Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Junker II | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common or uncommon mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5). Related Skills/Powers: Crafting and Mechanics Prerequisites: Discipline: Scavenger and Rank Tier: Equite (exact) |
2016/08/02 / 2021/12/21 |
Zabrak: Didn't Hurt! | Granted Default Feat |
Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, The character can ignore the worst of the pain to the point that their physiology prevents them from passing out during intense interrogations or torture. However, The character will still feel the effects of fatigue from bodily harm as normal. Prerequisites: Species: Zabrak |
2013/08/13 / 2021/12/16 |
Sakiyan: Not Too Hot, Not Too Cold | Granted Default Feat |
The character is a Sakiyan, making them more resistant to extremes in temperature. This allows them to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury. Prerequisites: Species: Sakiyan |
2013/08/13 / 2021/12/16 |
Twi'lek: Talk Lekku To Me | Granted Default Feat |
The character has the ability to communicate silently with other Twi’lek by way of subtle movements from their lekku. Unrestricted, these movements can convey messages to those fluent in the Twi'leki language as well. Prerequisites: Species: Twi'lek |
2013/08/13 / 2021/12/16 |
Togruta: Echolocation | Granted Default Feat |
Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, The character can ultrasonically sense the proximity and movement of physical objects around them. Prerequisites: Species: Togruta |
2013/12/01 / 2021/12/16 |
Faceless I | Granted Default Feat |
A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s full concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the Faceless power. Related Skills/Powers: Illusion Prerequisites: Discipline: Shadow and Rank Tier: Journeyman (exact) |
2013/08/10 / 2021/12/21 |
Zelosian: Pour Some Sugar On Me | Granted Default Feat |
As a Zelosian, The character bleeds chlorophyll sap instead of blood. As a result, they will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans. Prerequisites: Species: Zelosian |
2015/08/08 / 2021/12/16 |
Chameleon II | Granted Default Feat |
The character has learned to be more subtle when becoming one with their environment. They can change the way they walk and talk while making use of wardrobe, lighting, and demeanor. The character gets a +1 Skill Point bonus to their Stealth Skill when blending into a crowd or environment, even when not prepared or ready for a mission (to a maximum of +5). Related Skills/Powers: Stealth Prerequisites: Discipline: Infiltrator and Rank Tier: Equite (exact) |
2016/08/02 / 2023/11/18 |
Falleen: Simply Irresistible | Granted Default Feat |
The character can utilize their natural pheromones to make them appear irresistible to any gender of any species. When coupled with their exotic appearance, The character can more easily ply Deception on those who are unprepared. Related Skills/Powers: Deception Prerequisites: Species: Falleen |
2013/08/13 / 2023/11/08 |
Iron Pillar II | Granted Default Feat |
The Juggernaut has learned to more quickly harden their body with the Force. As long as The character has their feet planted, they only need partial concentration to momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise. Related Skills/Powers: Might and Stamina Prerequisites: Discipline: Juggernaut and Rank Tier: Equite (exact) |
2013/08/10 / 2021/12/21 |
Force Interrogation II | Granted Default Feat |
The character can now influence stronger emotions like love and suffering. they can probe deep into the hearts of their subjects and find hidden love or fears and draw them to the surface. The character can either torture a subject with this information, or use it to willingly coerce the information they desire. When using Mind Trick to probe for information, The character uses this Force Power +1 level higher (to a maximum of +5) and may use any successful Mind Trick to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in addition to other purposes. Related Skills/Powers: Mind Trick Prerequisites: Rank Tier: Equite (exact) and Discipline: Seeker |
2013/07/20 / 2021/12/21 |
Battle Haste III | Granted Default Feat |
An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. The character’s alacrity, even in the chaos of battle, is rivaled by none. Their strikes are not only quick but deadly accurate. As one foe falls, they is already focused on their next kill. The character no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to their peak at a moment’s notice. Related Skills/Powers: Athletics Prerequisites: Discipline: Marauder and Rank Tier: Elder |
2013/08/10 / 2021/12/21 |
Devaronian: The Face You Can't Hide | Granted Default Feat |
Devaronians are recognizable as a dimorphic species within the galaxy, the differences between their genders more distinct than simple genetics. The horned, bald males stand out in a crowd, while the females still have vestigial bumps that give them away. As a result, it is difficult for The character to disguise themself in terms of appearance and even more so when trying to pose as the opposite gender. Prerequisites: Species: Devaronian |
2017/05/03 / 2021/12/16 |
Battlefield Awareness III | Granted Default Feat |
Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. The character can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, they can track not only close-quarter attacks, but long range ones as well within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: Discipline: Marauder and Rank Tier: Elder |
2013/08/10 / 2022/06/25 |
Lasat: Few And The Proud | Granted Default Feat |
After being driven to the point of extinction by the Galactic Empire, Lasat tend to keep to themselves and avoid drawing the attention of the galaxy at large. As a result, The character often has to contend with stereotypes of their species being nothing more than primitive brutes—despite the importance that Lasat place on intellect, combat skills, and most importantly honor. Prerequisites: Species: Lasat |
2017/02/10 / 2021/12/16 |
Synergy III | Granted Default Feat |
The character can instantly extend the effects of their defensive Force powers to a small team of allies within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier. Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing Prerequisites: Discipline: Defender and Rank Tier: Elder |
2015/08/09 / 2021/12/21 |
Zeltron: Turn Down For What? | Granted Default Feat |
A Zeltron’s second liver grants them a heightened metabolism. As a result, The character has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push them towards hedonistically indulgent tendencies. Prerequisites: Species: Zeltron |
2015/08/08 / 2021/12/16 |
Battle Haste II | Granted Default Feat |
The frenzy of battle drives The character into a willing fury that they has learned to harness. Their rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. Their emotions fuse seamlessly with the Force, allowing them to strike more swiftly and more accurately. Related Skills/Powers: Athletics Prerequisites: Rank Tier: Equite (exact) and Discipline: Marauder |
2013/08/10 / 2021/12/21 |
Lasat: The Child, The Warrior, The Fool | Granted Default Feat |
The character has muscular digitigrade legs, large finger pads and prehensile toes. These genetic gifts make running, jumping and climbing easier for them and also have the advantage of letting The character move quietly when needed. When combined with a Lasat’s distinct odor and large stature, however, stealth is not always that easy. It can also make things difficult for The character when trying to fit into compressed spaces or blend in with the other species of the galaxy. Prerequisites: Species: Lasat |
2017/02/10 / 2021/12/16 |
Verpine: Hive Mind | Granted Default Feat |
Verpine society is based on honesty and building consensus, and The character thus has great difficulty in situations that involve convincing people to do things via deception. Prerequisites: Species: Verpine |
2015/08/08 / 2021/12/16 |