Character Sheet Reference

Displaying feats 201 - 220 of 529 in total
Feat Type / Location Description Created / Updated
Shield Wall II Chosen Force Feat

The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. They move within the barrier radius, but must maintain focus on sustaining it, and thus can take no other actions.

Related Skills/Powers: Barrier

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Loop it Chosen Force Feat

The character’s Illusion Force Power goes beyond simple tricks. With extensive practice, they have gained the ability to generate longer-lasting images, left to run on repetitive loops. Though incredibly deceiving from a distance, these illusions tend to fall apart upon closer inspection.

Related Skills/Powers: Illusion

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
Static Shock I Chosen Force Feat

The character can extend their Force Lightning into a singular, continuous string that loses strength rapidly after the initial burst.

Related Skills/Powers: Force Lightning

Prerequisites: Rank Tier: Novitiate (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Shield Wall I Chosen Force Feat

The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. However, they can take no other action, including moving, during this period.

Related Skills/Powers: Barrier

Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives

2013/08/17 / 2021/12/16
Debilitating Fear Chosen Force Feat

The character can use Terror and fear alone to temporarily induce a sense of paralysis to weaker minds, or instill a simple hesitation or pause in stronger minds.

Related Skills/Powers: Terror

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Obedience School Chosen Force Feat

Through Creature Control, The character can exert his will entirely over a target creatures conscious mind, directing them to carry out a specific task or function that might go against their base nature.

Related Skills/Powers: Creature Control

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2021/12/16 / 2021/12/16
Use The Force, Luke II Chosen Force Feat

The character can, while operating their starfighter, reach out with the Force and manipulate matter with their Telekinesis ability. With limited focus, they can not only alter the trajectory of a large projectile weapons (rockets, torpedoes) off its natural trajectory guiding it to hit specific targets, but also that of space debris, shrapnel, and even to close hull breaches.

Related Skills/Powers: Piloting and Telekinesis

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2015/08/09 / 2021/12/17
Matter Bender I Chosen Force Feat

The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 (exact)

2021/12/16 / 2023/01/31
Eyes Wide Shut Chosen Force Feat

The character has lost the use of physical sight and learned instead how to see through the Force, much like the Miraluka. This allows them to live and exist seamlessly with the other sentient beings of the galaxy without stumbling into obstacles blindly. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is.

Related Skills/Powers: Sense

Prerequisites: Order Group: Force Sensitives and Rank: Equite 4

2015/09/12 / 2021/12/16
Reflexive Counter Chosen Force Feat

The character has a knack for using their Precognition to instinctively counter a potentially lethal blow and retaliate with a strike of their own.

Related Skills/Powers: Precognition

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2013/07/20 / 2021/12/16
I Know That Feel, Bro Chosen Force Feat

The character can use their Sense Power to augment their Charm Skill. By reading their target's thoughts and aligning with their emotions, they can easily relate to anyone, regardless of stark conflict in personality or sense of justice. The character gets a +1 Skill Point boost to their Charm Skill (to a maximum of +5) when augmenting with their Sense Force Power.

Related Skills/Powers: Charm and Sense

Prerequisites: Rank Tier: Journeyman and Order Group: Force Sensitives

2013/08/17 / 2023/11/08
Field Triage II Chosen Force Feat

The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with moderate injuries including deep cuts and broken bones.

Related Skills/Powers: Control Self and Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Static Shock III Chosen Force Feat

The character has developed their Force Lighting Power so that they can extend the duration into a continuous string that loses strength rapidly after the initial burst, split their Force Lightning into two streaks to hit two targets concurrently at half power, and disperse their Force Lightning at the point of impact, chain-linking into nearby targets with deteriorating power as the distance from the epicenter increases.

Related Skills/Powers: Force Lightning

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2022/06/20
Static Shock II Chosen Force Feat

The character can not only extended the duration of their Force Lightning into a continuous string that loses strength rapidly after the initial burst, but they can also split their Force Lightning into two streaks to hit two targets concurrently at half power.

Related Skills/Powers: Force Lightning

Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Energy Dispersion Chosen Force Feat

The character has developed a talent for dispersing any energy attack blocked with Barrier. This ability causes the energy to be absorbed and spread out, as opposed to bluntly obstructing it, which allows the user to withstand several more energy attacks than they would otherwise.

Related Skills/Powers: Barrier

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2017/02/11 / 2021/12/16
Telekinetic Strike I Chosen Force Feat

The character can focus their Telekinesis into a directional attack that mirrors an invisible, powerful cross-punch that goes beyond a simple Force push or shove, but requires a gesture regardless of skill.

Related Skills/Powers: Telekinesis

Prerequisites: Rank: Journeyman 3 (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
A Soul for a Soul Chosen Force Feat

In addition to being able to channel life and Force energy from a source other than themselves to fuel their healing ability, The character can, using a complicated and dangerous process, channel life and Force energy from a subdued living target to return a dead target to life, at the cost of killing the living target when complete.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2020/01/22 / 2021/12/16
We Are Legion II Chosen Force Feat

The character can spread his Creature Control power to two or more creatures with scaled focus and concentration respective to the type of creatures.

Related Skills/Powers: Creature Control

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Whizz-Bang Chosen Force Feat

The character has learned to "throw" their Blinding Force Power away from their body to a point they can see within 10 feet. This thrown bright light comes with the exact same effects as a normal usage of the power.

Related Skills/Powers: Blinding

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2021/12/16 / 2021/12/16
Ace Aura Chosen Force Feat

The character has practiced the art of Battle Meditation in space battles to a point where it becomes second nature. The character can project their Battle Meditation Force Power over a squadron of starfighters, even while Piloting.

Related Skills/Powers: Battle Meditation

Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives

2021/12/16 / 2021/12/16