Character Sheet Reference

Displaying feats 121 - 140 of 464 in total
Feat Type / Location Description Created / Updated
Primal Bond I Granted Default Feat

The character's affinity for reaching out to the minds of animals has been honed. They gains a +1 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +4).

Related Skills/Powers: Creature Control

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Soothsayer and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Journeyman (exact)) or (Discipline: Wayseer and Rank Tier: Journeyman (exact))

2024/09/25 / 2024/09/25
Primal Bond II Granted Default Feat

The character's natural draw to creatures has strengthed their ability to reach out to the minds of animals. They gains a +1 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +5).

Related Skills/Powers: Creature Control

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Soothsayer and Rank Tier: Equite (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Equite (exact)) or (Discipline: Wayseer and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Battlefield Awareness II Granted Default Feat

Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and The character is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within their immediate vicinity. Once tagged, The character can better handle attacks from multiple opponents at the same time within their sphere of awareness.

Related Skills/Powers: Sense

Prerequisites: (Discipline: Marauder and Rank Tier: Equite (exact)) or (Discipline: Force Warrior and Rank Tier: Equite (exact)) or (Discipline: Jedi Battlemaster and Rank Tier: Equite (exact)) or (Discipline: Force Crusader and Rank Tier: Equite (exact)) or (Discipline: Force Sleuth and Rank Tier: Equite (exact)) or (Discipline: Peacekeeper and Rank Tier: Equite (exact))

2013/08/10 / 2021/12/21
Battlefield Awareness III Granted Default Feat

Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. The character can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, they can track not only close-quarter attacks, but long range ones as well within their sphere of awareness.

Related Skills/Powers: Sense

Prerequisites: (Discipline: Marauder and Rank Tier: Elder) or (Discipline: Force Warrior and Rank Tier: Elder) or (Discipline: Jedi Battlemaster and Rank Tier: Elder) or (Discipline: Force Crusader and Rank Tier: Elder) or (Discipline: Force Sleuth and Rank Tier: Elder) or (Discipline: Peacekeeper and Rank Tier: Elder)

2013/08/10 / 2022/06/25
Beast Mode III Granted Default Feat

The character has mastered the ability to channel additional Force energy to bolster their creatures. They can use Amplification on their beast at the same energy cost as using it on themselves, for the same full effect of the power.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Kyatarun Dragoon and Rank Tier: Elder)

2024/09/25 / 2024/09/25
Jedi Ace I Granted Default Feat

The character's affinity for using the Force in dogfights has been honed. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +4).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Secret Order and Rank Tier: Journeyman (exact)) or (Discipline: Soaring Songbird and Rank Tier: Journeyman (exact))

2024/09/25 / 2024/09/25
Junker III Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of any kind of mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +2 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Discipline: Scavenger and Rank Tier: Elder

2016/08/02 / 2025/05/06
Channel II Granted Default Feat

The character can effortlessly pull energy from the Living Force to refill their own energy reserves. The character can do this in between combat skirmishes, but still requires a moment or two to restore themself.

Related Skills/Powers: Resolve

Prerequisites: (Discipline: Arcanist and Rank Tier: Equite (exact)) or (Discipline: Soul Arcanist and Rank Tier: Equite (exact)) or (Discipline: Night Mother and Rank Tier: Equite (exact)) or (Discipline: Force Lord and Rank Tier: Equite (exact)) or (Discipline: Deathsworn and Rank Tier: Equite (exact)) or (Discipline: Oracle and Rank Tier: Equite (exact)) or (Discipline: Librarian and Rank Tier: Equite (exact)) or (Discipline: Force Warrior and Rank Tier: Equite (exact)) or (Discipline: Rex Tempestas and Rank Tier: Equite (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Equite (exact)) or (Discipline: Force Sage and Rank Tier: Equite (exact)) or (Discipline: Immortal and Rank Tier: Equite (exact)) or (Discipline: Concordant and Rank Tier: Equite (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Equite (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Equite (exact)) or (Discipline: Forcejack and Rank Tier: Equite (exact)) or (Discipline: Forcewarden and Rank Tier: Equite (exact)) or (Discipline: Lyctor and Rank Tier: Equite (exact))

2013/08/10 / 2021/12/21
Depths of Power III Granted Default Feat

Night Witch rituals have given The character a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of The character's own energy.

Prerequisites: Discipline: Night Witch and Rank Tier: Elder

2025/05/02 / 2025/05/14
Order Feat: Jedi Granted Default Feat

The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses.

