Venue Database

Name
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: Refinery Complex
Arx: The Abandoned Mines
Arx: The Colosseum
Arx: The Colosseum - The Bridges
Arx: The Colosseum - The Elements
Arx: The Colosseum - The Forge
Arx: The Colosseum - The Jungle
Arx: The Colosseum - The Shanty Town
Arx: The Colosseum - The Singularity
Arx: The Colosseum - The Void
Batuu: Black Spire Outpost
Cato Neimoidia: Bridge Mansion
Corellia: Club Fallen
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Dajorra: Port Ol'val
Daleem: Tunnels
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Jedha: Cadera Ruins
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kasiya: Chancellor's Conference Room
Kasiya: The Playground
Kenari: Raiding The Covenant
Kiast: Velastari Temple
Korriban: Valley Of The Dark Lords
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Ruins of Antei: The Dark Hall
[Scenario] Ahch-To: Raiders of the Lost Ahch
[Scenario] Arx: Are You Not Entertained?
[Scenario] Eadu: Weapons of Old
[Scenario] Endor: Searching the Death Star II Ruins
[Scenario] Florrum: Map to a Pirate’s Treasure
[Scenario] Godless Matron: Emergency Repairs
[Scenario] Godless Matron: Intelligence Scramble
[Scenario] Hoth: Bounty on Ice
[Scenario] Kamino: Collective Defector
[Scenario] Kasiya: Glitter Problems On Floor 42
[Scenario] Maldo Kreis: Trial By Ice Spiders
[Scenario] Mustafar: Vader's Legacy
[Scenario] Naboo: Escape from Otoh Gunga
[Scenario] Nancora: Scavenging the Foundry
[Scenario] Nar Shaddaa: Thief Hunt
[Scenario] Ostara: Insurgency At The Temple
[Scenario] Umbara: Deals in the Dark
[Scenario] Utapau: Climbing the Ranks
[Scenario] Wasskah: The Most Dangerous Game
[Scenario] Wild Space: Downfall of the Suffering
Selen: Aphotis Sea Laboratory
Selen: Arcona Citadel - Cantina
Selen: Arcona Citadel - Courtyard
Selen: Arcona Citadel - Throne Room
Selen: Fort Blindshot
Selen: Shrine of the Spirit King
Sepros: Ballista Crash Site
Sepros: Temple of Sorrows
Seraph: The Lighthouse
Shili: Savannah
Solyiat: Po’tak Coastline
Solyiat: The Fang
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
[Scenario] Nar Shaddaa: Thief Hunt

Nar Shaddaa Refugee Sector

A cesspool of the downtrodden, the Refugee Sector on Nar Shaddaa is home to both the misfortunate and criminals alike. Offering their protection for credits, the criminal organizations that control the sector tax the populace outrageous sums. Unable to provide these fees, refugees are forced to work under hazardous conditions producing glitterstim and adrenals for their overseers. Some of these refugees are addicted to the substances themselves—for which the cartels increase the price of their tithes in exchange for a share of the product.

Crammed with stalls and makeshift hovels, several of the sector’s inhabitants find refuge on the streets and in the alleyways. Those who managed to avoid the dangers of drug production can be found selling their limited and often defective goods to others. Behind these stalls, a selective stock of black market wares is hidden, reserved for mercenaries and thugs.

Littered with garbage, it is obvious that no maintenance droids have been programmed to maintain the sector. The surrounding towers have fallen into decay, bits of debris falling every so often into the middle of the street. The duracrete streets are covered in a film of filth and chemicals from the abandoned warehouses, making movement cumbersome when traveling through the most inhabited areas.

Patrols armed with blasters and vibroswords come through these areas regularly, making a show of force to advertise the merits of their ‘protection’ while extorting the occasional shopkeeper. Screams and shouts are a common enough sound, which is never in the refugees’ best interests to interfere in.

You’ve been tasked with the retrieval of data from a thief who absconded with sensitive information. Not only is this to safeguard the Brotherhood, there’s also a substantial, but little-known bounty on the target, and the goodwill and favor to be earned from the source the data was thieved from. Of course, not everyone will go along with it. There may be those who desire to ensure the thief succeeds, and the source of the data is embarrassed. There are harsh penalties for those who return unsuccessful, and rewards for those who ensure the safe delivery of the information. No matter which side you’re on, you know success is vital.