Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Feeorin: Well Aged | Granted Default Feat |
Due to their unique metabolism and biological makeup, Feeorin stand out from other denizens of the galaxy, remaining in prime physical condition for most of their long lives. The character does not suffer from the effects of aging past the point of maturity. Prerequisites: Species: Feeorin |
2021/11/17 / 2021/12/16 |
Ugnaught: It's Off To Work We Go | Granted Default Feat |
Ugnaughts are known for their resilience and hard work. In the face of exhaustion, The character can summon their second wind, increasing his stamina by +1 skill point to maintain focus on the task at hand and complete their work. This can range from working long hours in a factory to ending a drawn-out fight. Related Skills/Powers: Stamina Prerequisites: Species: Ugnaught |
2020/08/08 / 2021/12/16 |
Neti: Natural Stamina | Granted Default Feat |
As a Neti, The character does not sleep, eat or consume large amounts of water. They has no biological need to rest and can thus push themself through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that they are in. The more broad spectrum light that they are exposed to, the longer they can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as The character will become exhausted and weak if deprived of sunlight for extremely long periods of time. Prerequisites: Species: Neti |
2013/08/13 / 2021/12/16 |
Intergalactic I | Granted Default Feat |
The character has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. The character can understand (but not speak) the basics of alien and droid dialects without the need of Linguistics Skill Points. Related Skills/Powers: Linguistics Prerequisites: (Discipline: Scoundrel and Rank Tier: Journeyman (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Journeyman (exact)) or (Discipline: Orator and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2021/12/21 |
Zeltron: Sun's Getting Real Low | Granted Default Feat |
The galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows The character to more easily interact with others. As a result, they are better at defusing situations either through Charm or Deception. Related Skills/Powers: Charm and Deception Prerequisites: Species: Zeltron |
2014/01/09 / 2024/07/11 |
Battlefield Awareness II | Granted Default Feat |
Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and The character is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within their immediate vicinity. Once tagged, The character can better handle attacks from multiple opponents at the same time within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: (Rank Tier: Equite (exact) and Discipline: Marauder) or (Rank Tier: Equite (exact) and Discipline: Force Warrior) |
2013/08/10 / 2021/12/21 |
Devil’s Sight | Granted Default Feat |
As a member of The Shadowseers, The character has learned to live in the shadows. Molded by the darkness, they have developed Force-enhanced vision, allowing them to see clearly even in pitch darkness. Prerequisites: Faction: The Shadowseers |
2022/04/28 / 2022/05/30 |
Battle Mind II | Granted Default Feat |
The character has become fluent at tuning out the distractions and rigors of battle while wielding the Force. Detonations, blasters, and the chaos of a battlefield fall on deaf ears, increasing their ability to focus on using Force Powers without interruption, even if taking a grazing blow. More persistent and intensive bodily harm or injury can still interrupt The character’s concentration, or cause it to falter. Related Skills/Powers: Resolve Prerequisites: (Rank Tier: Equite (exact) and Discipline: Sorcerer) or (Rank Tier: Equite (exact) and Discipline: Unyielding Tempest) |
2015/08/09 / 2021/12/21 |
Zelosian: Pour Some Sugar On Me | Granted Default Feat |
As a Zelosian, The character bleeds chlorophyll sap instead of blood. As a result, they will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans. Prerequisites: Species: Zelosian |
2015/08/08 / 2021/12/16 |
Steel Curtain | Granted Default Feat |
The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets. Related Skills/Powers: Resolve Prerequisites: Society Rank: INQ: XII: Grand Inquisitor |
2015/09/24 / 2021/12/16 |
Balance Point | Granted Default Feat |
As a Truthwarden, The character has been trained to ignore the pulling of either side of the Force. Their pragmatic approach to the Force grants them increased stamina when utilizing Force Powers. Prerequisites: Faction: The Truthwardens |
2022/04/28 / 2022/04/28 |
Togruta: Pack Mentality | Granted Default Feat |
Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, The character holds an aversion to isolation and is rendered almost incapable of making individual decisions. Prerequisites: Species: Togruta |
2015/08/08 / 2021/12/16 |
Nagai: Honorbound | Granted Default Feat |
The Nagai place little above their sense of honor, some even driven to suicide should they fail to keep it. As an innate sense of being, The character has their a strong drive to honor their commitments and instinctively follows their core conduct of being. While others may not know what {{members}}'s honor entails immediately, they know for better or worse that The character will keep to it. Prerequisites: Species: Nagai |
2021/11/04 / 2021/12/16 |
Skakoan: Shifty Scientists | Granted Default Feat |
Well known as members of the Techno Union during the Clone Wars, the Skakoan people have a reputation as amoral scientists and engineers. The character often has to deal with this stereotype in {{gender:his/her/their}} general life in the galaxy at large. Prerequisites: Species: Skakoan |
2020/08/13 / 2021/12/16 |
Miraluka: Behind Blue Eyes | Granted Default Feat |
Like all Miraluka, The character was born without eyes that leave them with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of 'seeing' through the Force. This allows them to live and exist seamlessly with the other sentient beings of the galaxy. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is. Prerequisites: Species: Miraluka |
2013/08/13 / 2021/12/16 |
Devotee | Granted Default Feat |
Like all members of The Children of Mortis, The character is devoted to their cause. With a deep spiritual connection to the Force, and to The Father they are resistant to ideas or actions that go against their dogmatic views. Prerequisites: Faction: The Children of Mortis |
2022/04/28 / 2022/04/28 |
Ryn: Shady Palm Tree | Granted Default Feat |
Ryn have developed a reputation galaxy-wide as con artists and thieves. The character can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word. Prerequisites: Species: Ryn |
2015/08/08 / 2021/12/16 |
Omwati: Songbird | Granted Default Feat |
Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, The character possesses bones that are far more delicate than most species, making them less withstanding to trauma from weapons or impact. Prerequisites: Species: Omwati |
2015/08/08 / 2021/12/16 |
Firrerreo: The Animal in Me | Granted Default Feat |
Firrerreo are an instinctually wild and feral race. When not willfully preventing it, The character is prone to animal-like behaviors ranging from deep throaty growls, snarls, the baring of teeth, and even keening in grief. These tendencies lead many races to consider Firrerreo to be dangerous. Prerequisites: Species: Firrerreo |
2021/10/14 / 2021/12/16 |
Order Feat: Sith | Granted Default Feat |
The character follows the ways of the Sith Order. The Sith are Force users that seek power and are willing to do anything to achieve their goals. The Sith are solely dedicated to the dark side, which they see as the ultimate tool with which to succeed. They embrace ancient teachings that promote power and pleasure above all else, which they use to bring power and prestige for themselves across the Brotherhood. Prerequisites: Order Group: Siths |
2015/08/31 / 2021/12/16 |