Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Nautolan: Unblinking | Granted Default Feat |
One of the more distinct features of Nautolans are their lidless eyes. Because of their lack of eyelids, The character can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give them nearly perfect vision underwater. Prerequisites: Species: Nautolan |
2015/08/08 / 2021/12/16 |
Nautolan: Fear in the Water | Granted Default Feat |
Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person's emotional state, especially when in the water. While submerged, The character can more readily read other people. Prerequisites: Species: Nautolan |
2013/08/13 / 2021/12/16 |
Nagai: Soothing Siren | Granted Default Feat |
The Nagai are well known for their soothing and nearly hypnotic voices. Capable of modulating their tone to fit their audience, this skill has made The character better at Charming. However, the soothing tones make it more difficult to motivate others into action. Related Skills/Powers: Charm Prerequisites: Species: Nagai |
2021/11/04 / 2023/11/19 |
Nagai: Honorbound | Granted Default Feat |
The Nagai place little above their sense of honor, some even driven to suicide should they fail to keep it. As an innate sense of being, The character has their a strong drive to honor their commitments and instinctively follows their core conduct of being. While others may not know what {{members}}'s honor entails immediately, they know for better or worse that The character will keep to it. Prerequisites: Species: Nagai |
2021/11/04 / 2021/12/16 |
Muun: Space Snakes and Foxes | Granted Default Feat |
Muun are notorious for always keeping their word - but not always in the way expected. Though contracts and laws are considered sacred by their society, The character will not hesitate to exploit technicalities to their advantage. The character has a knack for finding loopholes in contracts, which while useful in negotiation and diplomacy can make others wary of trusting a deal made with them. Prerequisites: Species: Muun |
2016/04/07 / 2021/12/16 |
Muun: Heartwarming | Granted Default Feat |
Muun were known for their ternary vascular system, which included two additional hearts whose functions are under their conscious control. This allows The character to increase their blood flow to survive in low-temperature environments for extended periods of time and contributes to a longer lifespan than Humans. Prerequisites: Species: Muun |
2016/04/07 / 2021/12/16 |
Muscle Armor | Chosen Skill Feat |
The character has honed their strength into a tough mass of muscles. As such they can shrug off blunt force trauma that would leave others out. When facing blunt force damage, The character can use their Might Skill in place of their Stamina Skill to cope with the pain. Related Skills/Powers: Might and Stamina Prerequisites: Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
Moving The Masses | Chosen Force Feat |
The character is able to spread their Mind Trick Force Power to additional targets. For every additional target, their Mind Trick requires more concentration and can unravel quicker over time. Related Skills/Powers: Mind Trick Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2013/08/17 / 2021/12/16 |
More Than A Feeling | Chosen Force Feat |
The character can pull more concrete details from complicated visions from their Farsight Power. While not able to fully read the messages, they can extract keywords, phrases, or feelings and interpret them into true foresight. Related Skills/Powers: Farsight Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman |
2013/08/17 / 2021/12/16 |
Mon Calamari: It's A Trap! | Granted Default Feat |
Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once The character decides on a course of action, they cannot be easily swayed from their decision. Because of this determination, The character is fixated on causes that seem hopeless from the start, making them more likely to find them in perilous circumstances. Prerequisites: Species: Mon Calamari |
2015/08/08 / 2021/12/16 |
Mon Calamari: Fish Out Of Water | Granted Default Feat |
Like all Mon Calamari, The character can breathe indefinitely underwater and submerge to significant depths without issue. This evolution in a deep sea environment makes The character an adept swimmer , but prolonged exposure to hot and dry atmospheres particularly uncomfortable and will cause their skin to shrivel. Prerequisites: Species: Mon Calamari |
2013/08/13 / 2021/12/16 |
Mirialan: Karma | Granted Default Feat |
Mirialans religiously practice a unique understanding of the Force. Following this belief, The character believes that their individual actions contribute to shape their destiny. This makes The character far more perceptive in determining the immediate outcomes of their actions through weighing the consequences. Prerequisites: Species: Mirialan |
2015/08/10 / 2023/08/10 |
Mirialan: It's All On My Face | Granted Default Feat |
Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what The character has accomplished and thus they will face great difficulty in passing themself off as an expert in something they are not adept in or when attempting to feign ignorance. Prerequisites: Species: Mirialan |
2015/08/10 / 2021/12/16 |
Miraluka: Sharing Is Caring | Granted Default Feat |
Due to their dependence on seeing through the Force, The character is more attuned to the emotional state of themself and of those around them. The character is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, they will feel more positive; conversely, if they are surrounded by pain or suffering, they will share their anguish. Prerequisites: Species: Miraluka |
2015/08/08 / 2021/12/16 |
Miraluka: Behind Blue Eyes | Granted Default Feat |
Like all Miraluka, The character was born without eyes that leave them with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of 'seeing' through the Force. This allows them to live and exist seamlessly with the other sentient beings of the galaxy. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is. Prerequisites: Species: Miraluka |
2013/08/13 / 2021/12/16 |
Memory Meld | Chosen Force Feat |
The character's deep study of telepathy has granted them insight on new manners of conveying information. With uninterrupted concentration, they gets a +1 Skill Point bonus to their Telepathy Skill when attempting to share personal memories (to a maximum of +5). Related Skills/Powers: Telepathy Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Medley III | Granted Default Feat |
The Weapons Specialist is able to temporarily use any weapon as if they had a +3 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon. Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers Prerequisites: (Rank Tier: Elder and Discipline: Weapons Specialist) or (Rank Tier: Elder and Discipline: Soldier) |
2015/08/31 / 2022/05/16 |
Medley II | Granted Default Feat |
The Weapons Specialist is able to temporarily use any weapon as if they had +2 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon. Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers Prerequisites: (Rank Tier: Equite (exact) and Discipline: Weapons Specialist) or (Rank Tier: Equite (exact) and Discipline: Soldier) |
2015/08/31 / 2022/05/16 |
Medley I | Granted Default Feat |
The Weapons Specialist is able to temporarily use any weapon as if they had +1 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon. Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Weapons Specialist) or (Rank Tier: Journeyman (exact) and Discipline: Soldier) |
2015/08/31 / 2022/05/16 |
Mechu-deru III | Granted Default Feat |
The character can infuse sentient life into even the most advanced assassination and combat droids. They can enslave multiple droids without a conscious effort of maintaining the link unless needing to issue orders. Related Skills/Powers: Mechanics and Telepathy Prerequisites: Rank Tier: Elder and Discipline: Techweaver |
2015/08/09 / 2021/12/21 |