Venue Database

Name
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: Refinery Complex
Arx: The Abandoned Mines
Arx: The Colosseum
Arx: The Colosseum - The Bridges
Arx: The Colosseum - The Elements
Arx: The Colosseum - The Forge
Arx: The Colosseum - The Jungle
Arx: The Colosseum - The Shanty Town
Arx: The Colosseum - The Singularity
Arx: The Colosseum - The Void
Batuu: Black Spire Outpost
Cato Neimoidia: Bridge Mansion
Corellia: Club Fallen
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Dajorra: Port Ol'val
Daleem: Tunnels
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Jedha: Cadera Ruins
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kasiya: Chancellor's Conference Room
Kasiya: The Playground
Kenari: Raiding The Covenant
Kiast: Velastari Temple
Korriban: Valley Of The Dark Lords
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Ruins of Antei: The Dark Hall
[Scenario] Ahch-To: Raiders of the Lost Ahch
[Scenario] Arx: Are You Not Entertained?
[Scenario] Eadu: Weapons of Old
[Scenario] Endor: Searching the Death Star II Ruins
[Scenario] Florrum: Map to a Pirate’s Treasure
[Scenario] Godless Matron: Emergency Repairs
[Scenario] Godless Matron: Intelligence Scramble
[Scenario] Hoth: Bounty on Ice
[Scenario] Kamino: Collective Defector
[Scenario] Kasiya: Glitter Problems On Floor 42
[Scenario] Maldo Kreis: Trial By Ice Spiders
[Scenario] Mustafar: Vader's Legacy
[Scenario] Naboo: Escape from Otoh Gunga
[Scenario] Nancora: Scavenging the Foundry
[Scenario] Nar Shaddaa: Thief Hunt
[Scenario] Ostara: Insurgency At The Temple
[Scenario] Umbara: Deals in the Dark
[Scenario] Utapau: Climbing the Ranks
[Scenario] Wasskah: The Most Dangerous Game
[Scenario] Wild Space: Downfall of the Suffering
Selen: Aphotis Sea Laboratory
Selen: Arcona Citadel - Cantina
Selen: Arcona Citadel - Courtyard
Selen: Arcona Citadel - Throne Room
Selen: Fort Blindshot
Selen: Shrine of the Spirit King
Sepros: Ballista Crash Site
Sepros: Temple of Sorrows
Seraph: The Lighthouse
Shili: Savannah
Solyiat: Po’tak Coastline
Solyiat: The Fang
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
Selen: Aphotis Sea Laboratory

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This wave-cut sea cave complex on the planet Selen was used for both Alchemical and Medical research. The main cave completely lacks any walkways and is difficult to traverse due to the slippery algae covered rocks. Ebb and flow have little effect on the water level inside, the cave being protected from bigger waves by a nearby seawall. The sides of the cave are covered in seashells, while crustaceans crawl from the water onto the smooth foundation.

The cave splits into two parts slightly deeper inside. Natural light bouncing from the sea water is the only thing illuminating the cavern once the two openings reveal themselves.

The access to the lower level from the entryway requires submersion underwater and breathing apparatus would be recommended. Along the way various anemones filled with deadly neurotoxin, poisonous sea snails, electrical eels and sharp corals are locked away in crevices. The water filled part of the cave is illuminated by fish emitting crimson and amethyst neon lights.

After a short swim, a large tunneled out square room will present itself. Within the room there are six cages with slowly decaying human corpses inside, all seemingly with an ecstatic look on their face. Oxygen breathing creatures would be able to catch a breath in this room as the water level does not reach the stalactite covered ceiling.

Opposite from the entrance there are two steaming sulfur vents with a large single cellular blob-like organism in the middle. This creature seems to passively radiate Dark Side energy and according to data-entries present in the top level of the cave, has tentacles that absorb any negative recent memories from its 'victims'. This energy gets distributed among the runes on the solid floor that are connected via the creature's twisting veins.

The other hallway on the left side from the main cave entrance leads upwards, via a carved out stairway into an observatory room. Once upstairs the room is open but has an atmospheric biome to stop the elements from entering. During the night moonlight from Boral brightens the room while during the day starlight from Dajorra provides the lighting inside. When clouds obscure the sky, only the crimson glow from the runes on the smooth obsidian stone floor illuminate the octagonal space. Research equipment and computers are placed upon laboratory tables in neat rows, most still actively displaying vast amounts of data and results found within the structure.