Venue Database

Name
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: Refinery Complex
Arx: The Abandoned Mines
Arx: The Colosseum
Arx: The Colosseum - The Bridges
Arx: The Colosseum - The Elements
Arx: The Colosseum - The Forge
Arx: The Colosseum - The Jungle
Arx: The Colosseum - The Shanty Town
Arx: The Colosseum - The Singularity
Arx: The Colosseum - The Void
Batuu: Black Spire Outpost
Cato Neimoidia: Bridge Mansion
Corellia: Club Fallen
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Dajorra: Port Ol'val
Daleem: Tunnels
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Jedha: Cadera Ruins
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kasiya: Chancellor's Conference Room
Kasiya: The Playground
Kenari: Raiding The Covenant
Kiast: Velastari Temple
Korriban: Valley Of The Dark Lords
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Ruins of Antei: The Dark Hall
[Scenario] Ahch-To: Raiders of the Lost Ahch
[Scenario] Arx: Are You Not Entertained?
[Scenario] Eadu: Weapons of Old
[Scenario] Endor: Searching the Death Star II Ruins
[Scenario] Florrum: Map to a Pirate’s Treasure
[Scenario] Godless Matron: Emergency Repairs
[Scenario] Godless Matron: Intelligence Scramble
[Scenario] Hoth: Bounty on Ice
[Scenario] Kamino: Collective Defector
[Scenario] Kasiya: Glitter Problems On Floor 42
[Scenario] Maldo Kreis: Trial By Ice Spiders
[Scenario] Mustafar: Vader's Legacy
[Scenario] Naboo: Escape from Otoh Gunga
[Scenario] Nancora: Scavenging the Foundry
[Scenario] Nar Shaddaa: Thief Hunt
[Scenario] Umbara: Deals in the Dark
[Scenario] Utapau: Climbing the Ranks
[Scenario] Wasskah: The Most Dangerous Game
[Scenario] Wild Space: Downfall of the Suffering
Selen: Aphotis Sea Laboratory
Selen: Arcona Citadel - Cantina
Selen: Arcona Citadel - Courtyard
Selen: Arcona Citadel - Throne Room
Selen: Fort Blindshot
Selen: Shrine of the Spirit King
Sepros: Ballista Crash Site
Sepros: Temple of Sorrows
Seraph: The Lighthouse
Shili: Savannah
Solyiat: Po’tak Coastline
Solyiat: The Fang
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
Solyiat: The Fang

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Founded during the Hundred-Year Darkness in the ancient past, the Fang is situated among the snowy peaks of Trepus on Solyiat. A time worn bastion of rusting steel and black stonework, the castle is a spider's web of defensive walls, battlements, and vast towers surrounding a central keep carved from the mountain itself. Large sections of its battlements give way to sheer cliffs plunging down for hundreds of meters, or lead out into miles of barren stone rising in wave-like crests of angular spikes.

Now long abandoned by the Dark Jedi who founded the castle, and the Templar Jensaarai who once dwelled there, the Fang is now home only to the roving bands of predators who have formed dens within its walls. Easily passing through the shattered gates left broken open, the vast mosaic emblazoned courtyards before the keep are left strewn with the detritus of pack kills and prior battles. The howls of wolves are now a common sound within the Fang, echoing through its abandoned halls.

It is only when a traveler reaches the keep and passed through its decaying stone doors that some of the Fang's lost grandeur can be found. Statues of past leaders and threadbare banners of long gone victories flank the immediate doorway. A baroque grand dining hall vast enough to seat hundreds with the mythology of the continent recorded in its stone pillars remains largely intact. A once extensive archive, now stripped of its knowledge, dominates a cavern large enough to house an assault carrier. A weaponsmith's forge able to outfit an entire army now lies cold and abandoned.

The keep stretches further back and down into the mountain itself. Lit only by the aura of bioluminescent plants and the flickering lamps from the castle's failing geothermal power cores, the dungeons of the castle's lowest depths are home to the only real worth of the building. Cells created by its founders to house captives of rival Dark Jedi too valuable to kill, and Sithspawn creations too dangerous to be loosed upon the galaxy. Even long dead, the spirits of such entities still linger within these chambers, clawing at ethereal bindings and howling pleas for their freedom.