Venue Database

Name
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: Refinery Complex
Arx: The Abandoned Mines
Arx: The Colosseum
Arx: The Colosseum - The Bridges
Arx: The Colosseum - The Elements
Arx: The Colosseum - The Forge
Arx: The Colosseum - The Jungle
Arx: The Colosseum - The Shanty Town
Arx: The Colosseum - The Singularity
Arx: The Colosseum - The Void
Batuu: Black Spire Outpost
Cato Neimoidia: Bridge Mansion
Corellia: Club Fallen
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Dajorra: Port Ol'val
Daleem: Tunnels
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Jedha: Cadera Ruins
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kasiya: Chancellor's Conference Room
Kasiya: The Playground
Kenari: Raiding The Covenant
Kiast: Velastari Temple
Korriban: Valley Of The Dark Lords
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Ruins of Antei: The Dark Hall
[Scenario] Ahch-To: Raiders of the Lost Ahch
[Scenario] Arx: Are You Not Entertained?
[Scenario] Eadu: Weapons of Old
[Scenario] Endor: Searching the Death Star II Ruins
[Scenario] Florrum: Map to a Pirate’s Treasure
[Scenario] Godless Matron: Emergency Repairs
[Scenario] Godless Matron: Intelligence Scramble
[Scenario] Hoth: Bounty on Ice
[Scenario] Kamino: Collective Defector
[Scenario] Kasiya: Glitter Problems On Floor 42
[Scenario] Maldo Kreis: Trial By Ice Spiders
[Scenario] Mustafar: Vader's Legacy
[Scenario] Naboo: Escape from Otoh Gunga
[Scenario] Nancora: Scavenging the Foundry
[Scenario] Nar Shaddaa: Thief Hunt
[Scenario] Ostara: Insurgency At The Temple
[Scenario] Umbara: Deals in the Dark
[Scenario] Utapau: Climbing the Ranks
[Scenario] Wasskah: The Most Dangerous Game
[Scenario] Wild Space: Downfall of the Suffering
Selen: Aphotis Sea Laboratory
Selen: Arcona Citadel - Cantina
Selen: Arcona Citadel - Courtyard
Selen: Arcona Citadel - Throne Room
Selen: Fort Blindshot
Selen: Shrine of the Spirit King
Sepros: Ballista Crash Site
Sepros: Temple of Sorrows
Seraph: The Lighthouse
Shili: Savannah
Solyiat: Po’tak Coastline
Solyiat: The Fang
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
Selen: Shrine of the Spirit King

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A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders, the Tri'Aigul Islands are some of the oldest settlements still remaining on Selen. They are far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species' past, history, and culture. Crowning the chain of isles to the north is the singular island of Qhanun, a mountainous island ringed by forested cliffs that transform abruptly into steep, barren cliffs. Named after the King of all Selenian spirits, local myth says that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.

Qhanun is often described as being formed from the shedded skin of the Spirit King's head, thus accounting for its shape like a mawed, horned skull. The island's coastline is narrow, thin strips of sand giving way after only meters to a dense ring of jungle trees teeming with the descendents of ancient Selenian wildlife that natives refuse to hunt, calling each insect and beast but another form of the shapeshifting god. Rising from the forest is the sky-spearing rise of a long-dead volcano, dark and dormant, gleaming with peaks of obsidian and igneous rock, its sides conspicuously empty of the life its fertile soil nurtured just below. Ancient pathways spiral up the mountain, a thousand steps, according to legend - though likely several more than that - that are regularly spotted at intervals with small, carved stone shrines to various spirits of the Selenian pantheon. Every few feet, any intruder to the island would be tripping over a god's Home.

At the peak of the mountain is a shorn-flat caldera, basin curving down to a smooth floor. More carved steps lead down into it, and short, tiered stone walls covered in carvings make up a temple worn by ages and monsoons but kept well-tended, much like every other shrine on the Isle. As one walks under crumbling archways and past pillars, one would reach the base of an immense pyramidal ziggurat, climbing high to once again level with the caldera's edge. At the top sits a stone altar, rising up over several stone steps, merged by a perilously thin stone bridges on either side that extend to the rim. Fresh offerings to prevent the spirits' ire can be found at the altar at any given time, regularly worshipped and cared for by Tri'Aigulan tribes who would make war on anyone that desecrated the grounds.

Native backlash is not the only threat here, however; along with wildlife from both the ocean and the jungles, the weather itself is the most dangerous of all on Quanun. In the middle of the ocean, the island chain is subject to frequent tropical storms and hurricanes, and any visitor is as likely to bake under the unrelenting sun, surrounded by salt water, as they are to be smashed on the rocks in a tempest.