Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Shield Wall I | Chosen Force Feat |
The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. However, they can take no other action, including moving, during this period. Related Skills/Powers: Barrier Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2013/08/17 / 2021/12/16 |
Reflexive Counter | Chosen Force Feat |
The character has a knack for using their Precognition to instinctively counter a potentially lethal blow and retaliate with a strike of their own. Related Skills/Powers: Precognition Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2013/07/20 / 2021/12/16 |
Loop it | Chosen Force Feat |
The character’s Illusion Force Power goes beyond simple tricks. With extensive practice, they have gained the ability to generate longer-lasting images, left to run on repetitive loops. Though incredibly deceiving from a distance, these illusions tend to fall apart upon closer inspection. Related Skills/Powers: Illusion Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
More Than A Feeling | Chosen Force Feat |
The character can pull more concrete details from complicated visions from their Farsight Power. While not able to fully read the messages, they can extract keywords, phrases, or feelings and interpret them into true foresight. Related Skills/Powers: Farsight Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman |
2013/08/17 / 2021/12/16 |
Field Triage II | Chosen Force Feat |
The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with moderate injuries including deep cuts and broken bones. Related Skills/Powers: Control Self and Healing Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Debilitating Fear | Chosen Force Feat |
The character can use Terror and fear alone to temporarily induce a sense of paralysis to weaker minds, or instill a simple hesitation or pause in stronger minds. Related Skills/Powers: Terror Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
Eyes Wide Shut | Chosen Force Feat |
The character has lost the use of physical sight and learned instead how to see through the Force, much like the Miraluka. This allows them to live and exist seamlessly with the other sentient beings of the galaxy without stumbling into obstacles blindly. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is. Related Skills/Powers: Sense Prerequisites: Rank: Equite 4 and Order Group: Force Sensitives |
2015/09/12 / 2021/12/16 |
Static Shock IV | Chosen Force Feat |
As an Elder The character has mastered their Force Lightning Power being able to split the stream to multiple targets, chain outward from a single target, and even maintain a sustained attack all without losing any power. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2013/08/17 / 2021/12/17 |
Obedience School | Chosen Force Feat |
Through Creature Control, The character can exert his will entirely over a target creatures conscious mind, directing them to carry out a specific task or function that might go against their base nature. Related Skills/Powers: Creature Control Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Use The Force, Luke II | Chosen Force Feat |
The character can, while operating their starfighter, reach out with the Force and manipulate matter with their Telekinesis ability. With limited focus, they can not only alter the trajectory of a large projectile weapons (rockets, torpedoes) off its natural trajectory guiding it to hit specific targets, but also that of space debris, shrapnel, and even to close hull breaches. Related Skills/Powers: Piloting and Telekinesis Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2015/08/09 / 2021/12/17 |
Force Scream I | Chosen Force Feat |
The character has learned to amplify their vocal cords to allow them to exceed volumes typical of normal beings. This vocal attack can disorient and damage the auditory senses of opponents within 5 feet of the direction The character is facing. This attack does minor damage to the user. Related Skills/Powers: Amplification Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Matter Bender I | Chosen Force Feat |
The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles. Related Skills/Powers: Telekinesis Prerequisites: (Rank: Equite 3 (exact) and Order Group: Force Sensitives) or (Rank: Equite 4 (exact) and Order Group: Force Sensitives) |
2021/12/16 / 2023/01/31 |
We Are Legion II | Chosen Force Feat |
The character can spread his Creature Control power to two or more creatures with scaled focus and concentration respective to the type of creatures. Related Skills/Powers: Creature Control Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
Whizz-Bang | Chosen Force Feat |
The character has learned to "throw" their Blinding Force Power away from their body to a point they can see within 10 feet. This thrown bright light comes with the exact same effects as a normal usage of the power. Related Skills/Powers: Blinding Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Telekinetic Strike I | Chosen Force Feat |
The character can focus their Telekinesis into a directional attack that mirrors an invisible, powerful cross-punch that goes beyond a simple Force push or shove, but requires a gesture regardless of skill. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 3 (exact) |
2015/08/09 / 2021/12/16 |
Static Shock III | Chosen Force Feat |
The character has developed their Force Lighting Power so that they can extend the duration into a continuous string that loses strength rapidly after the initial burst, split their Force Lightning into two streaks to hit two targets concurrently at half power, and disperse their Force Lightning at the point of impact, chain-linking into nearby targets with deteriorating power as the distance from the epicenter increases. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2015/08/09 / 2022/06/20 |
Energy Dispersion | Chosen Force Feat |
The character has developed a talent for dispersing any energy attack blocked with Barrier. This ability causes the energy to be absorbed and spread out, as opposed to bluntly obstructing it, which allows the user to withstand several more energy attacks than they would otherwise. Related Skills/Powers: Barrier Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2017/02/11 / 2021/12/16 |
Static Shock II | Chosen Force Feat |
The character can not only extended the duration of their Force Lightning into a continuous string that loses strength rapidly after the initial burst, but they can also split their Force Lightning into two streaks to hit two targets concurrently at half power. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2015/08/09 / 2021/12/16 |
Ace Aura | Chosen Force Feat |
The character has practiced the art of Battle Meditation in space battles to a point where it becomes second nature. The character can project their Battle Meditation Force Power over a squadron of starfighters, even while Piloting. Related Skills/Powers: Battle Meditation Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 |
2021/12/16 / 2021/12/16 |
A Soul for a Soul | Chosen Force Feat |
In addition to being able to channel life and Force energy from a source other than themselves to fuel their healing ability, The character can, using a complicated and dangerous process, channel life and Force energy from a subdued living target to return a dead target to life, at the cost of killing the living target when complete. Related Skills/Powers: Healing Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2020/01/22 / 2021/12/16 |