Prerequisites: Order Group: Jedis

2015/08/31 / 2021/12/16
Order Feat: Force Disciple Granted Default Feat

The character is a Force Disciple. Force Disciples do not ascribe to the rigid teachings of the Jedi Order or the Sith, either because they were never exposed to them prior to the Brotherhood, or simply because they do not always see eye to eye with them. Force Disciples are not united by any binding doctrine or philosophy, though some Force Disciples might lean more predominantly to the light or the dark sides of the Force.

Prerequisites: Order Group: Force Disciples

2015/08/31 / 2021/12/16
Medley I Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had +1 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Journeyman (exact)) or (Discipline: Soldier and Rank Tier: Journeyman (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Journeyman (exact))

2015/08/31 / 2022/05/16
Order Feat: Loyalist Granted Default Feat

The character is counted among the Loyalist Order. Those that wish to serve the Brotherhood, but lack no ability with the Force, are called to serve in the Brotherhood’s armed forces. Whether they serve the Iron Throne or the military of their Clan, members of the Loyalist Order make up a variety of callings, from pilot to soldier to mechanic. Despite their lack of Force sensitivity, Loyalists receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, and conditioned to not balk in the face of a Jedi or Sith’s powers.

Prerequisites: Order Group: Loyalists

2015/08/31 / 2021/12/16
Hexing I Granted Default Feat

Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate the electronic circuitry of small tech items like holo transmitters, chronos and security cameras, overwhelming their circuitry and causing them to malfunction or break. The character requires a visual on target and a focusing gesture or cue.

Related Skills/Powers: Telekinesis

Prerequisites: (Discipline: Techweaver and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Operative and Rank Tier: Journeyman (exact)) or (Discipline: Forcejack and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Infiltrator and Rank Tier: Journeyman (exact))

2015/08/09 / 2021/12/21
Battle Haste I Granted Default Feat

Marauders feed on the energy of combat. With every strike of their weapon, The character’s adrenaline flares and augments their Athletics skill. As they continues to fight, their swings become faster, their movements accelerating as attacks string together. The use of raw emotion takes away from The character’s accuracy, and when the battle pauses or comes to an end they experiences temporary fatigue as they come down from a battle-high.

Related Skills/Powers: Athletics

Prerequisites: (Discipline: Marauder and Rank Tier: Journeyman (exact)) or (Discipline: Balance Bringer and Rank Tier: Journeyman (exact)) or (Discipline: Kyatarun Dragoon and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept) or (Discipline: Jedi Peacemaker and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept and Rank Tier: Journeyman (exact)) or (Discipline: Immortal and Rank Tier: Journeyman (exact)) or (Discipline: Fury and Rank Tier: Journeyman (exact)) or (Discipline: Nightslinger and Rank Tier: Journeyman (exact))

2013/08/10 / 2021/12/21
Mechu-deru II Granted Default Feat

The character has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. They can enslave a droid without conscious effort in maintaining the link unless implanting orders or commands.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Discipline: Techweaver and Rank Tier: Equite (exact)) or (Discipline: Sith Avatar and Rank Tier: Equite (exact)) or (Discipline: Cybermancer and Rank Tier: Equite (exact))

2015/08/09 / 2021/12/21
Medley II Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had +2 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Equite (exact)) or (Discipline: Soldier and Rank Tier: Equite (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Equite (exact))

2015/08/31 / 2022/05/16
Proficiency II Granted Default Feat

The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary and Secondary Weapon’s associated Skills at +1 Skill Point higher (to a maximum of +5).

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Equite (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Equite (exact)) or (Discipline: Ninja and Rank Tier: Equite (exact)) or (Discipline: Master Naur'alor and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Equite (exact)) or (Discipline: Kevorkian and Rank Tier: Equite (exact)) or (Discipline: Mandaboo and Rank Tier: Equite (exact)) or (Discipline: Weaponsmith and Rank Tier: Equite (exact)) or (Discipline: Timber and Rank Tier: Equite (exact)) or (Discipline: Techno Raider and Rank Tier: Equite (exact))

2015/08/31 / 2021/12/21
Synergy II Granted Default Feat

The character can more readily extend the effects of their defensive Force powers to a small team of targets within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: (Discipline: Defender and Rank Tier: Equite (exact)) or (Discipline: Concordant and Rank Tier: Equite (exact)) or (Discipline: Lifeweaver and Rank Tier: Equite (exact)) or (Discipline: Lyctor and Rank Tier: Equite (exact))

2015/08/09 / 2025/06/22
Unarmed Specialist I Granted Default Feat

Across many training sessions The character has put in thousands of repetitions of the core moves of their chosen Martial Arts form. They gain a +1 Skill Point bonus to their Stamina Skill while using their preferred form (up to a maximum of +4).

Related Skills/Powers: Martial Arts and Stamina

Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact)

2024/09/25 / 2024/09/25