Venue Database

Name
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: Refinery Complex
Arx: The Abandoned Mines
Arx: The Colosseum
Arx: The Colosseum - The Bridges
Arx: The Colosseum - The Elements
Arx: The Colosseum - The Forge
Arx: The Colosseum - The Jungle
Arx: The Colosseum - The Shanty Town
Arx: The Colosseum - The Singularity
Arx: The Colosseum - The Void
Batuu: Black Spire Outpost
Cato Neimoidia: Bridge Mansion
Corellia: Club Fallen
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Dajorra: Port Ol'val
Daleem: Tunnels
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Jedha: Cadera Ruins
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kasiya: Chancellor's Conference Room
Kasiya: The Playground
Kenari: Raiding The Covenant
Kiast: Velastari Temple
Korriban: Valley Of The Dark Lords
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Ruins of Antei: The Dark Hall
[Scenario] Ahch-To: Raiders of the Lost Ahch
[Scenario] Arx: Are You Not Entertained?
[Scenario] Eadu: Weapons of Old
[Scenario] Endor: Searching the Death Star II Ruins
[Scenario] Florrum: Map to a Pirate’s Treasure
[Scenario] Godless Matron: Emergency Repairs
[Scenario] Godless Matron: Intelligence Scramble
[Scenario] Hoth: Bounty on Ice
[Scenario] Kamino: Collective Defector
[Scenario] Kasiya: Glitter Problems On Floor 42
[Scenario] Maldo Kreis: Trial By Ice Spiders
[Scenario] Mustafar: Vader's Legacy
[Scenario] Naboo: Escape from Otoh Gunga
[Scenario] Nancora: Scavenging the Foundry
[Scenario] Nar Shaddaa: Thief Hunt
[Scenario] Ostara: Insurgency At The Temple
[Scenario] Umbara: Deals in the Dark
[Scenario] Utapau: Climbing the Ranks
[Scenario] Wasskah: The Most Dangerous Game
[Scenario] Wild Space: Downfall of the Suffering
Selen: Aphotis Sea Laboratory
Selen: Arcona Citadel - Cantina
Selen: Arcona Citadel - Courtyard
Selen: Arcona Citadel - Throne Room
Selen: Fort Blindshot
Selen: Shrine of the Spirit King
Sepros: Ballista Crash Site
Sepros: Temple of Sorrows
Seraph: The Lighthouse
Shili: Savannah
Solyiat: Po’tak Coastline
Solyiat: The Fang
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
[Scenario] Umbara: Deals in the Dark

umbara

Umbara, the "Shadow World", stands apart from the galaxy, cut off within the Ghost Nebula. This did not stop its native population from advancing their technology beyond the galactic standards and becoming a major exporter of doonium.

No sunlight reaches the surface of Umbara, leaving it and its denizens to adapt to a never-ending darkness. Thick clouds hang in the upper atmosphere while fog crawls along the ground, adding to the shroud of the planet and making even technological light sources limited in effectiveness. However, Umbara is not devoid of all natural light. Bioluminescent flora grows like tentacles reaching up from the ground and forming a jungle presence outside the populated cities. In lieu of grass, the ground is pockmarked by coiling plants that rise before turning in upon themselves.

Within this jungle expanse, there are two threats of note that have adapted to the climate of Umbara. Anyone treading upon this territory must be vigilant, lest they fall prey to the flying, predatory Banshee or worse, the Vixus.

It is not for the locale that members of the Brotherhood are drawn to Umbara. Having been members of the Republic—even Separatists—and later rebels under the heel of the Galactic Empire, some Umbarans have taken to living for themselves. These pirates are not above selling some of Umbara's more notable technological advancements. A group, calling themselves the "Shadow Cabal" and led by Wyss Teneb, have taken to exporting a gas capable of stimulating combatants to fight longer and harder.

It is this trade deal that brings you to such a dangerous place. Intel has been passed back and forth, leaving the trade itself in a state of confusion. No one is quite sure exactly who the buyer is. That leaves an opportunity. Some may try to discreetly slip into place and claim the trade for themselves, while others may genuinely be the buyer. The only constant is the chaos that could result from competing interests. An advantage—no matter the source—is beneficial to any force, be they Collective or Brotherhood in origin.

You step into the Shadow World with the future as shrouded as the planet itself.