Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Hexing III | Granted Default Feat |
Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate the circuitry of any kind of electronic tech just by looking at it, and with little effort of will. They can disable an entire network of computers. With concentration, they can even disable combat droids. Related Skills/Powers: Telekinesis Prerequisites: (Discipline: Techweaver and Rank Tier: Elder) or (Discipline: Jedi Operative and Rank Tier: Elder) or (Discipline: Forcejack and Rank Tier: Elder) or (Discipline: Arcane Infiltrator and Rank Tier: Elder) |
2015/08/09 / 2021/12/21 |
Embrace The Light | Granted Default Feat |
Bolstered by their connection to the Light, all Lightbringers train to steel themselves against the darkness. The character has developed an increased resistance against Force Powers typically associated with the Dark Side (Darkness, Force Lightning, Rage, Slow, Suppression, Terror). Prerequisites: Faction: The Lightbringers |
2022/04/28 / 2024/07/08 |
Battle Mind II | Granted Default Feat |
The character has become fluent at tuning out the distractions and rigors of battle while wielding the Force. Detonations, blasters, and the chaos of a battlefield fall on deaf ears, increasing their ability to focus on using Force Powers without interruption, even if taking a grazing blow. More persistent and intensive bodily harm or injury can still interrupt The character’s concentration, or cause it to falter. Related Skills/Powers: Resolve Prerequisites: (Discipline: Sorcerer and Rank Tier: Equite (exact)) or (Discipline: Unyielding Tempest and Rank Tier: Equite (exact)) or (Discipline: Sith Blademaster and Rank Tier: Equite (exact)) or (Discipline: Temporal Operative and Rank Tier: Equite (exact)) or (Discipline: Cloak and Flair and Rank Tier: Equite (exact)) |
2015/08/09 / 2021/12/21 |
Devil’s Sight | Granted Default Feat |
As a member of The Shadowseers, The character has learned to live in the shadows. Molded by the darkness, they have developed Force-enhanced vision, allowing them to see clearly even in pitch darkness. Prerequisites: Faction: The Shadowseers |
2022/04/28 / 2022/05/30 |
Battlefield Awareness I | Granted Default Feat |
Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, The character focuses in on the ambient Force of their surroundings to tap into and intuitively perceive the flow of battle. The character can track the relative position of a handful of enemy targets within their immediate vicinity whether they are in their line of sight or not. Once a target is flagged, The character can better handle engaging two opponents within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: (Discipline: Marauder and Rank Tier: Journeyman (exact)) or (Discipline: Force Warrior and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Battlemaster and Rank Tier: Journeyman (exact)) or (Discipline: Force Crusader and Rank Tier: Journeyman (exact)) or (Discipline: Force Sleuth and Rank Tier: Journeyman (exact)) or (Discipline: Peacekeeper and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2021/12/21 |
Force Interrogation I | Granted Default Feat |
Unlike a conventional interrogator, The character can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing The character to use his Mind Trick at +1 Power Level above their current level, so long as the goal is to gain information from a target (to a maximum of +4). This can be contested by the target's Resolve. Related Skills/Powers: Mind Trick Prerequisites: (Discipline: Seeker and Rank Tier: Journeyman (exact)) or (Discipline: Inquisitor and Rank Tier: Journeyman (exact)) or (Discipline: Fury and Rank Tier: Journeyman (exact)) or (Discipline: Force Crusader and Rank Tier: Journeyman (exact)) or (Discipline: Changeling and Rank Tier: Journeyman (exact)) |
2013/07/20 / 2025/05/05 |
Primed II | Granted Default Feat |
With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: (Discipline: Sorcerer and Rank Tier: Equite (exact)) or (Discipline: Balance Bringer and Rank Tier: Equite (exact)) or (Discipline: Rex Tempestas and Rank Tier: Equite (exact)) or (Discipline: Force Sage and Rank Tier: Equite (exact)) |
2021/12/16 / 2024/01/30 |
Battle Haste III | Granted Default Feat |
An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. The character’s alacrity, even in the chaos of battle, is rivaled by none. Their strikes are not only quick but deadly accurate. As one foe falls, they is already focused on their next kill. The character no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to their peak at a moment’s notice. Related Skills/Powers: Athletics Prerequisites: (Discipline: Marauder and Rank Tier: Elder) or (Discipline: Balance Bringer and Rank Tier: Elder) or (Discipline: Kyatarun Dragoon and Rank Tier: Elder) or (Discipline: Jedi Peacemaker and Rank Tier: Elder) or (Discipline: Matukai Adept and Rank Tier: Elder) or (Discipline: Immortal and Rank Tier: Elder) or (Discipline: Fury and Rank Tier: Elder) or (Discipline: Nightslinger and Rank Tier: Elder) |
2013/08/10 / 2021/12/21 |
Surge III | Granted Default Feat |
They say an an Elder Juggernaut never rests when there is still a battle to be fought. The character can effortlessly elevate their Stamina to +2 Skill Point higher, even when not actively engaged in combat and with little focus (to a maximum of +5). Lulls in combat pose no obstacle, and The character typically needs to be killed or rendered unconscious to end the effect. Related Skills/Powers: Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Elder) or (Discipline: Paladin and Rank Tier: Elder) or (Discipline: The Ronin and Rank Tier: Elder) or (Discipline: Taldryan Obelisk and Rank Tier: Elder) or (Discipline: Matukai Adept and Rank Tier: Elder) or (Discipline: Stormwalker and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Peacekeeper and Rank Tier: Elder) |
2013/08/10 / 2021/12/21 |
Creature Speaker III | Granted Default Feat |
