Feat | Type / Location | Description | Created / Updated | |
---|---|---|---|---|
Order Feat: Jedi | Granted Default Feat |
The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses. Prerequisites: Order Group: Jedis |
2015/08/31 / 2021/12/16 | |
Elomin: Order! Order! | Granted Default Feat |
Elomin strive to find order in things and create order where none exists. The character is no exception, and they finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess. Prerequisites: Species: Elomin |
2013/08/13 / 2021/12/16 | |
Fosh: Allegorical Conundra | Granted Default Feat |
The Fosh are naturally secretive, to the point it is culturally important that The character speaks in riddles to protect the flock when being asked sensitive information. The cultural significance has led to an intrinsic love of wordplay among the Fosh. Prerequisites: Species: Fosh |
2024/01/08 / 2024/01/08 | |
Balance Point | Granted Default Feat | [Redacted] | 2022/04/28 / 2022/04/28 | |
Feeorin: Hot-Blooded | Granted Default Feat |
The Feeorin are known to be quick to anger and to place needs of their own above others. The character knows that they can rely on other Feeorin to help them, just as they would readily help in turn. While this helps them in Feeorin society, it also leads to them being seen as standoffish and cold to the rest of the galaxy. Prerequisites: Species: Feeorin |
2021/11/17 / 2021/12/16 | |
Battle Mind II | Granted Default Feat |
The character has become fluent at tuning out the distractions and rigors of battle while wielding the Force. Detonations, blasters, and the chaos of a battlefield fall on deaf ears, increasing their ability to focus on using Force Powers without interruption, even if taking a grazing blow. More persistent and intensive bodily harm or injury can still interrupt The character’s concentration, or cause it to falter. Related Skills/Powers: Resolve Prerequisites: Discipline: Sorcerer and Rank Tier: Equite (exact) |
2015/08/09 / 2021/12/21 | |
Togorian: Feline Grace | Granted Default Feat |
The character has strong, back-jointed legs that makes him a natural runner, jumper, and climber, which can heighten the success of his acrobatic feats. The character also has as a tendency to always land on his feet. Prerequisites: Species: Togorian |
2019/03/05 / 2021/12/16 | |
Trandoshan: I Got Betta! | Granted Default Feat |
Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, The character can grow back a severed arm or leg that will function as it once did. Prerequisites: Species: Trandoshan |
2013/08/13 / 2021/12/16 | |
Firrerreo: The Animal in Me | Granted Default Feat |
Firrerreo are an instinctually wild and feral race. When not willfully preventing it, The character is prone to animal-like behaviors ranging from deep throaty growls, snarls, the baring of teeth, and even keening in grief. These tendencies lead many races to consider Firrerreo to be dangerous. Prerequisites: Species: Firrerreo |
2021/10/14 / 2021/12/16 | |
Neti: Photosynthesis | Granted Default Feat |
Covered in bark-like skin, The character is a sentient plant with the same needs as other species of flora. This not only makes The character highly flammable, but also makes them dependant on the environment and conditions that they is in. Prerequisites: Species: Neti |
2015/08/08 / 2021/12/16 | |
Omwati: Songbird | Granted Default Feat |
Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, The character possesses bones that are far more delicate than most species, making them less withstanding to trauma from weapons or impact. Prerequisites: Species: Omwati |
2015/08/08 / 2021/12/16 | |
Ryn: Shady Palm Tree | Granted Default Feat |
Ryn have developed a reputation galaxy-wide as con artists and thieves. The character can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word. Prerequisites: Species: Ryn |
2015/08/08 / 2021/12/16 | |
Togruta: Pack Mentality | Granted Default Feat |
Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, The character holds an aversion to isolation and is rendered almost incapable of making individual decisions. Prerequisites: Species: Togruta |
2015/08/08 / 2021/12/16 | |
Zelosian: Pour Some Sugar On Me | Granted Default Feat |
As a Zelosian, The character bleeds chlorophyll sap instead of blood. As a result, they will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans. Prerequisites: Species: Zelosian |
2015/08/08 / 2021/12/16 | |
Battlefield Awareness II | Granted Default Feat |
Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and The character is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within their immediate vicinity. Once tagged, The character can better handle attacks from multiple opponents at the same time within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: Discipline: Marauder and Rank Tier: Equite (exact) |
2013/08/10 / 2021/12/21 | |
Tools Of The Trade III | Granted Default Feat |
The character has become a master of using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +2 Skill Point bonus to Miscellaneous Weapons when prepared and a +1 Skill Point bonus when improvising on the fly (up to a Maximum of +5). Related Skills/Powers: Miscellaneous Weapons Prerequisites: Discipline: Hunter and Rank Tier: Elder |
2016/08/02 / 2021/12/21 | |
Skakoan: Shifty Scientists | Granted Default Feat |
Well known as members of the Techno Union during the Clone Wars, the Skakoan people have a reputation as amoral scientists and engineers. The character often has to deal with this stereotype in {{gender:his/her/their}} general life in the galaxy at large. Prerequisites: Species: Skakoan |
2020/08/13 / 2021/12/16 | |
Hutt: Tough and Thicc | Granted Default Feat |
Fully grown Hutts may look like a mass of fat, but beneath their slimy slug-like exterior is a body made of strength. With a short reach, The character can propel themselves forward at an alarming speed, while their thick skin and layers of fat add extra protection against all manner of weaponry. Prerequisites: Species: Hutt |
2023/03/31 / 2023/03/31 | |
Feeorin: Well Aged | Granted Default Feat |
Due to their unique metabolism and biological makeup, Feeorin stand out from other denizens of the galaxy, remaining in prime physical condition for most of their long lives. The character does not suffer from the effects of aging past the point of maturity. Prerequisites: Species: Feeorin |
2021/11/17 / 2021/12/16 | |
Gamorrean: Everything Looks Like A Nail | Granted Default Feat |
A proud warlike species, Gamorreans are well known for their ability to brute force their way through a solution. This makes The character primed for physical intimidation, but also makes it harder for him to be taken as an intellectual. Prerequisites: Species: Gamorrean |
2023/05/16 / 2023/05/16 |