Character Sheet Reference

Displaying feats 141 - 160 of 413 in total
Feat Type / Location Description Created / Updated
Pistol-cuffs Chosen Skill Feat

The character has chosen the questionable tactic of using their pistol as a up-close-and-personal weapon when in close proximity to their opponent. The character can replace their Blunt Weapons Skill with their Blaster or Slugthrower Skills when using their blaster or slugthrower as a melee weapon during close combat.

Related Skills/Powers: Blasters, Blunt Weapons, and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Petranaki Chosen Skill Feat

The gladiator's art of Petranaki was developed in the arenas of Geonosis where fighters in the beast pits learned to adapt to whatever they could find to survive. When an improvised weapon is required to fight an enemy—such as using a broken bar stool leg as a club—The character can substitute the relevant Weapon Skill with their Martial Arts Skill.

Related Skills/Powers: Martial Arts

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2023/08/10
Pay No Attention To The Man Behind The Curtain Chosen Force Feat

The character knows how to put a dramatic flare on their projections. When using Illusion, they can expand their influence to a broader audience than normal, making it easier to fool small crowds.

Related Skills/Powers: Illusion

Prerequisites: Rank Tier: Novitiate and Order Group: Force Sensitives

2013/08/17 / 2021/12/16
Parkour! Chosen Skill Feat

When in pursuit of a target or fleeing an adversary, The character is exceptionally talented at acrobatically navigating obstacles that they may encounter with their Athletics Skill without the aid of the Force. This can range from vaulting over speeders, jumping off of merchant awnings, or scaling up buildings using seemingly random footholds. While chasing a target The character gets a +1 Skill Point bonus to their Athletics Skill to navigate these obstacles (to a maximum of +5).

Related Skills/Powers: Athletics and Perception

Prerequisites: Rank: Journeyman 2

2015/08/09 / 2021/12/16
Order Feat: Sith Granted Default Feat

The character follows the ways of the Sith Order. The Sith are Force users that seek power and are willing to do anything to achieve their goals. The Sith are solely dedicated to the dark side, which they see as the ultimate tool with which to succeed. They embrace ancient teachings that promote power and pleasure above all else, which they use to bring power and prestige for themselves across the Brotherhood.

Prerequisites: Order Group: Siths

2015/08/31 / 2021/12/16
Order Feat: Mercenary Granted Default Feat

The character belongs to the Mercenary Order. Not all who lack talent with the Force are called to serve others. Utilizing their skills and talents, Mercenaries are always looking to make a profit or earn some fame, and the Brotherhood is full of opportunities for those willing to look. Despite their lack of Force sensitivity, Mercenaries in service to the Brotherhood receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, conditioned to not balk in the face of a Jedi or Sith’s powers.

Prerequisites: Order Group: Mercenaries

2015/08/31 / 2024/02/20
Order Feat: Loyalist Granted Default Feat

The character is counted among the Loyalist Order. Those that wish to serve the Brotherhood, but lack no ability with the Force, are called to serve in the Brotherhood’s armed forces. Whether they serve the Iron Throne or the military of their Clan, members of the Loyalist Order make up a variety of callings, from pilot to soldier to mechanic. Despite their lack of Force sensitivity, Loyalists receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, and conditioned to not balk in the face of a Jedi or Sith’s powers.

Prerequisites: Order Group: Loyalists

2015/08/31 / 2021/12/16
Order Feat: Jedi Granted Default Feat

The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses.

Prerequisites: Order Group: Jedis

2015/08/31 / 2021/12/16
Order Feat: Force Disciple Granted Default Feat

The character is a Force Disciple. Force Disciples do not ascribe to the rigid teachings of the Jedi Order or the Sith, either because they were never exposed to them prior to the Brotherhood, or simply because they do not always see eye to eye with them. Force Disciples are not united by any binding doctrine or philosophy, though some Force Disciples might lean more predominantly to the light or the dark sides of the Force.

Prerequisites: Order Group: Force Disciples

2015/08/31 / 2021/12/16
On The Trail III Granted Default Feat

The character has tracked down quarry from one side of the Galaxy to the other. They will pick up on clues to a target's trail or whereabouts that even those gifted with the Force would miss. This awareness triggers instinctively and consistently without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Rank Tier: Elder and Discipline: Hunter

2016/08/02 / 2021/12/21
On The Trail II Granted Default Feat

When tracking or on the trail of a quarry, The character will pick up on clues to a target's whereabouts or direction that others would miss. This awareness triggers more consistently and without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Rank Tier: Equite (exact) and Discipline: Hunter

2016/08/02 / 2021/12/21
On The Trail I Granted Default Feat

When tracking or on the trail of a quarry The character will pick up on clues to a target's whereabouts or direction that others might miss. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Hunter and Rank Tier: Journeyman (exact)

2016/08/02 / 2021/12/21
Obedience School Chosen Force Feat

Through Creature Control, The character can exert his will entirely over a target creatures conscious mind, directing them to carry out a specific task or function that might go against their base nature.

Related Skills/Powers: Creature Control

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
No Scope Chosen Skill Feat

The character has a knack for pulling off accurate shots when firing off the hip or not using a scope to aim. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5).

Related Skills/Powers: Blasters and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Nine Out of Ten Chosen Skill Feat

The character has seen many battles, good and bad, fast and prolonged. The one constant they have seen is that no one is perfect. With a keen eye and armed with this knowledge, The character gains a +1 Skill point bonus to their Resolve Skill while in active combat (up to a maximum of +5).

Related Skills/Powers: Resolve

Prerequisites: Trophy: Pays to Critique, level 9

2023/04/19 / 2023/05/07
Muscle Armor Chosen Skill Feat

The character has honed their strength into a tough mass of muscles. As such they can shrug off blunt force trauma that would leave others out. When facing blunt force damage, The character can use their Might Skill in place of their Stamina Skill to cope with the pain.

Related Skills/Powers: Might and Stamina

Prerequisites: Rank Tier: Equite

2021/12/16 / 2021/12/16
Moving The Masses Chosen Force Feat

The character is able to spread their Mind Trick Force Power to additional targets. For every additional target, their Mind Trick requires more concentration and can unravel quicker over time.

Related Skills/Powers: Mind Trick

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2013/08/17 / 2021/12/16
More Than A Feeling Chosen Force Feat

The character can pull more concrete details from complicated visions from their Farsight Power. While not able to fully read the messages, they can extract keywords, phrases, or feelings and interpret them into true foresight.

Related Skills/Powers: Farsight

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman

2013/08/17 / 2021/12/16
Memory Meld Chosen Force Feat

The character's deep study of telepathy has granted them insight on new manners of conveying information. With uninterrupted concentration, they gets a +1 Skill Point bonus to their Telepathy Skill when attempting to share personal memories (to a maximum of +5).

Related Skills/Powers: Telepathy

Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Medley III Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had a +3 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Rank Tier: Elder and Discipline: Weapons Specialist) or (Rank Tier: Elder and Discipline: Soldier)

2015/08/31 / 2022/05/16