A master of wildlife, The character knows how to handle the creatures that call the wilderness home. The character gains a +2 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of their Creature Handling Skill. Related Skills/Powers: Creature Handling and Survival Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder |
2024/09/25 / 2024/09/25 |
Intergalactic I | Granted Default Feat |
The character has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. The character can understand (but not speak) the basics of alien and droid dialects without the need of Linguistics Skill Points. Related Skills/Powers: Linguistics Prerequisites: (Discipline: Scoundrel and Rank Tier: Journeyman (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Journeyman (exact)) or (Discipline: Orator and Rank Tier: Journeyman (exact)) or (Discipline: Pirate Broadcaster and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2021/12/21 |
Primed III | Granted Default Feat |
An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: (Discipline: Sorcerer and Rank Tier: Elder) or (Discipline: Balance Bringer and Rank Tier: Elder) or (Discipline: Rex Tempestas and Rank Tier: Elder) or (Discipline: Force Sage and Rank Tier: Elder) |
2021/12/16 / 2024/01/30 |
On The Trail I | Granted Default Feat |
When tracking or on the trail of a quarry The character will pick up on clues to a target's whereabouts or direction that others might miss. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: Discipline: Hunter and Rank Tier: Journeyman (exact) |
2016/08/02 / 2021/12/21 |
Envoy's Will | Granted Default Feat |
Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion. Related Skills/Powers: Resolve Prerequisites: Trophy: Players Gonna Play, level 10 |
2023/02/16 / 2023/08/17 |
Force Interrogation III | Granted Default Feat |
The character can break even the strongest of wills. Given time alone with a subject, their power of suggestion is powerful enough to manipulate any of the subjects six-senses, as well as their strongest emotions: morality and loyalty. The character’s intrusions can be so subtle that the subject would never even know they had given away information. Or they can be much more violent and obtrusive, leaving the subject’s mind a mess. Not only is The character's Mind Trick usable at +2 Skill Level above it's current level (maximum of +5) to extract information, they may choose to instill such strong emotions that it may leave their target completely helpless for a time after the interrogation. This can be contested by the target's Resolve. Related Skills/Powers: Mind Trick Prerequisites: (Discipline: Seeker and Rank Tier: Elder) or (Discipline: Inquisitor and Rank Tier: Elder) or (Discipline: Fury and Rank Tier: Elder) or (Discipline: Force Crusader and Rank Tier: Elder) or (Discipline: Changeling and Rank Tier: Elder) |
2013/08/14 / 2025/05/05 |
Blood Carver: Ever The Critic | Granted Default Feat |
Although Blood Carvers are, as a culture, talented sculptors, compliments are considered to be something offworlders use, and are considered insulting to members of this species. As a result, The character is prone to taking offense when encountering an offworlder that is ignorant of their culture. Prerequisites: Species: Blood Carver |
2015/08/08 / 2021/12/16 |
Tools Of The Trade II | Granted Default Feat |
The character has become proficient with using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +1 Skill Point bonus to Miscellaneous Weapons Skill even when improvising on the fly and unprepared (up to a maximum of +5). Related Skills/Powers: Miscellaneous Weapons Prerequisites: (Discipline: Hunter and Rank Tier: Equite (exact)) or (Discipline: Mandaboo and Rank Tier: Equite (exact)) |
2016/08/02 / 2021/12/21 |
Tools Of The Trade III | Granted Default Feat |
The character has become a master of using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +2 Skill Point bonus to Miscellaneous Weapons when prepared and a +1 Skill Point bonus when improvising on the fly (up to a Maximum of +5). Related Skills/Powers: Miscellaneous Weapons Prerequisites: (Discipline: Hunter and Rank Tier: Elder) or (Discipline: Mandaboo and Rank Tier: Elder) |
2016/08/02 / 2021/12/21 |
Battle Mind I | Granted Default Feat |
A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep their focus even when under fire. The character has learned to tune out common distractions like taunts, loud noises, and the chattering of crowds for the sake of more skillfully using Force Powers under pressure. Related Skills/Powers: Resolve Prerequisites: (Discipline: Sorcerer and Rank Tier: Journeyman (exact)) or (Discipline: Unyielding Tempest and Rank Tier: Journeyman (exact)) or (Discipline: Sith Blademaster and Rank Tier: Journeyman (exact)) or (Discipline: Temporal Operative and Rank Tier: Journeyman (exact)) or (Discipline: Cloak and Flair and Rank Tier: Journeyman (exact)) |
2015/08/09 / 2021/12/21 |
Force Interrogation II | Granted Default Feat |
The character can now influence stronger emotions like love and suffering. they can probe deep into the hearts of their subjects and find hidden love or fears and draw them to the surface. The character can either torture a subject with this information, or use it to willingly coerce the information they desire. When using Mind Trick to probe for information, The character uses this Force Power +1 level higher (to a maximum of +5) and may use any successful Mind Trick to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in addition to other purposes. This can be contested by the target's Resolve. Related Skills/Powers: Mind Trick Prerequisites: (Discipline: Seeker and Rank Tier: Equite (exact)) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Discipline: Fury and Rank Tier: Equite (exact)) or (Discipline: Force Crusader and Rank Tier: Equite (exact)) or (Discipline: Changeling and Rank Tier: Equite (exact)) |
2013/07/20 / 2025/05/05 |