Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Khil: Hello Stranger | Granted Default Feat |
Khil are known for being dedicated, ambitious, and open to outsiders. This makes The character a natural diplomat and thus they are able to perform better in situations that require dealing with those of differing backgrounds. Prerequisites: Species: Khil |
2015/08/08 / 2021/12/16 |
Kessurian: Spatial Awareness | Granted Default Feat |
As with all Kessurian, The character possesses a pair of montrals upon their head that aids with space-perception. These can provide a passive spatial perception in a small sphere as well as allow The character to pick up on changes in atmosphere and temperature. Prerequisites: Species: Kessurian |
2023/05/04 / 2023/05/04 |
Kessurian: Keen Hearing | Granted Default Feat |
With the elongated pointed ears and montrals, Kessurian are much more keen to its perception of sounds down to the smallest pitch and even over long distances. Due to the sensitivity, The character is subject to risks of discomfort, pain, and disorientation with loud noises. This may be mitigated with protective covers. Prerequisites: Species: Kessurian |
2023/05/04 / 2023/05/04 |
Kernel of Truth | Chosen Skill Feat |
The best lies often come with a kernel of truth, a fact that helps sell the false. The character can use their Intellect Skill in place of their Deception Skill when attempting to pass off a half lie or fib. Related Skills/Powers: Deception and Intellect Prerequisites: Rank Tier: Equite |
2021/12/16 / 2023/11/08 |
Kel Dor: I Will Survive | Granted Default Feat |
By utilizing their unique physiology and antiox breathing mask, The character is capable of surviving in the hazardous conditions of a complete vacuum for several minutes. However, evolution in a unique atmosphere comprised of Dorin gas and helium prevents members of the Kel Dor species from breathing unaided in oxygen-rich atmospheres. Prerequisites: Species: Kel Dor |
2013/12/01 / 2021/12/16 |
Kel Dor: A World Of Absolutes | Granted Default Feat |
The Kel Dor society is one known for its hospitality, but also its simplistic approach to matters of justice. To The character, there is no middle ground on any moral issue, causing them to only see matters in black and white. Regardless of intent, only the resulting actions fall under the scope of judgement. Prerequisites: Species: Kel Dor |
2015/08/08 / 2021/12/16 |
Keen Mind III | Chosen Skill Feat |
The character has a mind like a steel trap. With an eidetic memory, they can remember anything that they actively perceived (focused on, read, heard, etc) with greater detail. Related Skills/Powers: Intellect and Perception Prerequisites: Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Keen Mind II | Chosen Skill Feat |
The character has a mind like a steel trap. With an eidetic memory, they can remember anything from the last year that they actively perceived (focused on, read, heard, etc) with greater detail. Related Skills/Powers: Intellect and Perception Prerequisites: Rank Tier: Equite (exact) |
2021/12/16 / 2021/12/16 |
Keen Mind I | Chosen Skill Feat |
The character has a mind like a steel trap. With an eidetic memory, they can remember anything from the last six months that they actively perceived (focused on, read, heard, etc) with greater detail. Related Skills/Powers: Intellect and Perception Prerequisites: Rank Tier: Journeyman (exact) |
2021/12/16 / 2021/12/16 |
Keen Eye III | Granted Default Feat |
When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers instinctively and consistently without having to rely on their Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: Rank Tier: Elder and Discipline: Infiltrator |
2016/08/02 / 2021/12/21 |
Keen Eye II | Granted Default Feat |
When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers more consistently and without having to rely on their Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: Rank Tier: Equite (exact) and Discipline: Infiltrator |
2016/08/02 / 2021/12/21 |
Keen Eye I | Granted Default Feat |
When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: Discipline: Infiltrator and Rank Tier: Journeyman (exact) |
2016/08/02 / 2021/12/21 |
Kaminoan: Genetic Template | Granted Default Feat |
Having identified and standardized their genetic template ages ago, there is very little physical variance between two Kaminoans. This often makes it difficult for The character to differentiate themself from other Kaminoans, which can be off-putting to other species. This is further magnified as efforts to stand out as an individual are actively discouraged in Kaminoan culture. Prerequisites: Species: Kaminoan |
2018/01/20 / 2021/12/16 |
Kaminoan: Amoral Nature | Granted Default Feat |
Being of a society that engineers natural processes rather than simply experiencing them, Kaminoans don't hold to the common morals of society. This allows The character to more generally consider all options, even those that might be unsavory to others, without hesitation. Prerequisites: Species: Kaminoan |
2018/01/20 / 2021/12/16 |
Kaleesh: Warm Reception | Granted Default Feat |
Thanks to the thermal pits under their eyes, The character can sense the infrared spectrum, allowing them to ‘see’ in the dark by observing and detecting changes in and the presence of heat. Related Skills/Powers: Perception Prerequisites: Species: Kaleesh |
2014/07/22 / 2021/12/16 |
Kaleesh: Rattlesnake | Granted Default Feat |
Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for The character to conduct diplomatic relations and can lead to difficulty in social settings. Prerequisites: Species: Kaleesh |
2015/08/08 / 2021/12/16 |
Just The Two Of Us III | Chosen Skill Feat |
The character has formed a lasting bond with up to two Domesticated or Tameable creatures. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creatures must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Elder |
2021/12/16 / 2023/12/27 |
Just The Two Of Us II | Chosen Skill Feat |
The character has formed a lasting bond with a single Domesticated or Tameable creature. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creature must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Equite (exact) |
2021/12/16 / 2023/12/27 |
Just The Two Of Us I | Chosen Skill Feat |
The character has formed a lasting bond with a single Domesticated creature. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creature must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Journeyman (exact) |
2019/05/03 / 2023/12/27 |
Just Ones and Zeroes | Chosen Skill Feat |
The character understands how a droid thinks, and is able to leverage that understanding in arguing with them. The character can use their Slicing Skill in place of their Deception Skill when engaging in a verbal exchange with artificial intelligence. Related Skills/Powers: Deception and Slicing Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2023/11/08 |