Character Sheet Reference

Displaying feats 161 - 180 of 529 in total
Feat Type / Location Description Created / Updated
Primed II Granted Default Feat

With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis

Prerequisites: Discipline: Sorcerer and Rank Tier: Equite (exact)

2021/12/16 / 2024/01/30
Primed I Granted Default Feat

Sorcerers channel the energy of combat. Fueled by surge of Force energy, The character is capable of chaining together two offensive force abilities in rapid succession, at the personal energy cost of using one. When the battle pauses or comes to an end they experience temporary fatigue they come down from a battle-high. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis

Prerequisites: Discipline: Sorcerer and Rank Tier: Journeyman (exact)

2021/12/16 / 2024/01/30
Feeorin: Well Aged Granted Default Feat

Due to their unique metabolism and biological makeup, Feeorin stand out from other denizens of the galaxy, remaining in prime physical condition for most of their long lives. The character does not suffer from the effects of aging past the point of maturity.

Prerequisites: Species: Feeorin

2021/11/17 / 2021/12/16
Feeorin: Hot-Blooded Granted Default Feat

The Feeorin are known to be quick to anger and to place needs of their own above others. The character knows that they can rely on other Feeorin to help them, just as they would readily help in turn. While this helps them in Feeorin society, it also leads to them being seen as standoffish and cold to the rest of the galaxy.

Prerequisites: Species: Feeorin

2021/11/17 / 2021/12/16
Nagai: Soothing Siren Granted Default Feat

The Nagai are well known for their soothing and nearly hypnotic voices. Capable of modulating their tone to fit their audience, this skill has made The character better at Charming. However, the soothing tones make it more difficult to motivate others into action.

Related Skills/Powers: Charm

Prerequisites: Species: Nagai

2021/11/04 / 2023/11/19
Nagai: Honorbound Granted Default Feat

The Nagai place little above their sense of honor, some even driven to suicide should they fail to keep it. As an innate sense of being, The character has their a strong drive to honor their commitments and instinctively follows their core conduct of being. While others may not know what {{members}}'s honor entails immediately, they know for better or worse that The character will keep to it.

Prerequisites: Species: Nagai

2021/11/04 / 2021/12/16
Firrerreo: The Animal in Me Granted Default Feat

Firrerreo are an instinctually wild and feral race. When not willfully preventing it, The character is prone to animal-like behaviors ranging from deep throaty growls, snarls, the baring of teeth, and even keening in grief. These tendencies lead many races to consider Firrerreo to be dangerous.

Prerequisites: Species: Firrerreo

2021/10/14 / 2021/12/16
Firrerreo: Predatory Nature Granted Default Feat

Firrerreo are natural endurance hunters. As a result of their rapid healing, The character can recover in minutes from most minor wounds at the cost of energy, allowing them to outlast their target.

Prerequisites: Species: Firrerreo

2021/10/14 / 2021/12/16
Crystal Ascendant: Can't Touch This Granted Default Feat

Crystal Ascendants are glass canons. The crystalline growths on their body, while providing great Force capabilities, leave them very susceptible to various physical combat. To counter this, they constantly utilize Amplification to boost their speed and movements.

Related Skills/Powers: Amplification and Athletics

Prerequisites: Species: Crystal Ascendant

2021/05/24 / 2021/12/16
Crystal Ascendant: Unstoppable Force Granted Default Feat

Crystal Ascendants have an unnatural conduit to the Force, the crystals that grow in their very body. The conduit leaves an open unending supply of Force energy for them to utilize. As such they never exhaust their Force capabilities.

Related Skills/Powers: Stamina

Prerequisites: Species: Crystal Ascendant

2021/05/24 / 2021/12/16
Restoration Trooper: Immovable Object Granted Default Feat

Restoration Troopers exist beyond the limits of traditional organic life. With a never-ending stamina and arms that hit like a mudhorn at full speed, Restoration Troopers hit hard and continually, if abeit slow.

Related Skills/Powers: Might and Stamina

Prerequisites: Species: Restoration Trooper

2021/05/24 / 2021/12/16
Restoration Trooper: Can't Stop The Flood Granted Default Feat

Fully corrupted by their crystal transformation, Restoration Troopers have developed a thick outer crystalline shell for armor. This armor is nearly impenetrable and what little organic tissue can be seen, if injured, heals over with this same crystalline structure.

Prerequisites: Species: Restoration Trooper

2021/05/24 / 2021/12/16
Sokan Chosen Force Feat

The character has learned to incorporate the principles of Sokan into their Lightsaber Forms, by using the terrain, obstacles, and distance to balance evasive defense and kinetic offense. The character utilizes the full battleground to their advantage.

Related Skills/Powers: Lightsaber

Prerequisites: Rank: Journeyman 4

2020/09/07 / 2021/12/16
Skakoan: Shifty Scientists Granted Default Feat

Well known as members of the Techno Union during the Clone Wars, the Skakoan people have a reputation as amoral scientists and engineers. The character often has to deal with this stereotype in {{gender:his/her/their}} general life in the galaxy at large.

Prerequisites: Species: Skakoan

2020/08/13 / 2021/12/16
Skakoan: Under Pressure Granted Default Feat

Due to the unique atmosphere of Skako Minor, The character must utilize a special pressurized suit to function in most standard atmospheres. This suit helps The character survive in normally dangerous environments, including short stints in the vacuum of space. However, any damage to the suit can cause permanent physiological issues or even death.

Prerequisites: Species: Skakoan

2020/08/13 / 2021/12/16
Ugnaught: Prized But Worthless Granted Default Feat

Due to their reputation as industrious, loyal creatures, many Ugnaughts were captured and sold into slavery. While they were prized workers, they are viewed as lesser beings in the public’s eye. As a result, many are quick to dismiss The character as little more than vermin, making it harder for him to intimidate others.

Prerequisites: Species: Ugnaught

2020/08/08 / 2021/12/16
Ugnaught: It's Off To Work We Go Granted Default Feat

Ugnaughts are known for their resilience and hard work. In the face of exhaustion, The character can summon their second wind, increasing his stamina by +1 skill point to maintain focus on the task at hand and complete their work. This can range from working long hours in a factory to ending a drawn-out fight.

Related Skills/Powers: Stamina

Prerequisites: Species: Ugnaught

2020/08/08 / 2021/12/16
A Soul for a Soul Chosen Force Feat

In addition to being able to channel life and Force energy from a source other than themselves to fuel their healing ability, The character can, using a complicated and dangerous process, channel life and Force energy from a subdued living target to return a dead target to life, at the cost of killing the living target when complete.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2020/01/22 / 2021/12/16
Force Drain I Chosen Force Feat

The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living organic source and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes twice as long to heal as it would with the traditional Healing Force Power.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2020/01/22 / 2021/12/16
Deflect This Chosen Force Feat

While using Lightsaber-resistant weapons (Beskar, Phrik, Sith Alchemy), The character can use their relevant related Skill (Bladed, Blunt, Miscellaneous) in place of their Lightsaber Skill for the sole purpose of deflecting and redirecting incoming blaster fire.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Miscellaneous Weapons

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2020/01/22 / 2024/03/29