Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Nagai: Soothing Siren | Granted Default Feat |
The Nagai are well known for their soothing and nearly hypnotic voices. Capable of modulating their tone to fit their audience, this skill has made The character better at Charming. However, the soothing tones make it more difficult to motivate others into action. Related Skills/Powers: Charm Prerequisites: Species: Nagai |
2021/11/04 / 2023/11/19 |
Clawdite: Pragmatic | Granted Default Feat |
Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. The character holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters. Prerequisites: Species: Clawdite |
2015/08/08 / 2021/12/16 |
Coynite: Lion's Mane | Granted Default Feat |
The character recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus The character respects other species with long hair and shaggy coats. However, The character frowns on bald or hairless beings. Prerequisites: Species: Coynite |
2015/08/08 / 2021/12/16 |
Firrerreo: Predatory Nature | Granted Default Feat |
Firrerreo are natural endurance hunters. As a result of their rapid healing, The character can recover in minutes from most minor wounds at the cost of energy, allowing them to outlast their target. Prerequisites: Species: Firrerreo |
2021/10/14 / 2021/12/16 |
Duros: Duro the Explorer | Granted Default Feat |
Like all Duros, The character is a gifted space explorer. This makes it easier for them to calculate hyperspace routes, though without special training they would still need to rely on a droid or computer to make all the necessary calculations correctly. Prerequisites: Species: Duros |
2013/08/13 / 2021/12/16 |
Faceless II | Granted Default Feat |
A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s partial concentration to maintain but can be held for as long as that focus is maintained. Droids and security cameras are not affected by the Faceless power. Related Skills/Powers: Illusion Prerequisites: Rank Tier: Equite (exact) and Discipline: Shadow |
2013/08/10 / 2021/12/21 |
Anzati: Addictive Tendencies | Granted Default Feat |
While not all Anzati are addicted to feeding on other being’s ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, The character is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence. Prerequisites: Species: Anzati |
2015/08/08 / 2024/06/04 |
Draethos: Yabba Dabba Do | Granted Default Feat |
The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, The character has trouble with understanding changes in other societies. Prerequisites: Species: Draethos |
2015/08/08 / 2021/12/16 |
Epicanthix: Talk With Your Fists | Granted Default Feat |
Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for The character to obtain what they want through diplomatic means, but they finds it easier to threaten and bluff. Prerequisites: Species: Epicanthix |
2015/08/08 / 2021/12/16 |
Epicanthix: Not Listening When You Say | Granted Default Feat |
The Epicanthix have a rare genetic resistance to mental intrusion from the Force. The character has higher Resolve against intrusions of the mind through the Force, such as Force Interrogation and Telepathy, but not against Mind Trick, Illusion, or Terror. Prerequisites: Species: Epicanthix |
2015/08/08 / 2021/12/16 |
Bpfasshi: Jedi Contempt | Granted Default Feat |
Due to an incident that occurred between the Bpfasshi and the Jedi during the Clone Wars, the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, The character is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members. Prerequisites: Species: Bpfasshi |
2013/12/01 / 2021/12/16 |
Kaleesh: Rattlesnake | Granted Default Feat |
Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for The character to conduct diplomatic relations and can lead to difficulty in social settings. Prerequisites: Species: Kaleesh |
2015/08/08 / 2021/12/16 |
Shi'ido: Who Am I? | Granted Default Feat |
Shi’ido, like most shapeshifters, are not trusted throughout the Galaxy. The character often has a difficult time assimilating with other species of the Galaxy when in their natural form. The reliance on assuming other sentient identities often leaves The character to question their own. Prerequisites: Species: Shi'ido |
2015/08/08 / 2021/12/16 |
Echani: But First, I Must Apologize | Granted Default Feat |
Like any true Echani, The character considers combat to be a form of self-expression, and they believes that you never really know somebody until you fight them. The character will learn more about their friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and The character will typically be seen as boisterous, undiplomatic and always eager to fight. Prerequisites: Species: Echani |
2013/08/30 / 2021/12/16 |
Ugnaught: Prized But Worthless | Granted Default Feat |
Due to their reputation as industrious, loyal creatures, many Ugnaughts were captured and sold into slavery. While they were prized workers, they are viewed as lesser beings in the public’s eye. As a result, many are quick to dismiss The character as little more than vermin, making it harder for him to intimidate others. Prerequisites: Species: Ugnaught |
2020/08/08 / 2021/12/16 |
Channel II | Granted Default Feat |
The character can effortlessly pull energy from the Living Force to refill their own energy reserves. The character can do this in between combat skirmishes, but still requires a moment or two to restore themself. Related Skills/Powers: Resolve Prerequisites: (Discipline: Arcanist and Rank Tier: Equite (exact)) or (Discipline: Soul Arcanist and Rank Tier: Equite (exact)) or (Discipline: Night Mother and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: Force Lord) or (Rank Tier: Equite (exact) and Discipline: Deathsworn) or (Rank Tier: Equite (exact) and Discipline: Oracle) or (Rank Tier: Equite (exact) and Discipline: Librarian) or (Rank Tier: Equite (exact) and Discipline: Force Warrior) or (Rank Tier: Equite (exact) and Discipline: Rex Tempestas) |
2013/08/10 / 2021/12/21 |
Fosh: Mockingbird | Granted Default Feat |
The Fosh are known to have an air of superiority about them. Between the love of wordplay and their secretive nature, The character has an increased capability of using their Charm and Deception against other species. Related Skills/Powers: Charm and Deception Prerequisites: Species: Fosh |
2024/01/08 / 2024/01/08 |
Order Feat: Loyalist | Granted Default Feat |
The character is counted among the Loyalist Order. Those that wish to serve the Brotherhood, but lack no ability with the Force, are called to serve in the Brotherhood’s armed forces. Whether they serve the Iron Throne or the military of their Clan, members of the Loyalist Order make up a variety of callings, from pilot to soldier to mechanic. Despite their lack of Force sensitivity, Loyalists receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, and conditioned to not balk in the face of a Jedi or Sith’s powers. Prerequisites: Order Group: Loyalists |
2015/08/31 / 2021/12/16 |
Wookiee: Let the Wookiee Win | Granted Default Feat |
Wookiees are known for their ferocious strength when pushed into action. The character can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object. Related Skills/Powers: Might Prerequisites: Species: Wookiee |
2013/08/13 / 2021/12/16 |
Surge I | Granted Default Feat |
Juggernauts are revered not just for their ferocity in combat, but their ability to fight longer and harder than others on the battlefield. As The character’s adrenaline surges with every hit they land or take, they can begin to augment their Stamina to +1 Skill Point higher, as long as they are actively engaged in direct combat and focused solely on feats that utilize their Might or Athletics ability (to a maximum of +4). When a lull in combat presents itself, The character will immediately lose their stamina boost, but suffer no penalty. Related Skills/Powers: Stamina Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Juggernaut) or (Discipline: Matukai Adept) or (Rank Tier: Journeyman (exact) and Discipline: Paladin) or (Rank Tier: Journeyman (exact) and Discipline: The Ronin) or (Rank Tier: Journeyman (exact) and Discipline: Taldryan Obelisk) or (Rank Tier: Journeyman (exact) and Discipline: Matukai Adept) or (Rank Tier: Journeyman (exact) and Discipline: Stormwalker) |
2013/08/10 / 2021/12/21 |