Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Field Triage III | Chosen Force Feat |
The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with moderate injuries including life threatening trauma and severed limbs. Related Skills/Powers: Control Self and Healing Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Field Triage II | Chosen Force Feat |
The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with moderate injuries including deep cuts and broken bones. Related Skills/Powers: Control Self and Healing Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Fed Troops Happy Troops | Chosen Skill Feat |
The character understands that leadership is not all about rousing speeches on the front line, and has excellent attention to detail when it comes to commanding military units. As a result, they gets a +1 Skill Point bonus to their Leadership Skill when managing logistics such as supply lines, communication channels and recruitment (to a maximum of +5). Related Skills/Powers: Leadership Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
False Cloak | Chosen Force Feat |
The character has learned to shed their concealing Force Cloak behind them, leaving it just ever so slightly out of pure invisibility. While maintaining concentration they can leave this subtly noticeable print of their person in place, as a suitable distraction for others to find. Related Skills/Powers: Force Cloak Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Explosive Chicken | Chosen Skill Feat |
The character isn't above pulling an explosive ace from their sleeve when in a standoff or driving a hard bargain. When attempting to to threaten another party to get their way in a deal or standoff, The character can leverage their explosive arsenal by substituting their Explosives Skill in place of their Intimidation Skill. Related Skills/Powers: Explosives and Intimidation Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Digital Defusal | Chosen Skill Feat |
Explosives can get complicated. More than a mere detonator and payload, many explosive devices come with robust wiring and computer systems to manage just when, and how they go off. The character can use their Slicing Skill in place of their Explosives Skill when attempting to disarm a complicated explosive device. Related Skills/Powers: Explosives and Slicing Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2024/07/21 |
Demolitions Expert | Chosen Skill Feat |
The character has an understanding of the structural integrity of targets and can pinpoint the locations of weakness. They gets a +1 Skill Point bonus to their Explosives Skill when attempting to destroy a large vehicle, building, or ship (to a maximum of +5). Related Skills/Powers: Explosives Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Deep Bond III | Chosen Force Feat |
The character has formed a lasting bond with a up to two Domesticated or Tameable creatures through the Force. This allows The character easier command and communication without the need to maintain concentration when controlling a bonded creature with Creature Control. (Bonded creatures must be cited in Loadout Description) Related Skills/Powers: Creature Control Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Deep Bond II | Chosen Force Feat |
The character has formed a lasting bond with a single Domesticated or Tameable creature through the Force. This allows The character easier command and communication without the need to maintain concentration when controlling a bonded creature with Creature Control. (Bonded creature must be cited in Loadout Description) Related Skills/Powers: Creature Control Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Dampen II | Chosen Force Feat |
Rather than focusing on an individual, The character has learned to project the effects of Suppression over a larger area of effect, lowering the effectiveness of Force usage from any that step into The character’s sphere of awareness. Related Skills/Powers: Suppression Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2025/02/23 |
Creature Affinity II | Chosen Skill Feat |
The character has a seemingly natural and easier time controlling and/or connecting with two categories of creatures, such as reptile, mammals, amphibian, or avian without the use of the Force. (The creature categories must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
Constant Vigilance | Chosen Skill Feat |
The character is keenly aware of their surroundings and identifying potential threats. While attempting to identify someone sneaking up on them, The character gets a +1 Skill Point bonus to their Perception Skill (to a maximum of +5). Related Skills/Powers: Perception Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Celestial Navigation | Chosen Skill Feat |
The character has a deep knowledge of the cosmos, and can use the stars to orient themselves while planetside. The character can use their Astrogation Skill to use the stars to guide their way, so long as the skies are clear and the stars are visible. Related Skills/Powers: Astrogation Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Buttons are Buttons | Chosen Skill Feat |
As unique as different ship manufacturers try to make their vessels, at the end of the day, a shield system is a shield system, life support is life support. The character is capable of using their Operations Skill in place of their Deception Skill when attempting to blend in on an enemy ship. Related Skills/Powers: Deception and Operations Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
Built Bridges | Chosen Skill Feat |
Preferring to build bridges instead of burning them, The character has become well known for their diplomatic efforts. While addressing individuals from different groups than their own, they can use their Charm Skill in place of their Leadership Skill. Related Skills/Powers: Charm and Leadership Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
Blunted Steel | Chosen Skill Feat |
The character has learned the ancient technique of using their bladed weapon as a blunt instrument by holding it the blade and using the hilt to bludgeon an opponent. The character can use their Bladed Weapon Skill in place of their Blunt Weapon Skill when attempting to hit their opponent with the hilt of their blade. Related Skills/Powers: Bladed Weapons and Blunt Weapons Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Blood Bath | Chosen Skill Feat |
Deep down, The character enjoys the bloody gore that comes with treating serious injuries. Be it the challenge of fixing, the urgent time crunch, or just a sense of deep down sadism, they thrive here. While attempting to address serious life threatening injuries of others, The character gets a +1 Skill Point bonus to their Medicine (to a maximum of +5). Related Skills/Powers: Medicine Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
Artistic Machinery | Chosen Skill Feat |
The character values the beauty of things, including in things they have built with their Mechanics Skill. When working to make one of these options more pretty or artistic The character can use their Crafting Skill in place of their Mechanics Skill. Related Skills/Powers: Crafting and Mechanics Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
Always Have An Exit | Chosen Skill Feat |
The character has fantastic three-dimensional visualization. In the heat of battle, they can focus on finding an exit route and gets a +1 Skill Point bonus to their Astrogation Skill while looking for a way out (to a maximum of +5). Related Skills/Powers: Astrogation Prerequisites: Rank: Journeyman 3 |
2021/12/16 / 2021/12/16 |
Ace Aura | Chosen Force Feat |
The character has practiced the art of Battle Meditation in space battles to a point where it becomes second nature. The character can project their Battle Meditation Force Power over a squadron of starfighters, even while Piloting. Related Skills/Powers: Battle Meditation Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 |
2021/12/16 / 2021/12/16 |