Venue Database

Name
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: Refinery Complex
Arx: The Abandoned Mines
Arx: The Colosseum
Arx: The Colosseum - The Bridges
Arx: The Colosseum - The Elements
Arx: The Colosseum - The Forge
Arx: The Colosseum - The Jungle
Arx: The Colosseum - The Shanty Town
Arx: The Colosseum - The Singularity
Arx: The Colosseum - The Void
Batuu: Black Spire Outpost
Cato Neimoidia: Bridge Mansion
Corellia: Club Fallen
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Dajorra: Port Ol'val
Daleem: Tunnels
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Jedha: Cadera Ruins
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kasiya: Chancellor's Conference Room
Kasiya: The Playground
Kenari: Raiding The Covenant
Kiast: Velastari Temple
Korriban: Valley Of The Dark Lords
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Ruins of Antei: The Dark Hall
[Scenario] Ahch-To: Raiders of the Lost Ahch
[Scenario] Arx: Are You Not Entertained?
[Scenario] Eadu: Weapons of Old
[Scenario] Endor: Searching the Death Star II Ruins
[Scenario] Florrum: Map to a Pirate’s Treasure
[Scenario] Godless Matron: Emergency Repairs
[Scenario] Godless Matron: Intelligence Scramble
[Scenario] Hoth: Bounty on Ice
[Scenario] Kamino: Collective Defector
[Scenario] Kasiya: Glitter Problems On Floor 42
[Scenario] Maldo Kreis: Trial By Ice Spiders
[Scenario] Mustafar: Vader's Legacy
[Scenario] Naboo: Escape from Otoh Gunga
[Scenario] Nancora: Scavenging the Foundry
[Scenario] Nar Shaddaa: Thief Hunt
[Scenario] Ostara: Insurgency At The Temple
[Scenario] Umbara: Deals in the Dark
[Scenario] Utapau: Climbing the Ranks
[Scenario] Wasskah: The Most Dangerous Game
[Scenario] Wild Space: Downfall of the Suffering
Selen: Aphotis Sea Laboratory
Selen: Arcona Citadel - Cantina
Selen: Arcona Citadel - Courtyard
Selen: Arcona Citadel - Throne Room
Selen: Fort Blindshot
Selen: Shrine of the Spirit King
Sepros: Ballista Crash Site
Sepros: Temple of Sorrows
Seraph: The Lighthouse
Shili: Savannah
Solyiat: Po’tak Coastline
Solyiat: The Fang
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
[Scenario] Hoth: Bounty on Ice

Hoth Ice Cave

On the fringes of the Outer Rim territories and famous for being the one-time location of the Rebel Alliance, Hoth is a frigid world marred with fissures created from the tidal pull of Hoth’s three moons. Blanketed in a frozen ocean, massive oceanic currents beneath the southern hemisphere are the cause of constant seismic activities that result in a constantly shifting landscape of tunnels and caves.

Buried into the side of a fissure reaching hundreds of meters into the core of the planet is a network of tunnels leading into a cave. Its sole entrance is suspended within the wall of the fissure, requiring one to rappel down the dangerous crevasse and into the tunnels; one small miscalculation could send explorers descending the rest of the unmeasured height deep within the planet’s core.

Insulated under several hundred meters of ice in all directions, the cave is protected against the gale force winds and the intense snowstorms that sweep along the planet’s surface. As a result, the cave is warmer than most of Hoth’s unforgiving cold with melting icicles dangling precariously overhead. In turn, this allows for more life to grow in addition to being a promising habitat for the hulking wampas that have been trapped this far below the surface. Beginning to thaw, it is obvious that this cave will eventually fall victim to seismic activity and disappear into the sheets of ice that surround it. Illuminating the cave’s interior with a dull blue glow, the luminous forms of lichen have taken up residence among the bones of the creatures unfortunate enough to be trapped here.

Caution must be exercised if one is to navigate the slippery slopes of the cave as melted icicles drip onto the cavern’s floor surface. In one corner of the cave, the ocean water has accumulated to form a large pool, providing sustenance to the rare lumni-spice growing within the crystalline complex, never to see the blue-white sun.

It is here that many choose to hide, the frozen wastes acting as a deterrent against most pursuers and tracking systems. Regardless, there are those that will press onward, no matter the cause.

Finding yourself on Hoth, either for shelter from pursuit or to claim a target yourself, you know the elements are just as big a threat to success. With that in mind, there are two enemies to manage. Nature holds no sympathy for your plight and outside the caves a thick storm is raging. No matter the outcome that is to follow, neither of you will be leaving any time soon.

Complete your task or succumb to the elements. Either way, it's a battle for survival.

[Venue Note: It is assumed that both members are wearing at least a cold-resistant cloak in this venue, even if not included on their Loadout. All other ACC rules and guidelines still applies.]