather than simply experiencing them, Kaminoans don't hold to the common morals of society. This allows The character to more generally consider all options, even those that might be unsavory to others, without hesitation. Prerequisites: Species: Kaminoan |
2018/01/20 / 2021/12/16 |