The air is crisp on this cool Corellian night outside Club Fallen. A wave of sound washes over everything, pounding into the heads of everyone even from outside the venue. Members of a dozen different species loiter around outside enjoying themselves as they wait—many in vain—to gain entry into the club. From high above, floodlights aim down illuminating the darkness in large patches, though there are still plenty of shadows where people hide more... illicit types of fun. Bouncers stand on either side of the main entrance and security walks around at scheduled intervals. Behind the club, there's a back entrance used for loading and offloading equipment.
The first floor is dominated by a large, rectangular dance hall. The sound inside is overwhelming, as are the myriad lights of vibrant hues that flash quickly and sporadically with the beat. An undulating mass of lifeforms crash and gyrate against one another, screaming on the floor in some semblance of the word "dance". On either side of the mashing bodies are raised platforms, with a slightly calmer atmosphere. The people there are a little more subdued, but not by much. At the far end of the hall is a massive, raised stage with room for a full band, though currently occupied by a lone DJ and his gear. More bouncers line the hall—hired local muscle—ready to deal with any troublemakers.
Stairs in the back lead to the second floor. Above the dancing masses are a series of crisscrossing walkways stretching from one end of the venue to the other: maintenance access for the various lights and speakers that dangle haphazardly above the crowd. Directly above the stage is a mezzanine with a large, soundproof booth, inside of which is the beating heart of the club. All the electronics flow through this booth, controlling every aspect of the sound, lights, and security equipment...
Between the crush of bodies and all the noise, you may find yourself almost overwhelmed. All you know is that your enemy is here, somewhere, in Fallen mixed into the crowd. Are they alone? Are they lying in wait? It's unclear. What is, though, is that the club is full of sentients. Potential enemies? Possibly. Potential witnesses? Definitely. What are you prepared to do to eliminate your target? Can you slay them without raising the alarm? Or will you instigate a massacre to ensure no one is left standing?
The decision is yours... if your enemy doesn't make that choice for you.